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Spoike 25ef3f02db Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
Throttle getstatus requests (so we don't end up being used for udp escilation (d)dos attacks so usefully/expensively).
Added cl_predict_players_frac. vanilla QW effectively had a hardcoded value of 0.5.
Added simple fps preset menu, which keeps on appearing until they actually pick one. mwahaha.
Quit menu offers to save settings if some CVAR_ARCHIVE cvar was changed.
alias models do vertex blending on the gpu.
GL renderer now uses vao when available.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-24 07:59:11 +00:00
engine Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
fteqtv NQ-related bugfixes. 2012-04-23 04:37:33 +00:00
plugins Small update for the X11 server/plugin, for the luls. This update moves the x11 server from a menu and into a media decoder, allowing it to be specified in shaders and played on walls etc (muh_bad or whatever). 2012-04-23 05:07:40 +00:00
q3asm2 Redefine snprintf for Windows. 2008-06-27 19:16:15 +00:00
quakec example command for jogi. I've not tested that it even compiles. 2012-02-22 14:40:39 +00:00
specs committing for fixes for OMC 2011-10-27 16:16:29 +00:00