fteqw/quakec/basemod/progs.src

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// First non-comment character must be # to use
// "new style" progs.src
#pragma PROGS_DAT qwprogs.dat
// uncomment based on desired compile
// #define NETQUAKE
// #define FTE
#define MONSTERS
#define REPLACEMENTS
// compile options
#ifdef NETQUAKE
// if netquake, use progs.dat file name
#pragma PROGS_DAT progs.dat
#endif
#ifdef FTE
// if FTE, use FTE style progs and use fteprogs.dat file name
#pragma target fte
#pragma PROGS_DAT fteprogs.dat
#endif
// includes
#include "defs.qc"
#include "subs.qc"
#include "engine.qc"
#include "effects.qc"
#include "obituary.qc"
#include "combat.qc"
#include "items.qc"
#include "proj.qc"
#include "weapons.qc"
#include "world.qc"
#include "client.qc"
#include "spectate.qc"
#include "player.qc"
#include "doors.qc"
#include "buttons.qc"
#include "triggers.qc"
#include "plats.qc"
#include "misc.qc"
#ifdef MONSTERS
#include "fight.qc"
#include "ai.qc"
#include "monsters.qc"
#include "dog.qc"
#include "soldier.qc"
#include "enforcer.qc"
#include "ogre.qc"
#include "wizard.qc"
#include "demon.qc"
#include "knight.qc"
#include "hknight.qc"
#include "shalrath.qc"
#include "shambler.qc"
#include "fish.qc"
#include "tarbaby.qc"
#include "zombie.qc"
#include "boss.qc"
#include "oldone.qc"
#else
#include "nomonst.qc"
#endif
#ifdef REPLACEMENTS
#include "replace.qc"
#endif