fteqw/engine/client
Spoike 218006198d fix q2 bsp texture animations.
fix q2 prediction.
fix q2 saved games issues.
fix q2bsp fullbright/fullwhite lights.
fix potential issues from svs.clients no longer being preallocated.
fix rtlights not doing q1 bsp texture animations.
misc crash fixes.
hack to allow a clickable hud when using a touchscreen.
gl_max_size no longer affects 2d images.
select faithful fps preset option by default.
gl_font a,b,c works to select fallback fonts. freetype fonts reused to reduce memory usage when the same font is used multiple times either with different sizes or as fallbacks as part of other fonts.
allow static member functions. allow static locals.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4552 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-02 14:30:30 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix some non-windows builds. 2013-10-08 16:31:53 +00:00
cd_null.c fix non-windows ports. 2013-10-09 00:16:32 +00:00
cd_sdl.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
cd_win.c .po support for qc. 2013-11-21 23:02:28 +00:00
cdaudio.h log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
cl_cam.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
cl_cg.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
cl_demo.c mingl fixes. 2013-11-28 01:38:33 +00:00
cl_ents.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
cl_ignore.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c .po support for qc. 2013-11-21 23:02:28 +00:00
cl_main.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
cl_master.h made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
cl_parse.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
cl_plugin.inc .po support for qc. 2013-11-21 23:02:28 +00:00
cl_pred.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
cl_screen.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
cl_tent.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
cl_ui.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
clhl_game.c fix some non-windows builds. 2013-10-08 16:29:54 +00:00
client.h stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
clq2_cin.c to go with the voip tweak partial commit. 2013-05-31 01:22:03 +00:00
clq2_ents.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
clq3_parse.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
clq3defs.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
console.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
fragstats.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
image.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
in_generic.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
in_morphos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
in_win.c .po support for qc. 2013-11-21 23:02:28 +00:00
input.h Fix some of the issues highlighted by the emscripten port. 2013-08-06 02:19:06 +00:00
keys.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
keys.h .po support for qc. 2013-11-21 23:02:28 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
m_items.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
m_master.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
m_mp3.c .po support for qc. 2013-11-21 23:02:28 +00:00
m_multi.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
m_options.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
m_script.c .po support for qc. 2013-11-21 23:02:28 +00:00
m_single.c fix new game not resetting everything. 2013-11-29 20:36:59 +00:00
menu.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
menu.h made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
merged.h made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c a couple of fixes for things that didn't compile. 2013-10-29 17:58:20 +00:00
p_classic.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
p_null.c .po support for qc. 2013-11-21 23:02:28 +00:00
p_script.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
pr_clcmd.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
pr_csqc.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
pr_menu.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
pr_skelobj.c .po support for qc. 2013-11-21 23:02:28 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quake.manifest pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
quakedef.h webgl tweaks, in an attempt to get more friendly crashes. 2013-08-21 07:41:33 +00:00
r_2d.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
r_d3.c slightly better doom3 compat 2013-07-29 17:36:44 +00:00
r_part.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
r_partset.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
render.h .po support for qc. 2013-11-21 23:02:28 +00:00
renderer.c hrm, that cvar wasn't defined 2013-11-29 15:56:23 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
sbar.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
sbar.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
screen.h fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
skin.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
snd_al.c Added OpenAL capture support. 2013-10-26 02:50:24 +00:00
snd_alsa.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_directx.c Added OpenAL capture support. 2013-10-26 02:50:24 +00:00
snd_dma.c fix some bugs... 2013-11-22 01:54:26 +00:00
snd_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_linux.c Added OpenAL capture support. 2013-10-26 02:50:24 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
snd_mix.c Tweaks for voicechat: 2013-05-31 01:16:07 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_sdl.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
sound.h Added OpenAL capture support. 2013-10-26 02:50:24 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_droid.c fix non-windows ports. 2013-10-09 01:00:24 +00:00
sys_linux.c err... linux doesn't need that. 2013-11-21 23:06:58 +00:00
sys_morphos.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 23:06:15 +00:00
sys_plugfte.c misc tweaks to support: 2013-11-28 00:45:22 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c .po support for qc. 2013-11-21 23:02:28 +00:00
sys_win.c fix q2 bsp texture animations. 2013-12-02 14:30:30 +00:00
teamplay.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
textedit.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
valid.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
vid.h .po support for qc. 2013-11-21 23:02:28 +00:00
view.c .po support for qc. 2013-11-21 23:02:28 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c misc fixes/tweaks/stuff intended to get the emscripten port working better. 2013-08-07 14:20:24 +00:00
wad.h Android tweeks 2012-07-05 19:42:36 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
winquake.rc pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
zqtp.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00