fteqw/engine/shaders/vulkan
Spoike c4132347eb added sys_priority cvar to the windows build.
rewrote tab completion logic. should no longer consume so much cpu time.
added tab-completion for the connect command. server lists must have been requested previously (like the connectbr command requires).
fix q1bsp fencetexture+fog combo.
fix wateralpha/lavaalpha/slimealpha/telealpha worldspawn fields.
added a couple of extra cvars to some rulesets.
fix d3d9 mipmap-size issue.
fix vid_reload issue (was crashing, but its also possible that it could have been the cause of VBO corruption).
made pausable default to empty, allowing for smarter defaults like pausing SP but not DM.
attempt to compensate for NQ's framerate-dependant waterjumps by making QW waterjumps slightly more permissive.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5241 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-15 02:48:23 +00:00
..
sys vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
altwater.glsl centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
bloom_blur.glsl apparently I forgot to add some files. 2017-06-30 05:32:00 +00:00
bloom_filter.glsl apparently I forgot to add some files. 2017-06-30 05:32:00 +00:00
bloom_final.glsl apparently I forgot to add some files. 2017-06-30 05:32:00 +00:00
default2d.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultfill.glsl apparently I forgot to add some files. 2017-06-30 05:32:00 +00:00
defaultgammacb.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
defaultskin.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultsky.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
defaultskybox.glsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultsprite.glsl apparently I forgot to add some files. 2017-06-30 05:32:00 +00:00
defaultwall.glsl added sys_priority cvar to the windows build. 2018-04-15 02:48:23 +00:00
defaultwarp.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
depthonly.glsl update triptohell's self-signed cert. 2016-07-17 18:41:01 +00:00
drawflat_wall.glsl apparently I forgot to add some files. 2017-06-30 05:32:00 +00:00
fixedemu.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
fxaa.glsl vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
menutint.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
postproc_fisheye.glsl vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
postproc_panorama.glsl vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
postproc_stereographic.glsl vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
rtlight.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
underwaterwarp.glsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00