fteqw/engine/dotnet2005
Spoike 2937f9d861 Now understands spams setangles.
D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00
..
ftequake.sln Working towards d3d+gl dual support again. 2010-10-02 02:25:39 +00:00
ftequake.vcproj Now understands spams setangles. 2010-11-06 23:05:29 +00:00
gas2masm.vcproj Undo my mistake in #3513 2010-02-07 09:07:09 +00:00
npfte.vcproj git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3615 fc73d0e0-1445-4013-8a0c-d673dee63da5 2010-11-06 14:17:10 +00:00
npqtv.vcproj What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
resource.h Work In Progress branch. 2009-11-04 21:16:50 +00:00