fteqw/engine/web
Spoike 5eb21d1b6e try to fix sdl inputs.
fix some non-ascii encoding.
generate placeholder 8bit mipmaps for gles2/webgl in case anyone tries using 'vanilla' rendering.
revamping the downloads menu.
fix particles needing a specific blend mode in order to use custom shaders.
added trace_bone_id globals for qc. untested.
try to fix ragdoll crash. failing that, at least prevent it from being a crash.
try to fix d3d11 black lightmaps issue.
add r_norefresh to d3d9+d3d11
skin composing can now use subpics.
vulkan now tries to properly detect supported texture formats, instead of assuming.
vulkan now has a cvar to configure which dynamic buffers should be staged or shared.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5006 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-21 19:27:59 +00:00
..
fs_web.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
ftejslib.h fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
ftejslib.js fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
fteshell.html fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
gl_vidweb.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
prejs.js fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
sys_web.c fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00