fteqw/engine/dotnet2005
Spoike 1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00
..
botlib.vcproj try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
droid.vcproj splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
ftequake.sln stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
ftequake.vcproj sdl2 support. 2014-02-07 08:38:40 +00:00
ftequake_SDL.vcproj improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
gas2masm.vcproj Undo my mistake in #3513 2010-02-07 09:07:09 +00:00
npfte.vcproj log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
npqtv.vcproj What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
resource.h Work In Progress branch. 2009-11-04 21:16:50 +00:00