fteqw/engine/server
Spoike 131a6be4bc Fix ignore command.
Add cl_lerp_driftbias and cl_lerp_driftfrac cvars, to tweak drifting. changed defaults to try to reduce clamping.
Implement ladders with nq player physics.
Fix submodel contents with nq player physics.
Implemented drawrotpic_dp for compat (incompatible with fte's earlier implementation)
Added con_textfont cvar to set fonts without uglifying menuqc/csqc drawstrings that don't specify explicit fonts.
Enemycolor and teamcolor are now true cvars, which means they now work with seta.
Move the homedir from CSIDL_PERSONAL to CSIDL_LOCAL_APPDATA, because microsoft apparently scrape all CSIDL_PERSONAL data for upload to their servers, because they don't understand 'personal'. Will still use the old homedir if it exists.
Pack signon data without wasting so much, primarily to allow abusive mods to spew larger individual signon messages (hurrah for packet fragmentation).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5546 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-17 19:49:39 +00:00
..
botlib.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
net_preparse.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
pr_cmds.c Fix ignore command. 2019-09-17 19:49:39 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Fix ignore command. 2019-09-17 19:49:39 +00:00
progdefs.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
progs.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
q2game.h Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
q3g_public.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
savegame.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
server.h Fix ignore command. 2019-09-17 19:49:39 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Last fix for skyrooms. Should now show entities in the skyroom. 2019-07-29 05:28:20 +00:00
sv_init.c Fix ignore command. 2019-09-17 19:49:39 +00:00
sv_main.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
sv_master.c Misc compile fixes (mostly warnings) 2019-01-29 19:41:31 +00:00
sv_move.c Fix ignore command. 2019-09-17 19:49:39 +00:00
sv_mvd.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
sv_nchan.c Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable). 2019-07-19 02:13:19 +00:00
sv_phys.c Fix ignore command. 2019-09-17 19:49:39 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c Fix ignore command. 2019-09-17 19:49:39 +00:00
sv_sql.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
sv_sys_win.c Better compat with mvdsv 2019-03-23 07:06:37 +00:00
sv_user.c Fix ignore command. 2019-09-17 19:49:39 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c Make sure the menus for quake2 and hexen2 have a splitscreen option. 2019-07-07 04:20:09 +00:00
svq3_game.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
world.c Fix ignore command. 2019-09-17 19:49:39 +00:00