fteqw/engine/d3d
Spoike 8241ed13be tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
dynamically allocate music_playlist_* cvars. may require the use of set from configs in order to create them in advance.
add a trail to rogue's plasma weapon.
fix r_waterstyle bug
attempt to optimise qcvm slightly.
tweak copyentity to be a bit more useful.
tweak ban code slightly. 'stealth' penalty hides other penalties.
fix some d3d9 rendering issues with q3.
fix some q2 stuff.
add the NOLEGACY thing that a few people have asked for lately.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4978 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-01 04:45:15 +00:00
..
d3d11_backend.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
d3d11_image.c add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
d3d11_shader.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
d3d_backend.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
d3d_image.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_shader.c capture[demo] now works in d3d renderers. 2015-08-11 09:14:33 +00:00
vid_d3d.c fixed picmip simpleitems issue. 2015-08-14 02:46:38 +00:00
vid_d3d11.c fixed picmip simpleitems issue. 2015-08-14 02:46:38 +00:00