fteqw/CMakeLists.txt

1432 lines
47 KiB
CMake

#Note: this file was made primarily to support msvc and its project file incompatibilities nightmare.
#Its also useful for various other IDEs like QtCreator etc.
#It uses system libraries, so it will have dependancy issues with public releases where those dependancies are distro/version-specific.
#Public builds are still built using the (overcomplicated) traditional (g)makefile.
CMAKE_MINIMUM_REQUIRED(VERSION 3.0)
cmake_policy(SET CMP0063 NEW)
PROJECT(FTEQuake)
INCLUDE_DIRECTORIES(
engine/common
engine/client
engine/qclib
engine/gl
engine/server
engine
)
IF (EXISTS ${CMAKE_SOURCE_DIR}/.svn)
EXECUTE_PROCESS(COMMAND
"svnversion"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_REVISON
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
IF (NOT "${FTE_REVISON}" STREQUAL "")
MESSAGE(STATUS "FTE SVN Revision ${FTE_REVISON}")
IF(FTE_REVISON MATCHES "M")
MESSAGE(STATUS "--- PRIVATE CHANGES DETECTED ---")
SET(FTE_REVISON SVNREVISION=${FTE_REVISON})
ELSE()
MESSAGE(STATUS "No local changes")
EXECUTE_PROCESS(COMMAND
svn info --show-item last-changed-date --no-newline
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_DATE
)
SET(FTE_REVISON SVNREVISION=${FTE_REVISON} SVNDATE=${FTE_DATE})
ENDIF()
ENDIF()
ENDIF()
IF (EXISTS ${CMAKE_SOURCE_DIR}/.git)
EXECUTE_PROCESS(COMMAND
git describe --always --long --dirty
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_REVISON_GIT
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
EXECUTE_PROCESS(COMMAND
git log -1 --format=%cs
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_DATE
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
EXECUTE_PROCESS(COMMAND
git branch --show-current
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_BRANCH
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
MESSAGE(STATUS "FTE GIT ${FTE_BRANCH} Revision git-${FTE_REVISON_GIT}, ${FTE_DATE}")
SET(FTE_REVISON SVNREVISION=git-${FTE_REVISON_GIT} SVNDATE=${FTE_DATE} FTE_BRANCH=${FTE_BRANCH})
ENDIF()
#plugins need visibility hidden in order to avoid conflicts with function names that match the engine.
#this is consistent with how windows works so no great loss.
#plus it means that gcc can inline more (with LTO), including optimising args.
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_C_VISIBILITY_PRESET hidden)
IF(${CMAKE_VERSION} VERSION_LESS "3.9.0")
MESSAGE(STATUS "no LTO - old cmake.")
ELSE()
cmake_policy(SET CMP0069 NEW)
IF(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
#use LTO where possible. reportedly requires cmake 3.9 to actually work
INCLUDE(CheckIPOSupported)
check_ipo_supported(RESULT result)
IF(result)
SET(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
MESSAGE(STATUS "Using LTO.")
ELSE()
MESSAGE(STATUS "no LTO - not supported.")
ENDIF()
ELSE()
MESSAGE(STATUS "no LTO - debug.")
ENDIF()
ENDIF()
SET(FTE_BUILD_CONFIG ${CMAKE_HOME_DIRECTORY}/engine/common/config_fteqw.h CACHE FILEPATH "Which build config file to use to control supported features.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};CONFIG_FILE_NAME=${FTE_BUILD_CONFIG})
SET(FTE_USE_SDL false CACHE BOOL "Force the use of SDL instead of using native builds.")
IF(NOT WIN32)
SET(SYS_LIBS ${SYS_LIBS} m)
ELSE()
SET(SYS_LIBS ${SYS_LIBS})
ENDIF()
FIND_PACKAGE(ZLIB)
IF(ZLIB_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};ZLIB_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${ZLIB_LIBRARIES})
SET(FTESV_LIBS ${FTESV_LIBS} ${ZLIB_LIBRARIES})
SET(FTEQCC_LIBS ${FTEQCC_LIBS} ${ZLIB_LIBRARIES})
ELSE()
MESSAGE(WARNING "libz library NOT available. compressed pk3 will not be available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_ZLIB)
ENDIF()
FIND_PACKAGE(BZip2)
IF(BZIP2_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};AVAIL_BZLIB;BZLIB_STATIC)
SET(FTE_LIBS ${FTE_LIBS} bz2)
SET(FTESV_LIBS ${FTESV_LIBS} bz2)
# MESSAGE(STATUS "bzip2 library found. bz2-compressed pk3s will work for the price of extra bloat! yay!")
ELSE()
MESSAGE(WARNING "bzip2 library NOT available. bz2-compressed pk3s will not be available, as if anyone cares.")
ENDIF()
SET(OpenGL_GL_PREFERENCE LEGACY)
FIND_PACKAGE(OpenGL)
IF(OpenGL_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};GLQUAKE)
ELSE()
MESSAGE(WARNING "opengl library NOT available. Will depend upon vulkan.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OPENGL)
ENDIF()
FIND_PACKAGE(JPEG)
IF(JPEG_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBJPEG_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${JPEG_LIBRARIES})
ELSE()
MESSAGE(WARNING "libjpeg library NOT available. Who cares?")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_JPEG)
ENDIF()
FIND_PACKAGE(PNG)
IF(PNG_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBPNG_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${PNG_LIBRARIES})
ELSE()
MESSAGE(WARNING "libpng library NOT available. Good luck with screenshots.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_PNG)
ENDIF()
FIND_PACKAGE(Freetype)
IF(FREETYPE_FOUND)
INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBFREETYPE_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${FREETYPE_LIBRARIES})
ELSE()
MESSAGE(WARNING "freetype library NOT available. I hope you're okay with ascii.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_FREETYPE)
ENDIF()
FIND_PATH(VULKAN_INCLUDE_DIR vulkan/vulkan.h)
IF(VULKAN_INCLUDE_DIR)
INCLUDE_DIRECTORIES( ${VULKAN_INCLUDE_DIR} )
SET(FTE_DEFINES ${FTE_DEFINES};VKQUAKE) #no libs required, thankfully
ELSE()
MESSAGE(WARNING "Vulkan headers NOT available.")
ENDIF()
FIND_LIBRARY(VORBISFILE_LIBRARY NAMES vorbisfile)
IF(NOT VORBISFILE_LIBRARY)
MESSAGE(WARNING "libvorbisfile library NOT available. Who listens to the bgm anyway?")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OGG)
ENDIF()
IF(CMAKE_C_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-pointer-sign")
IF(CMAKE_BUILD_TYPE MATCHES "Debug")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length -Wno-strict-aliasing -Wno-error=cpp")
ELSE()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
ENDIF()
endif()
IF(CMAKE_C_COMPILER_ID MATCHES "GNU")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wstrict-prototypes") #
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wold-style-definition") #k&r c is weird and can't cope with 64bit types.
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wold-style-declaration") #
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wpointer-arith") #void* stuff
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wvla") #msvc doesn't support vla
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wdeclaration-after-statement") #msvc doesn't allow defs after statements, and they're so very tempting...
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wformat-truncation=1")
#TODO SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wmissing-prototypes") #for finding missing statics.
#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unused-function") #
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wswitch-enum") #to warn about omitted enums despite default.
#might as well do this, public builds use the regular Makefile.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native")
IF(CMAKE_BUILD_TYPE MATCHES "Debug")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length -Wno-strict-aliasing -Wno-error=cpp")
ELSE()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
ENDIF()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wl,--warn-common")
#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wc++-compat") #lul, thousands of errors!
ENDIF()
IF(CMAKE_BUILD_TYPE MATCHES "Debug")
IF(NOT ${WIN32})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fstack-protector-strong")
ENDIF()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu89")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_DEBUG")
ENDIF()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_FILE_OFFSET_BITS=64")
IF(${ANDROID})
# FIND_PACKAGE(Freetype REQUIRED)
# INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
SET(FTE_DEFINES ${FTE_DEFINES};ANDROID;VKQUAKE;MULTITHREAD)
SET(FTE_LIBS ${FTE_LIBS} android log EGL ${SYS_LIBS} ${CMAKE_DL_LIBS})
SET(FTE_ARCH_FILES
engine/client/sys_droid.c
engine/common/sys_linux_threads.c
engine/client/snd_droid.c
engine/client/cd_null.c
engine/gl/gl_viddroid.c
)
ELSEIF(${WIN32})
INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
# LINK_DIRECTORIES(engine/libs/mingw64-libs)
# engine/server/sv_sys_win.c
SET(FTE_LIBS ${FTE_LIBS} ole32 gdi32 wsock32 winmm dxguid)
SET(FTE_DEFINES ${FTE_DEFINES};D3D9QUAKE;D3D11QUAKE)
SET(FTE_ARCH_FILES
engine/client/winquake.rc
engine/common/sys_win_threads.c
engine/common/net_ssl_winsspi.c
engine/common/fs_win32.c
engine/client/cd_win.c
engine/client/in_win.c
engine/client/snd_al.c
engine/client/snd_directx.c
engine/client/snd_wasapi.c
engine/client/snd_win.c
engine/client/snd_xaudio.c
engine/client/sys_win.c
engine/gl/gl_vidnt.c
engine/d3d/d3d_backend.c
engine/d3d/d3d_image.c
engine/d3d/d3d_shader.c
engine/d3d/d3d11_backend.c
engine/d3d/d3d11_image.c
engine/d3d/d3d11_shader.c
engine/d3d/d3d8_backend.c
engine/d3d/d3d8_image.c
engine/d3d/vid_d3d.c
engine/d3d/vid_d3d11.c
engine/d3d/vid_d3d8.c
)
SET(FTESV_LIBS ${FTESV_LIBS} wsock32 winmm)
SET(FTESV_ARCH_FILES
engine/client/winquake.rc
engine/common/sys_win_threads.c
engine/common/net_ssl_winsspi.c
engine/common/fs_win32.c
engine/server/sv_sys_win.c
)
ELSEIF(${UNIX} AND NOT FTE_USE_SDL) #linux(ish)
#openbsd will have issues with snd_linux.c
FIND_PACKAGE(GnuTLS)
IF(NOT GNUTLS_FOUND)
MESSAGE(WARNING "gnutls library NOT available. HTTPS/DTLS will not be available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_GNUTLS)
ENDIF()
#linux-only packages
FIND_PACKAGE(ALSA)
IF(ALSA_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};AUDIO_ALSA;AUDIO_PULSE)
ELSE()
MESSAGE(WARNING "asound (alsa) library NOT available.")
ENDIF()
FIND_PACKAGE(X11)
IF(X11_FOUND)
IF (NOT X11_Xcursor_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11_CURSOR)
MESSAGE(WARNING "Xcursor library NOT available.")
ENDIF()
IF (NOT X11_Xrandr_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11_RANDR)
MESSAGE(WARNING "Xrandr library NOT available.")
ENDIF()
ELSE()
MESSAGE(WARNING "x11 library NOT available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11)
ENDIF()
SET(FTE_DEFINES ${FTE_DEFINES};DYNAMIC_SDL;MULTITHREAD)
SET(FTE_LIBS ${FTE_LIBS} ${SYS_LIBS} ${CMAKE_DL_LIBS} pthread ${SDL2_LIBRARIES})
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/client/sys_linux.c
engine/common/sys_linux_threads.c
engine/common/net_ssl_gnutls.c
engine/client/snd_al.c
engine/client/snd_alsa.c
engine/client/snd_linux.c
engine/client/snd_pulse.c
engine/client/snd_sdl.c #we use SDL audio even without sys_sdl, because of pulseaudio fucking over alsa, alsa fucking over oss3, and oss4 not being used. Either way, openal should be the default anyway.
engine/client/cd_linux.c
engine/gl/gl_vidlinuxglx.c
engine/gl/gl_videgl.c
# engine/gl/gl_vidrpi.c
# engine/gl/gl_vidwayland.c
)
#openbsd uses a libossaudio library for all the oss stuff, use that to ensure that we still get sound
FIND_LIBRARY(
OSSAUDIO_LIBRARY
NAMES ossaudio
)
IF(OSSAUDIO_LIBRARY)
SET(FTE_LIBS ${FTE_LIBS} ${OSSAUDIO_LIBRARY})
ENDIF()
#on linux, use wayland (we normally dynamically link, but we still need headers).
FIND_LIBRARY(
WAYLAND_CLIENT_LIBRARY
NAMES wayland-client libwayland-client
)
FIND_LIBRARY(
WAYLAND_EGL
NAMES wayland-egl
)
FIND_LIBRARY(
HAVE_XKBCOMMON
NAMES xkbcommon
)
IF(NOT HAVE_XKBCOMMON)
MESSAGE(WARNING "xkbcommon library not found, needed for wayland to be usable.")
UNSET(WAYLAND_CLIENT_LIBRARY)
ENDIF()
IF(WAYLAND_CLIENT_LIBRARY AND WAYLAND_EGL)
# SET(FTE_LIBS ${FTE_LIBS} ${WAYLAND_CLIENT_LIBRARY} ${HAVE_XKBCOMMON} ${WAYLAND_EGL})
# SET(FTE_DEFINES ${FTE_DEFINES};STATIC_WAYLAND)
SET(FTE_DEFINES ${FTE_DEFINES};WAYLANDQUAKE;USE_EGL)
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/gl/gl_vidwayland.c
)
ELSE()
MESSAGE(WARNING "Wayland library NOT available. X11 will live forever anyway.")
IF(NOT X11_FOUND)
MESSAGE(WARNING "No renderers supported!")
SET(FTE_NO_RENDERERS 1)
ENDIF()
ENDIF()
SET(FTESV_DEFINES MULTITHREAD)
SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
engine/server/sv_sys_unix.c
engine/common/sys_linux_threads.c
engine/common/net_ssl_gnutls.c
)
SET(FTESV_LIBS ${FTESV_LIBS} ${SYS_LIBS} ${CMAKE_DL_LIBS} pthread)
ELSEIF(1) #SDL
# FIND_PACKAGE(Freetype REQUIRED)
# INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
FIND_PACKAGE(PkgConfig REQUIRED)
PKG_SEARCH_MODULE(sdl2 REQUIRED sdl2)
FIND_PACKAGE(SDL2 REQUIRED)
INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS})
#SDL2.0.7 supports vulkan, so lets use it.
SET(FTE_DEFINES ${FTE_DEFINES};FTE_SDL)
SET(FTE_LIBS ${FTE_LIBS} ${SYS_LIBS} ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES})
SET(FTE_ARCH_FILES
engine/client/sys_sdl.c
engine/client/snd_al.c
engine/client/snd_sdl.c
engine/client/in_sdl.c
engine/client/cd_sdl.c
engine/gl/gl_vidsdl.c
)
SET(FTESV_DEFINES FTE_SDL)
SET(FTESV_LIBS ${FTESV_LIBS} ${SYS_LIBS} ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES})
IF(WIN32)
SET(FTE_LIBS ${FTE_LIBS} wsock32 gdi32 ole32)
SET(FTE_DEFINES ${FTE_DEFINES};NO_DIRECTX)
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/client/winquake.rc
engine/common/net_ssl_winsspi.c
)
SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
engine/client/winquake.rc
engine/common/net_ssl_winsspi.c
engine/server/sv_sys_win.c
)
ELSE()
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/common/net_ssl_gnutls.c
)
SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
engine/common/net_ssl_gnutls.c
engine/common/sys_linux_threads.c
engine/server/sv_sys_unix.c
)
ENDIF()
ELSE()
# engine/common/sys_linux_threads.c
# engine/common/net_ssl_gnutls.c
# engine/server/sv_sys_unix.c
# engine/client/snd_alsa.c
# engine/client/snd_droid.c
# engine/client/snd_linux.c
# engine/client/snd_macos.c
# engine/client/snd_morphos.c
# engine/client/snd_sblaster.c
# engine/client/snd_sdl.c
# engine/client/snd_sndio.c
# engine/client/sys_dos.c
# engine/client/sys_droid.c
# engine/client/sys_linux.c
# engine/client/sys_morphos.c
# engine/client/sys_npfte.c
# engine/client/sys_plugfte.c
# engine/client/sys_sdl.c
# engine/client/sys_xdk.c
# engine/client/cd_linux.c
# engine/client/cd_null.c
# engine/client/cd_sdl.c
# engine/client/in_morphos.c
# engine/client/in_sdl.c
# engine/gl/gl_viddroid.c
# engine/gl/gl_videgl.c
# engine/gl/gl_vidlinuxglx.c
# engine/gl/gl_vidmacos.c
# engine/gl/gl_vidmorphos.c
# engine/gl/gl_vidnull.c
# engine/gl/gl_vidrpi.c
# engine/gl/gl_vidsdl.c
# engine/gl/gl_vidtinyglstubs.c
# engine/gl/gl_vidwayland.c
ENDIF()
SET(FTE_GL_FILES
#These are GL-specific, but can be left even if no gl is supported.
engine/gl/gl_backend.c
engine/gl/gl_bloom.c
engine/gl/gl_draw.c
engine/gl/gl_rmain.c
engine/gl/gl_rmisc.c
engine/gl/gl_rsurf.c
engine/gl/gl_screen.c
engine/gl/gl_vidcommon.c
engine/gl/glmod_doom.c
)
SET(FTE_VK_FILES
engine/vk/vk_backend.c
engine/vk/vk_init.c
)
SET(FTE_QCVM_FILES
engine/qclib/comprout.c
engine/qclib/initlib.c
engine/qclib/pr_edict.c
engine/qclib/pr_exec.c
engine/qclib/pr_multi.c
engine/qclib/qcc_cmdlib.c
engine/qclib/qcc_pr_comp.c
engine/qclib/qcc_pr_lex.c
# engine/qclib/decomp.c
# engine/qclib/packager.c
# engine/qclib/pr_x86.c
# engine/qclib/qccgui.c
# engine/qclib/qccguistuff.c
# engine/qclib/qcctui.c
engine/qclib/qccmain.c
engine/qclib/qcd_main.c
engine/qclib/qcdecomp.c
)
SET(FTE_COMMON_FILES
#these files are common to both server-only and client+server builds.
engine/common/cmd.c
engine/common/com_mesh.c
engine/common/com_bih.c
engine/common/common.c
engine/common/crc.c
engine/common/cvar.c
engine/common/fs.c
engine/common/fs_dzip.c
engine/common/fs_pak.c
engine/common/fs_stdio.c
engine/common/fs_xz.c
engine/common/fs_zip.c
engine/common/fs_vpk.c
engine/common/gl_q2bsp.c
engine/common/huff.c
engine/common/log.c
engine/common/mathlib.c
engine/common/md4.c
engine/common/net_chan.c
engine/common/net_ice.c
engine/common/net_wins.c
engine/common/plugin.c
engine/common/pmove.c
engine/common/pmovetst.c
engine/common/pr_bgcmd.c
engine/common/q1bsp.c
engine/common/q2pmove.c
engine/common/q3common.c
engine/common/qvm.c
engine/common/sha1.c
engine/common/sha2.c
engine/common/translate.c
engine/common/zone.c
#important headers
engine/common/bothdefs.h
engine/common/config_fteqw.h
engine/common/config_minimal.h
engine/common/config_nocompat.h
engine/common/config_wastes.h
engine/common/config_freecs.h
engine/common/config_fteqw_noweb.h
#useless headers that I'll never search for
engine/client/api_menu.h
engine/client/cdaudio.h
engine/client/client.h
engine/client/cl_ignore.h
engine/client/cl_master.h
engine/client/clq3defs.h
engine/client/input.h
engine/client/keys.h
engine/client/menu.h
engine/client/merged.h
engine/client/modelgen.h
engine/client/quakedef.h
engine/client/render.h
engine/client/sbar.h
engine/client/screen.h
engine/client/sound.h
engine/client/spritegn.h
# engine/client/sys_plugfte.h
engine/client/vid.h
engine/client/view.h
engine/client/wad.h
# engine/client/winquake.h
engine/common/bothdefs.h
engine/common/bspfile.h
engine/common/cmd.h
engine/common/com_mesh.h
engine/common/common.h
engine/common/console.h
engine/common/cvar.h
engine/common/fs.h
engine/common/mathlib.h
engine/common/net.h
engine/common/netinc.h
engine/common/particles.h
engine/common/pmove.h
engine/common/pr_common.h
engine/common/protocol.h
engine/common/sys.h
engine/common/translate.h
engine/common/ui_public.h
engine/common/vm.h
engine/common/world.h
engine/common/zone.h
engine/gl/gl_draw.h
engine/gl/gl_model.h
engine/gl/glquake.h
engine/gl/glsupp.h
engine/gl/gl_terrain.h
engine/gl/gl_videgl.h
engine/gl/model_hl.h
engine/gl/shader.h
engine/http/iweb.h
engine/qclib/cmdlib.h
engine/qclib/execloop.h
engine/qclib/gui.h
engine/qclib/hash.h
engine/qclib/pr_comp.h
engine/qclib/progsint.h
engine/qclib/progslib.h
engine/qclib/progtype.h
engine/qclib/qcc.h
engine/qclib/qcd.h
engine/server/botlib.h
engine/server/progdefs.h
engine/server/progs.h
engine/server/q2game.h
engine/server/q3g_public.h
engine/server/server.h
#engine/server/svhl_gcapi.h
engine/server/sv_sql.h
#engine/sw/sw.h
#engine/sw/sw_spans.h
engine/vk/vkrenderer.h
engine/web/ftejslib.h
#sigh
engine/client/pr_skelobj.c
engine/client/m_download.c
engine/client/net_master.c
#these are here because of hitmodel etc
engine/gl/gl_heightmap.c
engine/gl/gl_hlmdl.c
engine/gl/gl_model.c
engine/server/sv_move.c
engine/server/sv_phys.c
engine/server/world.c
${FTE_QCVM_FILES}
engine/qclib/hash.c
engine/http/httpclient.c
)
SET(FTE_SERVER_FILES
engine/server/net_preparse.c
engine/server/pr_cmds.c
engine/server/pr_lua.c
engine/server/pr_q1qvm.c
engine/server/savegame.c
engine/server/sv_ccmds.c
engine/server/sv_chat.c
engine/server/sv_cluster.c
engine/server/sv_demo.c
engine/server/sv_ents.c
engine/server/sv_init.c
engine/server/sv_main.c
engine/server/sv_master.c
engine/server/sv_mvd.c
engine/server/sv_nchan.c
engine/server/sv_rankin.c
engine/server/sv_send.c
engine/server/sv_sql.c
engine/server/sv_user.c
# engine/server/svhl_game.c
# engine/server/svhl_phys.c
# engine/server/svhl_world.c
engine/server/svq2_ents.c
engine/server/svq2_game.c
engine/server/svq3_game.c
)
#these files are only in the client
SET(FTE_CLIENT_FILES
engine/client/cl_cam.c
engine/client/cl_cg.c
engine/client/cl_demo.c
engine/client/cl_ents.c
engine/client/cl_ignore.c
engine/client/cl_input.c
engine/client/cl_main.c
engine/client/cl_parse.c
engine/client/cl_pred.c
engine/client/cl_screen.c
engine/client/cl_tent.c
engine/client/cl_ui.c
# engine/client/clhl_game.c
engine/client/clq2_cin.c
engine/client/clq2_ents.c
engine/client/clq3_parse.c
engine/client/console.c
engine/client/fragstats.c
engine/client/image.c
engine/client/in_generic.c
engine/client/keys.c
engine/client/m_items.c
engine/client/m_master.c
engine/client/m_mp3.c
engine/client/m_multi.c
engine/client/m_options.c
engine/client/m_script.c
engine/client/m_native.c
engine/client/m_single.c
engine/client/menu.c
engine/client/p_classic.c
engine/client/p_null.c
engine/client/p_script.c
engine/client/pr_clcmd.c
engine/client/pr_csqc.c
engine/client/pr_menu.c
engine/client/r_2d.c
engine/client/r_d3.c
engine/client/r_part.c
engine/client/r_partset.c
engine/client/r_surf.c
engine/client/renderer.c
engine/client/renderque.c
engine/client/roq_read.c
engine/client/sbar.c
engine/client/skin.c
engine/client/snd_dma.c
engine/client/snd_mem.c
engine/client/snd_mix.c
engine/client/snd_mp3.c
engine/client/snd_ov.c
engine/client/textedit.c
engine/client/valid.c
engine/client/view.c
engine/client/wad.c
engine/client/zqtp.c
#These are generic renderer files and no longer gl-specific (for the most part)
engine/gl/gl_alias.c
engine/gl/gl_font.c
engine/gl/gl_ngraph.c
engine/gl/gl_rlight.c
engine/gl/gl_shader.c
engine/gl/gl_shadow.c
engine/gl/gl_warp.c
engine/gl/ltface.c
#these are renderer-specific
engine/client/vid_headless.c
${FTE_GL_FILES}
${FTE_VK_FILES}
)
ADD_LIBRARY(fteq3bot MODULE
engine/botlib/be_aas_bspq3.c
engine/botlib/be_aas_entity.c
engine/botlib/be_aas_move.c
engine/botlib/be_aas_routealt.c
engine/botlib/be_ai_char.c
engine/botlib/be_ai_goal.c
engine/botlib/be_ai_weight.c
engine/botlib/l_crc.c
engine/botlib/l_memory.c
engine/botlib/l_struct.c
engine/botlib/be_aas_cluster.c
engine/botlib/be_aas_file.c
engine/botlib/be_aas_optimize.c
engine/botlib/be_aas_route.c
engine/botlib/be_ai_chat.c
engine/botlib/be_ai_move.c
engine/botlib/be_ea.c
engine/botlib/l_libvar.c
engine/botlib/l_precomp.c
engine/botlib/be_aas_debug.c
engine/botlib/be_aas_main.c
engine/botlib/be_aas_reach.c
engine/botlib/be_aas_sample.c
engine/botlib/be_ai_gen.c
engine/botlib/be_ai_weap.c
engine/botlib/be_interface.c
engine/botlib/l_log.c
engine/botlib/l_script.c
engine/botlib/standalone.c
)
SET_TARGET_PROPERTIES(fteq3bot PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON};BOTLIB;EXTERNALBOTLIB")
TARGET_LINK_LIBRARIES(fteq3bot ${FTE_LIBS} )
SET_TARGET_PROPERTIES(fteq3bot PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
FILE(STRINGS "${FTE_BUILD_CONFIG}" BULLET_INTERNAL REGEX "^#define[\t ]+USE_INTERNAL_BULLET")
IF(BULLET_INTERNAL)
#Built-in bullet physics plugin...
FIND_PACKAGE(Bullet REQUIRED)
SET(FTE_COMMON_FILES ${FTE_COMMON_FILES} plugins/bullet/bulletplug.cpp)
INCLUDE_DIRECTORIES( ${BULLET_INCLUDE_DIRS} )
SET(FTE_LIBS ${FTE_LIBS} ${BULLET_LIBRARIES})
SET(FTESV_LIBS ${FTESV_LIBS} ${BULLET_LIBRARIES})
ELSE()
#Bullet Physics library plugin
SET(FTE_PLUG_BULLET true CACHE BOOL "Compile bullet rigid body physics plugin.")
IF(FTE_PLUG_BULLET)
FIND_PACKAGE(Bullet)
IF (BULLET_FOUND)
ADD_LIBRARY(plug_bullet MODULE
plugins/plugin.c
plugins/bullet/bulletplug.cpp
)
TARGET_INCLUDE_DIRECTORIES(plug_bullet PUBLIC ${BULLET_INCLUDE_DIRS})
SET_TARGET_PROPERTIES(plug_bullet PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_bullet PROPERTIES OUTPUT_NAME "bullet")
SET_TARGET_PROPERTIES(plug_bullet PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_bullet PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_bullet ${SYS_LIBS} ${BULLET_LIBRARIES})
SET(INSTALLTARGS ${INSTALLTARGS} plug_bullet)
ELSE()
MESSAGE(WARNING "bullet library not detected, skipping plugin")
ENDIF()
ENDIF()
ENDIF()
IF(ANDROID)
#android sucks. everything is a library. so we build the engine as a shared library and completely ignore dedicated servers+tools
ADD_LIBRARY(ftedroid MODULE
${FTE_ARCH_FILES}
${FTE_COMMON_FILES}
${FTE_CLIENT_FILES}
)
SET_TARGET_PROPERTIES(ftedroid PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(ftedroid ${FTE_LIBS} )
SET(INSTALLTARGS ${INSTALLTARGS} ftedroid)
ELSE()
#systems that actually have executables...
ADD_EXECUTABLE(fteqw WIN32
${FTE_ARCH_FILES}
${FTE_COMMON_FILES}
${FTE_CLIENT_FILES}
${FTE_SERVER_FILES}
)
SET_TARGET_PROPERTIES(fteqw PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqw ${FTE_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} fteqw)
ADD_EXECUTABLE(fteqw-sv
${FTESV_ARCH_FILES}
${FTE_COMMON_FILES}
${FTE_SERVER_FILES}
)
SET_TARGET_PROPERTIES(fteqw-sv PROPERTIES COMPILE_DEFINITIONS "SERVERONLY;${FTE_LIB_DEFINES};${FTESV_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqw-sv ${FTESV_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} fteqw-sv)
IF(0)
ADD_EXECUTABLE(fteqw-cl
${FTE_ARCH_FILES}
${FTE_COMMON_FILES}
${FTE_CLIENT_FILES}
)
SET_TARGET_PROPERTIES(fteqw-cl PROPERTIES COMPILE_DEFINITIONS "CLIENTONLY;${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqw-cl ${FTE_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} fteqw-cl)
ENDIF()
FIND_PACKAGE(SDL2)
IF(SDL2_FOUND)
SET(FTE_SDL2 FTE_SDL)
SET(FTE_SDL2_INCLUDES ${SDL2_INCLUDE_DIRS})
ENDIF()
SET(FTE_TOOL_IQM true CACHE BOOL "Compile IQM Tool.")
IF(FTE_TOOL_IQM)
ADD_EXECUTABLE(iqmtool
iqm/iqm.cpp
plugins/models/gltf.c
engine/client/image.c
imgtool.c
iqm/iqm.h
)
SET_TARGET_PROPERTIES(iqmtool PROPERTIES COMPILE_DEFINITIONS "IQMTOOL;${FTE_REVISON}")
TARGET_LINK_LIBRARIES(iqmtool ${CMAKE_DL_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} iqmtool)
ENDIF()
SET(FTE_TOOL_IMAGE true CACHE BOOL "Compile Image Tool.")
IF(FTE_TOOL_IMAGE)
ADD_EXECUTABLE(imgtool
engine/client/image.c
imgtool.c
)
TARGET_INCLUDE_DIRECTORIES(imgtool PUBLIC ${FTE_SDL2_INCLUDES})
SET_TARGET_PROPERTIES(imgtool PROPERTIES COMPILE_DEFINITIONS "IMGTOOL;${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON};${FTE_SDL2}")
TARGET_LINK_LIBRARIES(imgtool ${FTE_LIBS} )
SET(INSTALLTARGS ${INSTALLTARGS} imgtool)
ENDIF()
SET(FTE_TOOL_QTV true CACHE BOOL "Compile qtv server.")
IF(FTE_TOOL_QTV)
ADD_EXECUTABLE(qtv
fteqtv/netchan.c
fteqtv/parse.c
fteqtv/msg.c
fteqtv/qw.c
fteqtv/source.c
fteqtv/bsp.c
fteqtv/rcon.c
fteqtv/mdfour.c
fteqtv/crc.c
fteqtv/control.c
fteqtv/forward.c
fteqtv/pmove.c
fteqtv/menu.c
fteqtv/httpsv.c
fteqtv/libqtvc/glibc_sucks.c
engine/common/sha1.c
)
SET_TARGET_PROPERTIES(qtv PROPERTIES COMPILE_DEFINITIONS "${FTE_REVISON}")
IF(WIN32)
TARGET_LINK_LIBRARIES(qtv ws2_32 winmm ${SYS_LIBS})
ELSE()
TARGET_LINK_LIBRARIES(qtv ${SYS_LIBS})
ENDIF()
SET(INSTALLTARGS ${INSTALLTARGS} qtv)
ENDIF()
SET(FTE_TOOL_MASTER true CACHE BOOL "Compile master server.")
IF(FTE_TOOL_MASTER)
IF(NOT WIN32)
ADD_EXECUTABLE(ftemaster
${FTESV_ARCH_FILES}
engine/server/sv_master.c
engine/common/net_ice.c #for the stun responses.
engine/common/net_wins.c
engine/common/cvar.c
engine/common/cmd.c
engine/common/sha1.c #for websockets
engine/http/httpclient.c #for the pipe stuff
engine/common/log.c
engine/common/fs.c
engine/common/fs_stdio.c
engine/common/common.c
engine/common/translate.c
engine/common/zone.c
engine/qclib/hash.c
)
SET_TARGET_PROPERTIES(ftemaster PROPERTIES COMPILE_DEFINITIONS "MASTERONLY;${FTE_LIB_DEFINES};${FTESV_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(ftemaster ${FTESV_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} ftemaster)
ENDIF()
ENDIF()
SET(FTE_TOOL_HTTPSV true CACHE BOOL "Compile small http server.")
IF(FTE_TOOL_HTTPSV)
ADD_EXECUTABLE(httpserver
engine/common/fs_stdio.c
engine/http/httpserver.c
engine/http/iwebiface.c
engine/http/ftpserver.c
)
SET_TARGET_PROPERTIES(httpserver PROPERTIES COMPILE_DEFINITIONS "WEBSERVER;WEBSVONLY;${FTE_REVISON}")
IF(WIN32)
TARGET_LINK_LIBRARIES(httpserver ws2_32)
ENDIF()
#SET(INSTALLTARGS ${INSTALLTARGS} httpserver)
ENDIF()
SET(FTE_TOOL_QCC true CACHE BOOL "Compile commandline qc compiler.")
IF(FTE_TOOL_QCC)
ADD_EXECUTABLE(fteqcc
engine/qclib/qcctui.c
engine/qclib/comprout.c
engine/qclib/hash.c
engine/qclib/qcc_cmdlib.c
engine/qclib/qcc_pr_comp.c
engine/qclib/qcc_pr_lex.c
engine/qclib/qccmain.c
engine/qclib/qcd_main.c
engine/qclib/packager.c
)
SET_TARGET_PROPERTIES(fteqcc PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqcc ${FTEQCC_LIBS} ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} fteqcc)
ENDIF()
SET(FTE_TOOL_QCCGUI true CACHE BOOL "Compile gui qc compiler.")
IF(FTE_TOOL_QCCGUI)
IF(${WIN32})
ADD_EXECUTABLE(fteqccgui WIN32
engine/qclib/qccgui.c
engine/qclib/qccguistuff.c
engine/qclib/comprout.c
engine/qclib/hash.c
engine/qclib/qcc_cmdlib.c
engine/qclib/qcc_pr_comp.c
engine/qclib/qcc_pr_lex.c
engine/qclib/qccmain.c
engine/qclib/decomp.c
engine/qclib/packager.c
engine/qclib/qcd_main.c
)
SET_TARGET_PROPERTIES(fteqccgui PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqccgui ${FTEQCC_LIBS} shlwapi ole32 comctl32 comdlg32)
SET(INSTALLTARGS ${INSTALLTARGS} fteqccgui)
ELSE()
FIND_PACKAGE(Qt5Widgets)
FIND_PATH(QSCINTILLA_INCLUDE_DIR
NAMES Qsci/qsciglobal.h
PATHS ${Qt5Widgets_INCLUDE_DIRS}
PATH_SUFFIXES Qsci
)
FIND_LIBRARY(QSCINTILLA_LIBRARY
NAMES qscintilla2_qt5
PATHS
${QT_LIBRARY_DIR}
/usr/local/lib
/usr/local/lib/qt5
/usr/lib
)
IF (QSCINTILLA_INCLUDE_DIR AND QSCINTILLA_LIBRARY AND Qt5Widgets_FOUND)
ADD_EXECUTABLE(fteqccgui
engine/qclib/qccguiqt.cpp
engine/qclib/qccguistuff.c
engine/qclib/comprout.c
engine/qclib/hash.c
engine/qclib/qcc_cmdlib.c
engine/qclib/qcc_pr_comp.c
engine/qclib/qcc_pr_lex.c
engine/qclib/qccmain.c
engine/qclib/decomp.c
# engine/qclib/packager.c
engine/qclib/qcd_main.c
)
TARGET_INCLUDE_DIRECTORIES(fteqccgui PUBLIC ${Qt5Widgets_INCLUDE_DIRS} ${QSCINTILLA_INCLUDE_DIR})
SET_TARGET_PROPERTIES(fteqccgui PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON};${Qt5Widgets_COMPILE_DEFINITIONS}")
SET_PROPERTY(TARGET fteqccgui PROPERTY POSITION_INDEPENDENT_CODE TRUE)
TARGET_LINK_LIBRARIES(fteqccgui ${FTEQCC_LIBS} ${Qt5Widgets_LIBRARIES} ${QSCINTILLA_LIBRARY})
SET(INSTALLTARGS ${INSTALLTARGS} fteqccgui)
ELSE()
MESSAGE(WARNING "qscintilla/qt5widgets library not detected, no fteqccgui for you")
ENDIF()
ENDIF()
ENDIF()
ENDIF()
IF(0)
#software renderer plugin
#not stable enough, and probably won't ever be
ADD_LIBRARY(sw MODULE
plugins/plugin.c
engine/sw/sw_backend.c
engine/sw/sw_image.c
engine/sw/sw_rast.c
#engine/sw/sw_viddos.c
# engine/sw/sw_vidwin.c
engine/common/mathlib.c
# engine/client/in_win.c
engine/sw/sw.h
engine/sw/sw_spans.h
)
SET_TARGET_PROPERTIES(sw PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES};SWQUAKE")
SET_TARGET_PROPERTIES(sw PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(sw PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(sw ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} sw)
ENDIF()
#Quake Injector Alike plugin
SET(FTE_PLUG_QI true CACHE BOOL "Compile Quake-Injnector plugin.")
IF(FTE_PLUG_QI)
ADD_LIBRARY(plug_qi MODULE
plugins/plugin.c
plugins/qi/qi.c
plugins/emailnot/md5.c
plugins/jabber/xml.c
)
SET_TARGET_PROPERTIES(plug_qi PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_qi PROPERTIES OUTPUT_NAME "qi")
SET_TARGET_PROPERTIES(plug_qi PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_qi PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_qi ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} plug_qi)
ENDIF()
SET(FTE_PLUG_OPENSSL false CACHE BOOL "Compile OpenSSL (beware license).")
IF(FTE_PLUG_OPENSSL)
#the openssl license is incompatible with the GPL, so while we have code to use it distributing the binaries built with it is not a (legal) option.
#note that openssl 3.0.0 upwards are apache-2 licensed, which IS gpl-3 compatible (though not gpl-2). debian has not caught up with that yet, however.
FIND_PACKAGE(OpenSSL)
IF(NOT OPENSSL_FOUND)
MESSAGE(WARNING "openssl library NOT available. you'll have to use some other library.")
ELSE()
IF(OPENSSL_VERSION_MAJOR LESS 3 AND NOT FTE_PRIVATE_USE_ONLY)
MESSAGE(WARNING "openssl library version is not 3 or above. You may not distribute plugin binaries due to license conflict.")
ELSE()
MESSAGE(WARNING "Using openssl. Resulting plugin must be licensed as GPLv3.")
ENDIF()
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES})
ADD_LIBRARY(plug_openssl MODULE
plugins/plugin.c
plugins/net_ssl_openssl.c
)
SET_TARGET_PROPERTIES(plug_openssl PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_openssl PROPERTIES OUTPUT_NAME "openssl")
SET_TARGET_PROPERTIES(plug_openssl PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_openssl PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_openssl ${SYS_LIBS} ${OPENSSL_LIBRARIES})
SET(INSTALLTARGS ${INSTALLTARGS} plug_openssl)
ENDIF()
ENDIF()
#ODE Physics library plugin
SET(FTE_PLUG_ODE true CACHE BOOL "Compile ODE rigid body physics plugin.")
IF(FTE_PLUG_ODE)
FIND_PATH(LIBODE_INCLUDE_DIR ode/ode.h)
IF (LIBODE_INCLUDE_DIR)
FIND_LIBRARY(LIBODE_LIBRARY ode)
ENDIF()
IF (LIBODE_LIBRARY)
ADD_LIBRARY(plug_ode MODULE
plugins/plugin.c
engine/common/com_phys_ode.c
engine/common/mathlib.c
)
TARGET_INCLUDE_DIRECTORIES(plug_ode PUBLIC ${ODE_INCLUDE_DIRS})
SET_TARGET_PROPERTIES(plug_ode PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;ODE_STATIC")
SET_TARGET_PROPERTIES(plug_ode PROPERTIES OUTPUT_NAME "ode")
SET_TARGET_PROPERTIES(plug_ode PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_ode PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_ode ${SYS_LIBS} ${LIBODE_LIBRARY})
SET(INSTALLTARGS ${INSTALLTARGS} plug_ode)
ELSE()
MESSAGE(WARNING "ODE library not found, no ode plugin for you")
ENDIF()
ENDIF()
#EzQuake Hud port plugin
SET(FTE_PLUG_EZHUD true CACHE BOOL "Compile MoreQuakeWorld Hud plugin .")
IF(FTE_PLUG_EZHUD)
ADD_LIBRARY(plug_ezhud MODULE
plugins/plugin.c
plugins/ezhud/ezquakeisms.c
plugins/ezhud/hud.c
plugins/ezhud/hud_common.c
plugins/ezhud/hud_editor.c
)
SET_TARGET_PROPERTIES(plug_ezhud PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_ezhud PROPERTIES OUTPUT_NAME "ezhud")
SET_TARGET_PROPERTIES(plug_ezhud PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_ezhud PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_ezhud ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} plug_ezhud)
ENDIF()
#NameMaker string generation plugin
SET(FTE_PLUG_NAMEMAKER false CACHE BOOL "Compile namemaker plugin.")
IF(FTE_PLUG_NAMEMAKER)
ADD_LIBRARY(plug_namemaker MODULE
plugins/plugin.c
plugins/namemaker/namemaker.c
)
SET_TARGET_PROPERTIES(plug_namemaker PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_namemaker PROPERTIES OUTPUT_NAME "namemaker")
SET_TARGET_PROPERTIES(plug_namemaker PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_namemaker PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_namemaker ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} plug_namemaker)
ENDIF()
#Terrain Generation plugin
SET(FTE_PLUG_TERRAINGEN false CACHE BOOL "Compile sample terrain generation plugin.")
IF(FTE_PLUG_TERRAINGEN)
ADD_LIBRARY(plug_terraingen MODULE
plugins/plugin.c
plugins/terrorgen/terragen.c
)
SET_TARGET_PROPERTIES(plug_terraingen PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_terraingen PROPERTIES OUTPUT_NAME "terragen")
SET_TARGET_PROPERTIES(plug_terraingen PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_terraingen PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_terraingen ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} plug_terraingen)
ENDIF()
#IRC client plugin
SET(FTE_PLUG_IRC true CACHE BOOL "Compile irc plugin.")
IF(FTE_PLUG_IRC)
ADD_LIBRARY(plug_irc MODULE
plugins/plugin.c
plugins/irc/ircclient.c
)
SET_TARGET_PROPERTIES(plug_irc PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_REVISON};${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_irc PROPERTIES OUTPUT_NAME "irc")
SET_TARGET_PROPERTIES(plug_irc PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_irc PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_irc ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} plug_irc)
ENDIF()
#mpq package format plugin (blizzard games)
SET(FTE_PLUG_MPQ false CACHE BOOL "Compile mpq junk.")
IF(FTE_PLUG_MPQ)
ADD_LIBRARY(plug_mpq MODULE
plugins/plugin.c
plugins/mpq/blast.c
plugins/mpq/fs_mpq.c
)
SET_TARGET_PROPERTIES(plug_mpq PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_mpq PROPERTIES OUTPUT_NAME "mpq")
SET_TARGET_PROPERTIES(plug_mpq PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_mpq PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_mpq ${SYS_LIBS} ${ZLIB_LIBRARIES})
SET(INSTALLTARGS ${INSTALLTARGS} plug_mpq)
ENDIF()
#model formats plugin
SET(FTE_PLUG_MODELS true CACHE BOOL "Compile models formats plugin.")
IF(FTE_PLUG_MODELS)
ADD_LIBRARY(plug_models MODULE
plugins/plugin.c
plugins/models/models.c
plugins/models/gltf.c
plugins/models/exportiqm.c
)
SET_TARGET_PROPERTIES(plug_models PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_models PROPERTIES OUTPUT_NAME "models")
SET_TARGET_PROPERTIES(plug_models PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_models PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_models ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} plug_models)
ENDIF()
SET(FTE_PLUG_X11SV false CACHE BOOL "Compile x11 server plugin.")
IF(FTE_PLUG_X11SV)
#x11 server plugin (note: for displaying other programs)
#not stable enough, and probably won't ever be
ADD_LIBRARY(plug_x11sv MODULE
plugins/plugin.c
plugins/xsv/m_x.c
plugins/xsv/x_reqs.c
plugins/xsv/x_res.c
engine/qclib/hash.c
)
SET_TARGET_PROPERTIES(plug_x11sv PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_x11sv PROPERTIES OUTPUT_NAME "x11sv")
SET_TARGET_PROPERTIES(plug_x11sv PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_x11sv PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_x11sv ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} plug_x11sv)
ENDIF()
#ffmpeg client plugin. no proper way to detect dependancies right now, so I've gotta try the manual way.
SET(FTE_PLUG_FFMPEG true CACHE BOOL "Compile ffmpeg media plugin.")
IF(FTE_PLUG_FFMPEG)
FIND_PATH(AVCODEC_INCLUDE_DIR libavcodec/avcodec.h)
FIND_PATH(AVFORMAT_INCLUDE_DIR libavformat/avformat.h)
FIND_PATH(AVUTIL_INCLUDE_DIR libavutil/avutil.h)
FIND_PATH(AVSWSCALE_INCLUDE_DIR libswscale/swscale.h)
IF((AVFORMAT_INCLUDE_DIR) AND (AVSWSCALE_INCLUDE_DIR))
FIND_LIBRARY(AVCODEC_LIBRARY avcodec)
FIND_LIBRARY(AVFORMAT_LIBRARY avformat)
FIND_LIBRARY(AVUTIL_LIBRARY avutil)
FIND_LIBRARY(AVSWSCALE_LIBRARY swscale)
ADD_LIBRARY(plug_ffmpeg MODULE
plugins/plugin.c
plugins/avplug/avaudio.c
plugins/avplug/avdecode.c
plugins/avplug/avencode.c
)
TARGET_INCLUDE_DIRECTORIES(plug_ffmpeg PUBLIC ${AVCODEC_INCLUDE_DIR} ${AVFORMAT_INCLUDE_DIR} ${AVUTIL_INCLUDE_DIR} ${AVSWSCALE_INCLUDE_DIR})
SET_TARGET_PROPERTIES(plug_ffmpeg PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_ffmpeg ${SYS_LIBS} ${AVFORMAT_LIBRARY} ${AVCODEC_LIBRARY} ${AVUTIL_LIBRARY} ${AVSWSCALE_LIBRARY})
SET_TARGET_PROPERTIES(plug_ffmpeg PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_ffmpeg PROPERTIES OUTPUT_NAME "ffmpeg")
SET_TARGET_PROPERTIES(plug_ffmpeg PROPERTIES PREFIX "fteplug_")
SET(INSTALLTARGS ${INSTALLTARGS} plug_ffmpeg)
ELSE()
MESSAGE(WARNING "ffmpeg library NOT available. Quake shouldn't be playing fmv anyway.")
ENDIF()
ENDIF()
SET(FTE_PLUG_TIMIDITY false CACHE BOOL "Compile timidity audio plugin.")
IF(FTE_PLUG_TIMIDITY)
#timidity
FIND_PATH(TIMIDITY_INCLUDE_DIR timidity/timidity.h)
IF(TIMIDITY_INCLUDE_DIR)
FIND_LIBRARY(TIMIDITY_LIBRARY timidity)
ADD_LIBRARY(plug_timidity MODULE
plugins/plugin.c
plugins/timidity.c
)
TARGET_INCLUDE_DIRECTORIES(plug_timidity PUBLIC ${TIMIDITY_INCLUDE_DIR})
SET_TARGET_PROPERTIES(plug_timidity PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_timidity ${SYS_LIBS} ${TIMIDITY_LIBRARY})
SET_TARGET_PROPERTIES(plug_timidity PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_timidity PROPERTIES OUTPUT_NAME "timidity")
SET_TARGET_PROPERTIES(plug_timidity PROPERTIES PREFIX "fteplug_")
SET(INSTALLTARGS ${INSTALLTARGS} plug_timidity)
ELSE()
MESSAGE(WARNING "timidity library NOT available. We'll just stick to fake-cd music for hexen2.")
ENDIF()
ENDIF()
#openxr plugin
SET(FTE_PLUG_OPENXR true CACHE BOOL "Compile openxr plugin (for vr support).")
IF(FTE_PLUG_OPENXR)
FIND_PACKAGE(PkgConfig)
IF (PKGCONFIG_FOUND)
IF (NOT CMAKE_CROSSCOMPILING) #its picking up the linux headers then complaining that they're missing in mingw. also almost entirely untested so no great loss.
PKG_SEARCH_MODULE(OPENXR openxr)
ENDIF()
IF (OPENXR_FOUND)
ADD_LIBRARY(plug_openxr MODULE
plugins/plugin.c
plugins/openxr.c
)
TARGET_INCLUDE_DIRECTORIES(plug_openxr PRIVATE ${OPENXR_INCLUDE_DIRS} )
SET_TARGET_PROPERTIES(plug_openxr PROPERTIES OUTPUT_NAME "openxr")
SET_TARGET_PROPERTIES(plug_openxr PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_openxr PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
IF (1) #dynamically link
SET_TARGET_PROPERTIES(plug_openxr PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES};${FTE_DEFINES};XR_NO_PROTOTYPES")
TARGET_LINK_LIBRARIES(plug_openxr ${SYS_LIBS})
ELSE() #statically link
SET_TARGET_PROPERTIES(plug_openxr PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES};${FTE_DEFINES}")
TARGET_LINK_LIBRARIES(plug_openxr ${SYS_LIBS} ${OPENXR_LIBRARIES})
ENDIF()
SET(INSTALLTARGS ${INSTALLTARGS} plug_openxr)
ELSE()
MESSAGE(WARNING "openxr library NOT available. Quake is already a reality anyway.")
ENDIF()
ENDIF()
ENDIF()
#cef plugin
#libcef itself can be obtained from http://opensource.spotify.com/cefbuilds/index.html (minimal builds, which still ends up with a 940mb libcef.so - yes, actual size)
#(be sure to manually strip the binary of its debug info)
SET(FTE_PLUG_CEF true CACHE BOOL "Compile libcef (webbrowser) plugin.")
IF(FTE_PLUG_CEF)
FIND_PATH (CEF_PATH include/cef_version.h /tmp/cef/cef_binary_81.3.1+gb2b49f1+chromium-81.0.4044.113_linux64_minimal)
#FIND_LIBRARY(CEF_LIBRARIES cef ${CEF_PATH}/Release)
IF (CEF_PATH)
ADD_LIBRARY(plug_cef MODULE
plugins/plugin.c
plugins/cef/cef.c
)
TARGET_INCLUDE_DIRECTORIES(plug_cef PRIVATE ${CEF_PATH}/..)
if (CEF_LIBRARIES)
SET_TARGET_PROPERTIES(plug_cef PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES};${FTE_DEFINES};LIBCEF_STATIC")
TARGET_LINK_LIBRARIES(plug_cef ${SYS_LIBS} ${CEF_LIBRARIES} ${CMAKE_DL_LIBS})
ELSE()
SET_TARGET_PROPERTIES(plug_cef PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES};${FTE_DEFINES};LIBCEF_DYNAMIC")
TARGET_LINK_LIBRARIES(plug_cef ${SYS_LIBS} ${CMAKE_DL_LIBS})
ENDIF()
SET_TARGET_PROPERTIES(plug_cef PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_cef PROPERTIES OUTPUT_NAME "cef")
SET_TARGET_PROPERTIES(plug_cef PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
ELSE()
MESSAGE(WARNING "libcef library NOT available. no web browser support on walls.")
ENDIF()
ENDIF()
IF(NOT ANDROID) #libresolv issues.
SET(FTE_PLUG_XMPP true CACHE BOOL "Compile xmpp/jabber instant-messenger plugin.")
IF(FTE_PLUG_XMPP)
#XMPP/jabber client plugin
ADD_LIBRARY(plug_xmpp MODULE
plugins/plugin.c
plugins/jabber/jabberclient.c
plugins/jabber/xml.c
plugins/jabber/jingle.c
plugins/jabber/sift.c
engine/common/sha1.c
engine/common/sha2.c
plugins/emailnot/md5.c
)
SET_TARGET_PROPERTIES(plug_xmpp PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_xmpp PROPERTIES OUTPUT_NAME "xmpp")
SET_TARGET_PROPERTIES(plug_xmpp PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_xmpp PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
IF(${WIN32})
ELSE()
TARGET_LINK_LIBRARIES(plug_xmpp ${SYS_LIBS} resolv)
ENDIF()
SET(INSTALLTARGS ${INSTALLTARGS} plug_xmpp)
ENDIF()
ENDIF() #android
INCLUDE(GNUInstallDirs)
SET(FTE_INSTALL_BINDIR games CACHE STRING "Binary dir to install to.")
INSTALL(TARGETS ${INSTALLTARGS}
RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/${FTE_INSTALL_BINDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_FULL_LIBDIR}"
)
IF (1)
ADD_CUSTOM_TARGET(menusys ALL
VERBATIM
COMMAND fteqcc -srcfile "${CMAKE_CURRENT_SOURCE_DIR}/quakec/menusys/menu.src" -o "${CMAKE_CURRENT_BINARY_DIR}/menu.dat"
BYPRODUCTS "${CMAKE_CURRENT_BINARY_DIR}/menu.dat" "${CMAKE_CURRENT_BINARY_DIR}/menu.lno"
SOURCES
quakec/menusys/menu.src
quakec/menusys/fteextensions.qc
quakec/menusys/menusys/mitems.qc
quakec/menusys/menusys/mitems_common.qc
quakec/menusys/menusys/mitem_frame.qc
quakec/menusys/menusys/mitem_desktop.qc
quakec/menusys/menusys/mitem_exmenu.qc
quakec/menusys/menusys/mitem_edittext.qc
quakec/menusys/menusys/mitem_tabs.qc
quakec/menusys/menusys/mitem_colours.qc
quakec/menusys/menusys/mitem_checkbox.qc
quakec/menusys/menusys/mitem_slider.qc
quakec/menusys/menusys/mitem_combo.qc
quakec/menusys/menusys/mitem_bind.qc
quakec/menusys/menusys/mitem_spinnymodel.qc
quakec/menusys/menu/loadsave.qc
quakec/menusys/menu/newgame.qc
quakec/menusys/menu/options_basic.qc
quakec/menusys/menu/options_effects.qc
quakec/menusys/menu/options_keys.qc
quakec/menusys/menu/options.qc
quakec/menusys/menu/presets.qc
quakec/menusys/menu/servers.qc
quakec/menusys/menu/main.qc
quakec/menusys/menu/mods.qc
quakec/menusys/menu/cvars.qc
quakec/menusys/menu/updates.qc
quakec/menusys/menu/options_audio.qc
quakec/menusys/menu/options_configs.qc
quakec/menusys/menu/options_hud.qc
quakec/menusys/menu/options_particles.qc
quakec/menusys/menu/options_video.qc
quakec/menusys/menu/quit.qc
)
ENDIF()