fteqw/engine/client
Spoike 8db6963fc4 fix terrain issues.
xmpp: add support for /poke and /slap.
lame notify hack. need to work out what I'm doing with that stuff.
xmpp: easier targeting of friends (engine finds it easier too... yay less bugs).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4414 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-29 21:08:09 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
cl_cg.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
cl_demo.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
cl_ents.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
cl_ignore.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
cl_main.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
cl_master.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
cl_parse.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
cl_plugin.inc fix terrain issues. 2013-06-29 21:08:09 +00:00
cl_pred.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
cl_screen.c fix terrain issues. 2013-06-29 21:08:09 +00:00
cl_tent.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
cl_ui.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
clhl_game.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
client.h Client no longer used allow_luma for anything. don't bother parsing it. 2013-06-26 03:40:39 +00:00
clq2_cin.c to go with the voip tweak partial commit. 2013-05-31 01:22:03 +00:00
clq2_ents.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
clq3_parse.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
clq3defs.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
console.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
fragstats.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
image.c Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default. 2013-06-24 09:04:00 +00:00
in_generic.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
in_morphos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
in_win.c Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default. 2013-06-24 09:04:00 +00:00
input.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
keys.c fix mouse selection of alternative consoles. 2013-06-26 03:38:27 +00:00
keys.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default. 2013-06-24 09:04:00 +00:00
m_items.c Fix various warnings. 2013-05-11 05:03:07 +00:00
m_master.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
m_mp3.c fixed a few warnings and errors 2013-06-23 03:59:48 +00:00
m_multi.c fixed a few warnings and errors 2013-06-23 03:59:48 +00:00
m_options.c Fix various warnings. 2013-05-11 05:03:07 +00:00
m_script.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
m_single.c fixed a few warnings and errors 2013-06-23 03:59:48 +00:00
menu.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
menu.h Added prompt menu. 2013-05-31 01:19:26 +00:00
merged.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c Fix various warnings. 2013-05-11 05:03:07 +00:00
p_classic.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
p_null.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
p_script.c xmpp NAT holepunching (ICE) is now implemented. it doesn't know how to do relays. 2013-06-29 16:01:07 +00:00
pr_clcmd.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
pr_csqc.c fix terrain issues. 2013-06-29 21:08:09 +00:00
pr_menu.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
pr_skelobj.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quake.manifest pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
quakedef.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
r_2d.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
r_d3.c Fix various warnings. 2013-05-11 05:03:07 +00:00
r_part.c ------------------------------------------------------------------------ 2013-03-12 23:21:14 +00:00
r_partset.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
render.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
renderer.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Fix various warnings. 2013-05-11 05:03:07 +00:00
sbar.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sbar.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
screen.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
skin.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
snd_al.c Android tweeks 2012-07-05 19:42:36 +00:00
snd_alsa.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_directx.c fix minimal build 2013-06-26 03:36:30 +00:00
snd_dma.c fix terrain issues. 2013-06-29 21:08:09 +00:00
snd_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_linux.c does apparently work after all. 2013-05-31 01:18:01 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c qwsvdef.h is no more. Many files changed because of this. 2013-03-31 04:21:08 +00:00
snd_mix.c Tweaks for voicechat: 2013-05-31 01:16:07 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_sdl.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c improve handling of writing to world entity. 2013-04-13 08:15:18 +00:00
sound.h Tweaks for voicechat: 2013-05-31 01:16:07 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_droid.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_linux.c Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default. 2013-06-24 09:04:00 +00:00
sys_morphos.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 23:06:15 +00:00
sys_plugfte.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c couple of compile fixes for the webgl port 2013-06-23 20:11:58 +00:00
sys_win.c Client no longer used allow_luma for anything. don't bother parsing it. 2013-06-26 03:40:39 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
valid.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
vid.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
view.c fix terrain issues. 2013-06-29 21:08:09 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
wad.h Android tweeks 2012-07-05 19:42:36 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
winquake.rc pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
zqtp.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00