fteqw/engine/nacl/snd_ppapi.c

123 lines
3.2 KiB
C

#include "quakedef.h"
#include <ppapi/c/ppb_core.h>
#include <ppapi/c/ppb_audio.h>
#include <ppapi/c/ppb_audio_config.h>
extern PPB_Core *ppb_core;
extern PPB_Audio *audio_interface;
extern PPB_AudioConfig *audioconfig_interface;
extern PP_Instance pp_instance;
extern int S_GetMixerTime(soundcardinfo_t *sc);
static void PPAPI_audio_callback(void *sample_buffer, uint32_t len,
#ifdef PPB_AUDIO_INTERFACE_1_1
PP_TimeDelta latency,
#endif
void *user_data)
{
soundcardinfo_t *sc = user_data;
unsigned int framesz;
if (sc)
{
int curtime = S_GetMixerTime(sc);
framesz = sc->sn.numchannels * sc->sn.samplebytes;
//might as well dump it directly...
sc->sn.buffer = sample_buffer;
sc->sn.samples = len / sc->sn.samplebytes;
S_PaintChannels (sc, curtime + (len / framesz));
sc->sn.samples = 0;
sc->sn.buffer = NULL;
sc->snd_sent += len;
}
}
static void PPAPI_Shutdown(soundcardinfo_t *sc)
{
audio_interface->StopPlayback((PP_Resource)sc->handle);
ppb_core->ReleaseResource((PP_Resource)sc->handle);
}
static unsigned int PPAPI_GetDMAPos(soundcardinfo_t *sc)
{
sc->sn.samplepos = sc->snd_sent / sc->sn.samplebytes;
return sc->sn.samplepos;
}
static void PPAPI_UnlockBuffer(soundcardinfo_t *sc, void *buffer)
{
}
static void *PPAPI_LockBuffer(soundcardinfo_t *sc, unsigned int *sampidx)
{
*sampidx = 0;
return sc->sn.buffer;
}
static void PPAPI_Submit(soundcardinfo_t *sc, int start, int end)
{
}
static qboolean PPAPI_InitCard (soundcardinfo_t *sc, const char *cardname)
{
PP_Resource config;
int framecount;
/*I'm not aware of any limits on the number of 'devices' we can create, but virtual devices on the same physical device are utterly pointless, so don't load more than one*/
if (cardname && *cardname)
return false; //only use the default device
/*the docs say only two sample rates are allowed*/
if (sc->sn.speed <= 44100)
sc->sn.speed = 44100;
else
sc->sn.speed = 48000;
/*we can't choose these settings at all*/
sc->sn.samplebytes = 2;
sc->sn.sampleformat = QSF_S16;
sc->sn.numchannels = 2;
#ifdef PPB_AUDIO_CONFIG_INTERFACE_1_1
framecount = audioconfig_interface->RecommendSampleFrameCount(pp_instance, sc->sn.speed, 2048);
#else
framecount = audioconfig_interface->RecommendSampleFrameCount(sc->sn.speed, 2048);
#endif
/*the callback paints directly into the caller's buffer, so we don't need a separate 'dma' buffer*/
sc->selfpainting = true;
sc->sn.samples = 0; /*framecount*/
sc->sn.buffer = NULL;
sc->snd_sent = 0;
sc->sn.samplepos = 0;
sc->Submit = PPAPI_Submit;
sc->GetDMAPos = PPAPI_GetDMAPos;
sc->Lock = PPAPI_LockBuffer;
sc->Unlock = PPAPI_UnlockBuffer;
sc->Shutdown = PPAPI_Shutdown;
config = audioconfig_interface->CreateStereo16Bit(pp_instance, sc->sn.speed, framecount);
if (config)
{
sc->handle = (void*)audio_interface->Create(pp_instance, config, PPAPI_audio_callback, sc);
ppb_core->ReleaseResource(config);
if (sc->handle)
{
if (audio_interface->StartPlayback((PP_Resource)sc->handle))
return true;
}
}
return false;
}
sounddriver_t PPAPI_AudioOutput =
{
"Pepper",
PPAPI_InitCard,
NULL
};