fteqw/engine/gl
Shpoike fa5538f696 Accept portal2's models too. 2021-08-19 07:21:19 +01:00
..
gl_alias.c First attempt at hl2 lightcube stuff. 2021-08-19 07:21:19 +01:00
gl_backend.c First attempt at hl2 lightcube stuff. 2021-08-19 07:21:19 +01:00
gl_bloom.c Fix issue with r_keepimages 0. 2021-07-04 03:58:19 +00:00
gl_draw.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Make sure iso8859-1 displays with accentless ascii fallbacks, for people who insist on using quake's glyphs. 2021-08-19 07:21:19 +01:00
gl_heightmap.c First attempt at hl2 lightcube stuff. 2021-08-19 07:21:19 +01:00
gl_hlmdl.c Accept portal2's models too. 2021-08-19 07:21:19 +01:00
gl_model.c Avoid mutex deadlock in an error path. 2021-08-19 07:21:19 +01:00
gl_model.h First attempt at hl2 lightcube stuff. 2021-08-19 07:21:19 +01:00
gl_ngraph.c Try to fix some stuff that was wrong in the last commit. 2020-09-29 09:34:38 +00:00
gl_rlight.c First attempt at hl2 lightcube stuff. 2021-08-19 07:21:19 +01:00
gl_rmain.c Fix possible crash due to hl2bsp support. 2021-08-19 07:21:19 +01:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_screen.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_shader.c First attempt at hl2 lightcube stuff. 2021-08-19 07:21:19 +01:00
gl_shadow.c FTE_TARGET=msvc now invokes some old version of msvc via wine, old FTE_TARGET=vc removed. Related code tweaks to make it a bit happier. 2021-08-04 21:17:31 +00:00
gl_terrain.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c First attempt at hl2 lightcube stuff. 2021-08-19 07:21:19 +01:00
gl_viddroid.c Fix web+android targets. Fix some relatively recent quake2 bugs. 2020-05-16 13:12:58 +00:00
gl_videgl.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_videgl.h '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c Misc small bugfixes and tweaks. 2021-08-04 21:18:04 +00:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
gl_warp.c Try to make sense of hl2 materials. 2021-08-19 07:21:19 +01:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h First attempt at hl2 lightcube stuff. 2021-08-19 07:21:19 +01:00
glsupp.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
ltface.c Show relight times, cos why not. Fix hdr pre-relight levels. 2021-08-09 23:06:23 +00:00
model_hl.h Try to make things a little more stable. 2021-07-19 22:47:29 +00:00
r_bishaders.h Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
shader.h First attempt at hl2 lightcube stuff. 2021-08-19 07:21:19 +01:00