Commit Graph

59 Commits

Author SHA1 Message Date
Spoike f33873ddb7 committing for fixes for OMC
some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-27 16:16:29 +00:00
Spoike e8c1f669cc Couple of changes.
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
Spoike 261b104c09 Added a cvar to enable recording mvd files containing 'unsafe' extensions, so CSQC ents can now be recorded. This defaults to off, and is expected to be enabled for mods that are truely FTE only.
Recording qwd files works again.
Not all extensions are fully implemented, when recording both mvds and qwds, particularly the initial connection info (including model list length).
Ezquake's invalid chunk requests generate no protocol response. Ezquake should no longer kick itself after every download.
Couple of other bugs fixed.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3893 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-08-16 04:12:15 +00:00
Spoike 729d6181c2 Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-30 14:14:56 +00:00
Spoike 61e4aa96b3 removed separate trigger/solid links.
some q3 fixes.
q2 will autosave on map changes, like q2 normally does.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-29 18:39:11 +00:00
Spoike 174ba9f64b Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3818 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-16 02:03:57 +00:00
Spoike 93aba48cdc TA couple of fixes.
Meshes now have the right lighting if they were cached before rendering.
npFTE startup/shutdown/restartup is more robust and is less likely to crash browsers.
Re-added the r_shadows cvar. It now provides blob shadows.
Hopefully fixes mingw voip crash, may need mingw upgrade, sorry in advance moodles.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3784 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-30 17:21:10 +00:00
Spoike 528b27b719 Hopefully improves lighting on players, they won't look so garishly ugly any more.
Also added powerup shells. Could do with some glsl, or a texture or something. Defaults to off.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3781 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-25 03:25:22 +00:00
Spoike 6a4976300e fog control, vaugely similar to fitzquake, but runs slower. does at least work properly with rtlights.
fixed menutint.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3761 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-31 02:32:32 +00:00
Lance affdd9d3df Made fixes to dotnet2005 that would affect 2008 & 2010 when converted, target's were missing OpenAL (snd_al.c) and some merged targets still had USE_D3D (C++ FakeGL wrapper)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3755 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-13 11:47:53 +00:00
Spoike 8200c8ebe5 asm is dead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3747 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-05 12:29:33 +00:00
Spoike d7b9d1019a fix makefiles for the recent d3 proc hack
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 02:04:36 +00:00
Spoike 8fc0df0f44 vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
Merged GL+D3D builds should work now too, but still not stable if you vid_restart too much.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:44:49 +00:00
Spoike 4505f7321b various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 17:02:47 +00:00
Lance b20336853e Dotnet2005 project file hand edited so when MSVC 2008 & 2010 convert it, various builds (mostly x64 targets) now compile properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3698 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-15 12:29:58 +00:00
Spoike ca9028ef76 Lets see if this works in loonix.. ehehe.
Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:46:07 +00:00
Spoike 876ef6f2dd swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3680 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-29 03:42:15 +00:00
Lance 649aafac33 Hand edited MSVC project files yay, fix for speex header issue
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-24 02:54:28 +00:00
Spoike 2937f9d861 Now understands spams setangles.
D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00
Spoike fcba94f554 Merging D3D and GL renderers a little.
D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles.
Some download fixes.
Some q3vm 64bit fixes.
Removed some dead cvars.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-02 23:17:25 +00:00
Spoike 789197f58f Working towards d3d+gl dual support again.
Fixed slow-rockets bug with high framerates.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 02:25:39 +00:00
Spoike 1e1084bed7 Changes merged from trunk. Also additional extensive changes. Q3 portals work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3541 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 02:22:39 +00:00
Spoike e6f90bea14 Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-01 22:47:47 +00:00
Spoike c0680334c7 What could possibly go wrong?...
Multiple consoles can now be printed/cleared via extra con commands.
Fixed the tab-completion alignment, by adding support for \t characters.
Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now.
Trying to fix load time issues on q3bsps with a lot of curves.
Fixed sprites.
Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed.
QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still.
QTV proxy now supports ipv6.
QTV proxy now attempts to use the fte browser plugin.
Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:35:56 +00:00
Lance 7707135846 Undo my mistake in #3513
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3514 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-07 09:07:09 +00:00
Lance 9b17c6b9bc MSVC .NET 2008 project files
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3513 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-07 08:39:23 +00:00
Lance 738142b92a Same as #3511 but applied to WIP
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3512 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-07 08:27:13 +00:00
Lance 7f84d14ef7 Added Winquake.rc to the Dotnet 2005 project file, icons are back.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3511 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-07 08:19:35 +00:00
Spoike 1f34680832 Random hacks, ODE works in csqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3464 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-17 00:15:44 +00:00
Spoike e6d1ae1a8f more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00
Spoike 4c37c34c13 Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3408 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 03:07:52 +00:00
Spoike a5d741c592 Ripped LordHavoc's ODE physics support. It'll probably crash and burn. 99.995% untested.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3406 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 01:22:27 +00:00
Spoike f6b3416ce7 Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3403 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 23:20:50 +00:00
Spoike 66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike 793825b0ee Updated the msvc2005 projects, killing the SW renderer targets and removing SW renderer from merged builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3288 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 21:45:08 +00:00
Spoike 57c9515b39 Updated QVM apiFixed up some of the slowness in the sky/water warping code.
Enabled freetype in gl builds. It'll try to link dynamically. Headers are included for windows users. unix users will need the freetype2-dev package for their system, sorry. you could probably get away with editing the makefile to include the headers if that's a problem.
Fixed occasional missing skies.
Updated q1qvm api stuff version (to 13).
Cleaned up the ban code. There are no longer two separate mechanisms to ban people.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3279 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 23:42:54 +00:00
Spoike b5ac90d523 More stuff broken.
Added control over texture coords on particles. Switched them to batch based on common render state. Less state changes there now.
Inverted sorting, to aid depth culling.
fullbrights use vbos too now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3261 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 20:56:09 +00:00
Spoike 6d3e1b7188 Fixing up some custom build assembler commands. They were missing quotes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 15:00:31 +00:00
Spoike 95a26340ac Added the fs_win32.c file to the 2005 projects.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3202 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-05-24 14:47:11 +00:00
Spoike 2adb420a6d Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
Added vid_wndalpha to make the window transparent (only supported in GL-win32).
Multiple issues with SW rendering, which I'll fix eventually. It does at least run, even if it looks ugly.
Plugins are now able to read the console input. Bigfoot, feel free to tweek.
Fixed up a few mismatched prototypes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 00:34:32 +00:00
Spoike a2a6c74ab4 Updated msvc2005 project.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3149 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-01 22:22:45 +00:00
Lance da6a8bb1e5 A "proper" (VS2008 converts it and compiles from it no problem, I didn't actually test with VS2005) for a different file I commited in r3141
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 12:08:33 +00:00
Lance 1db5efee0b My evil commit, libjpg & libpng static libraries has been compiled from scratch with VS6 (and work with VS .net 2008 aka VC9). LibPNG upgraded from 1.2.10
to 1.2.35 to cover any possible exploits. I hope I haven't broken anything (had to ignore msvcrt.lib as well as libc.lib to get VS to compile with my libs)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 11:50:19 +00:00
Spoike 75fb5f5398 The different aspects of directx are now activated independently from each other, allowing greater custom build control.
Tweeked win64 options so as not to conflict with 32bit builds.
Win64 builds now with NO_LIBRARIES added. Yes, you need to provide 64bit libraries yourself if you want to use them (dinput/dsound should be part of the directx sdk and are, strictly speaking, not re-distributable). See bothdefs.h for how to activate individual 64bit libs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 04:37:24 +00:00
Spoike e49d712c6f Include the missing files to the vs2005 project.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3094 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:49:52 +00:00
Spoike dce284811e Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
Molgrum 3ddb5e5dc5 Make it compile on Windows.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2962 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-05-24 20:04:38 +00:00
Molgrum e7022fd2df Sweeped away the Q3 build targets since these are equal to the non-minimal targets.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2593 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-18 00:38:39 +00:00
TimeServ d3565abc3a fixing more builds
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2583 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-07 17:42:10 +00:00
Molgrum 408ef862d2 Re-added the header files.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-07 16:28:05 +00:00