Commit Graph

14 Commits

Author SHA1 Message Date
Spoike f43b221896 Stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-16 16:21:27 +00:00
Spoike d7bb31a516 Some changes. QC execution has been tweeked a little. It needs further work still.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-28 00:11:59 +00:00
Spoike 5926f9f4cf *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@917 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-23 22:14:08 +00:00
Spoike 67950ee8ac couple of effect changes to do with q2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@904 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-18 06:14:07 +00:00
Spoike 9ae7e2621d SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00
Spoike 55d941cb32 This should mean that switching spectator target fixes up the enemy/team skin forcing
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@819 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:37:35 +00:00
Spoike 1d1dd11bdf I apologise for the error in the earlier code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@692 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:06:27 +00:00
Spoike 0322bdd338 mvd playback works properly now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-08 04:14:52 +00:00
Spoike 8bc9a08ec6 I was getting the camera stuck in too many walls..
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@464 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-17 18:10:06 +00:00
Spoike 4f36d50f60 Few bug fixes and some q3 compatable shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike ea5c476ced I need to commit more often...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@316 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-10 06:32:29 +00:00
Spoike 73cfeca6f3 fixing cl_chasecam 0 positioning
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@301 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-04 07:25:47 +00:00
Spoike 07c7a7c06a MVD stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@67 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-27 00:49:14 +00:00
Spoike 8184225473 Initial Checkin
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@15 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 00:15:46 +00:00