Commit Graph

21 Commits

Author SHA1 Message Date
Spoike d16c6646b7 GoaLitiuM's changes to fix msvc2015's cmake support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5594 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-17 17:41:12 +00:00
Spoike 7991260cc0 Add BPTC (aka: bc6+bc7) fallback decompression.
Fix some warnings.
Work around ezquake's PEXT_TRANS bug - now properly gets disabled.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5500 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-01 02:13:44 +00:00
Spoike cd97d1fff3 cmake now builds botlib (as a shared object)
fix q3 looping sounds
fix q3sv bug that was kicking clients on map changes
attempt to resize q3ui if the window changes size
added some more disconnect reasons (for menuqc/q3ui to report).
reworked particle count/step arguments for better compat with DP. particles that used count for trails were already broken...
drawtextfield builtin will report line numbers shown, so qc can finally tell how much text there actually was
added some more items to 'fps_preset dp', stuff needed for the 'quake15' mod.
added dpcompat_noretouchground cvar for people wanting to mimic dp's bugs.
added 'r_netgraph 2' setting, which will show packet sizes per svc, in part to highlight wasteful mods.
added cvar to disable the q1mdl floodfill, which caused problems for yet another person.
internal editor now attempts to support debugging asm, if no source is available.
fix 64bit icon bug in x11.
FINALLY fix high's te_teleport effect.
load with no arguments will scan for the most recent a#/s#/quick savedgame instead of using just quick.
load command will chose between fte and vanilla savedgame formats based on modification time, if both exist in the same package/dir.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5394 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-29 07:18:07 +00:00
Spoike 4ae635bc7b Some misc fixes, mostly win32/msvc focused.
Rename sound flags to include their valid scope.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5322 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-17 00:43:04 +00:00
Spoike b68a6218e8 Fix some stringop-truncation warnings. Enable static freetype in config_fteqw.h. Fix wastes build.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-13 06:20:49 +00:00
Spoike 445e7f476b a dos port, as a dig at eukara about his xbox port project.
mouse+kb+soundblaster devices should work.
you can compile a dedicated server, but the lack of any networking support makes it a bit pointless.
the software renderer will work, but its crap and gets absolutely dire framerates.
there's no code to init mesa or anything, so its crappy-software rendering only.
I doubt anything useful will ever result from this, but it was still interesting to do. possibly the only useful thing to come from this will be from limiting ram use.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-19 03:32:02 +00:00
Spoike cf0e8fd923 added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients).
nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes!
added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever).
misc fixes (server crash, a couple of other less important ones).
external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3.
identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt)
vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt).
qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages.
qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference).
qcc: cleaned up optional vs __out ordering issues.
qccgui: shift+f3 searches backwards

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
Spoike 3061ed448f fix a silly performance-sapping typo.
implemented identify+iplog stuff for nq users.
r_tessellation forces blinn tessellation on meshes. can also be specified manually.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5055 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-11 16:14:06 +00:00
Spoike 68e535c5b2 fix misc compile issues for minor ports.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5036 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-21 15:48:52 +00:00
Spoike 5920bf05fb reworked menusys combo items, as per mushi's request. should be a bit prettier now.
fixed most gcc warnings when compiling for linux.
client can now connect to 10002 servers. probably 10000+10001 too, but too lazy to test.
doom3 map loading is working again, but has too many issues for it to be useful (leaks, premature purges, no texture_d suffix support), so its still disabled for now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4999 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-02-15 06:01:17 +00:00
Spoike 13b586ea06 Tweaked svn stuff a little more. Should be more robust now. 3rd party SVN headers+libs are no longer on svn.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-09 09:25:28 +00:00
Spoike fceb09fe37 reworked demo playback and interpolation.
added support for recording nq demos, but only if not already on the server.
added capturedriver as a sane way to select between screenshots, avi, or various plugins.
output sound device can now be selected via the menu. not all drivers provide device enumeration (openal and dsound do).
enabled openal, but not using it unless an openal device is explicitly requested as its still a little buggy.
added \"\"" markup in the console.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4427 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-26 17:19:06 +00:00
Spoike 2ff17aed07 Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4402 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-24 09:04:00 +00:00
Spoike b6252d940c fixed a few warnings and errors
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4399 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-23 03:59:48 +00:00
Spoike c0167628f2 fix a mutex deadlock due to my dsound change.
allow the webgl port to directly accept an ip, making up the tcp:// and port part automagically.
fix sdl dependencies slightly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4305 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-08 11:27:39 +00:00
Spoike c1c473ff6d fix clang compile issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-08 03:26:49 +00:00
Spoike cac1e0fb57 Unified input subsystems. Should now all act the same.
_windowed_mouse 0 on windows is basically identical to mono-touch on android, at least the touchless emulator. :)
This needs testing on other platforms. Committing so I can easily get my source onto loonix.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4126 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 09:00:49 +00:00
Lance 376324eacf Fixed Win64 SDL abit, and tweaked Android to work better with buildbot
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4046 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 01:20:36 +00:00
Mark Olsen cdc66e4dad Crappy crap code now has crap support for MorphOS.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4037 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-10 12:54:10 +00:00
Lance 9657eb2637 Fix Win64 SDL build
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4012 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-03-27 03:01:13 +00:00
Spoike a18e83d843 These files are from ioq3 (revision 2061). A couple of header files have moved, and some variables renamed to avoid conflicts, but the logic should be unmodified.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3838 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-29 18:29:28 +00:00