Commit Graph

373 Commits

Author SHA1 Message Date
Spoike 8197e0875f Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
Fix up r_ignoreentpvs 0 to check areas properly.
checkpvs builtin can no longer mess up area checks elsewhere.
Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes.
Implement _skyroom worldspawn field, still needs a few tweaks though.
Try to fix android surface-related crashes, AGAIN.
Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code).
A few tweaks to try to improve compatibility with q3 mods.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-02 04:12:20 +00:00
Spoike 6c7220324e Fix some compile issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5483 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-27 14:38:51 +00:00
Spoike 5721e754a6 Rework android code to avoid google's nativeactivity limitations.
Fix a number of gles2 bugs.
Fix infoblobs. they should be much more reliable now.
Added callbacks so csqc can know when serverinfo|playerinfo changes (at least for processing blob changes anyway).
Fix 'pkg addsource' not saving (and remsource).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5475 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-17 04:21:41 +00:00
Spoike 00885ffd27 Fix q2 cinematics (was giving black screens).
Add support for DP_SV_CLIENTCAMERA (primarily to work around an rmq bug).
Now pointing the engine at the shadowy updates.triptohell.info domain (with a self-signed cert), so that we can give fte.triptohell.info a proper cert that browsers will trust. Still need to make a stable release some time before that can happen.
Make sure q2 gamecode updates can work, so win64/linux64 can actually run q2 now (using yamagi's).




git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5467 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-05 20:48:06 +00:00
Spoike c975aa55cd Fix SZ_GetSpace overflows when recording mvds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5466 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-03 16:18:47 +00:00
Spoike 3c5518afa8 Optimised the textures of defaultwall with fast preset.
Fix simpleitems transparency in gles2.
Fix a couple of GL errors in gles2 (including some fixed function stuff that could result in segfaults).
Dynamically adjust MTU values with legacy qw clients too.
Added some small sleeps while waiting for downloads (this fixes insanely slow valgrind startups but might make non-valgrind start a smidge slower).
Fix title metadata in the updates system.
Clean up some issues for when WEBCLIENT is not defined.
HAVE_HTTPSV also disables websocket connections, to completely avoid any http strings anywhere, in the hope that it reduces virus scanner false positives.
Fix presets initial option, again.
Writing files to FS_GAMEONLY no longer purges the entire fscache, which should give a speedup in certain situations.
Added some new cvars to control heightmap lightmap generation.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5461 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-23 15:11:32 +00:00
Spoike b3050121cf Some Android tweaks.
clean up args to Net_PextMask.
some build config fixes.
attempt to support meag's 'status 32' qtv address lists.
fix bug with vulkan+sdl renderer.




git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5460 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-10 09:31:21 +00:00
Spoike 9f46ea14ff Build config tweaks.
Changed NOLEGACY to HAVE_LEGACY (the negation was annoying).
Added missing defines to the alternative build configs, and removed some obsolete ones.
Fixed a crash in svc_setportalstate.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5446 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-16 22:40:05 +00:00
Spoike ee9c9025a0 Better compat with mvdsv
Added -install arg to linux dedicated servers, to automatically install dependancies and updates.
Fix edge friction (at least when pm_edgefriction is 2 and not empty - can't break compat).
Added getchannellevel csqc builtin.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5438 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-23 07:06:37 +00:00
Spoike f38a6264b8 Fix a stupid bug with allow_download cvar.
Fix recursive errors from Sys_Error on worker threads.
Fix shader parsing on worker thread with hlmdl.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5431 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-12 06:41:52 +00:00
Spoike 5e7688a590 first public attempt at pbr.
update infoblobs to be slightly more self-contained (still not finalised).
q3ui can now change audio volumes.
linearise 16bit srgb textures as required.
code can now potentially support >256 bones. disabled until the stack overflows are fixed...
remap bone indexes where required, for a 10-fold speedup on models with otherwise-too-high bone counts
gltf loader updates, primarily shader changes, for better conformance.
shaders can now specify whether a texture should be treated as srgb or not.
implement serverside download queue for ezquake/legacy clients downloading multiple demos. fte clients should never need to use this (would break total download size display).
some work towards threading shader loading.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5430 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-12 05:04:27 +00:00
Spoike be27f06b76 Somehow failed to commit some changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5420 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:53:51 +00:00
Spoike 6c5de8e8b1 Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay).
Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away).
Fixed bug with loading screens switching sizes part way through loading.
Added hexen2 rain effect.
Fix hexen2 model texture alphas not working.
Fix potential linux crash from excessively long stdin lines.
Added cl_rollalpha cvar.
Fixed quirk where the player would slide along the base of steep walls/slopes.
Tweaked PM_NudgePosition to be more precise, giving more reliable prediction.
Fixed fread qc builtin.
Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters.
Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox.
Second attempt at blocking invariant keyword with mesa.
Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting.
Try to grab mouse pointers slightly faster in x11.
Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL.
Document parm_string and startspot qc globals.
Fix possible infinite loop from physics frames.
QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references.
QTV: fix bug with protocol extensions not being reported to viewers.
QTV: use binary websockets instead of text.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
Spoike 0c22b8c344 Some q3 tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5416 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-24 08:32:45 +00:00
Spoike c6ed692871 Reworked networking a little, separating out common code for separate server/master processes.
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust).
Fix te_teleport shader.
Track angles for antilag.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-28 00:04:36 +00:00
Spoike 8fde77593c Implement pm_edgefriction cvar.
fteextensions generation now has an option to skip some defs incompatible with id1/dp.
Misc minor tweaks.




git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5367 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-11 00:20:59 +00:00
Spoike d831199e2c Fix savegame quirk that was trying to force spprogs.dat.
Add developer==1 warnings from writebytes out of range.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-04 08:57:29 +00:00
Spoike 2ee8387644 Many general cleaups and warning fixes.
Console code no longer makes assumptions about con_main
Screenshots rework, for screenshot_360, but also some other cleanups.
Fixed an issue with beginpolygon (finally).
Added per-rtlight style strings.
Added cvar to control whether ents will be culled by fog.
Added define to disable IPLOG, etc.
Added r_editlights cvar and related commands, for whenever csaddon isn't available.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5338 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-19 06:37:25 +00:00
Spoike 2bedc32ff9 Misc tweaks.
Fix potentially serious crash with sprites+csqc tracelines.
Reworked fallback mouse cursor.
Fix decals on q3 bmodels.
Double-click to select a work to copy is now implemented.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-23 07:09:06 +00:00
Spoike 49ae9573b8 reworked clipboard handling to avoid stalls when pasting in linux.
made a load of functions static (just code style stuff).
downloads menu now deselects any autoselected items, to avoid confusion.
csqc traces can now hit networked ents. I probably need to make some more tweaks to this.
arg completion for flocate+dir+modelviewer commands.
fix autosave not cycling saves when using the vanilla save format.
fix patch collisions with q3bsp submodels.
md3 now supports framegroups too.
added some more buttons to make xonotic happy.
gl_polyblend 2 shows the screen flashes at the edge of the screen instead of the middle.
colormod no longer applies to fullbrights (matching DP). this fixes an issue with xonotic.
fix uninitialised local that was causing issues with bones used as tags.
rewrote qc search_* to use a dynamic array instead of a linked list. this should make it faster to read when there's many handles open at a time.
fte's saved games can now save buffers properly.
fix issue with raster freetype fonts (read: coloured emoji).
initial support for struct-based classes (instead of entity-based classes). still has issues.
execing configs in untrusted packages will no longer run out of sync (fixing a number of afterquake issues).
fix stupid bug with the te_gunshot/etc builtins.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5317 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-11 10:31:23 +00:00
Spoike 8279a76675 Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5312 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-29 17:31:58 +00:00
Spoike 5159a801ff lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5309 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-23 19:35:24 +00:00
Spoike 5b7a426afe Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
Enclosed mvd recording in ifdefs, so it can be disabled at compile-time for any mods that don't want to have to deal with it.
Removed the recorded players thing.
Allow csqc to use EF_FULLBRIGHT.
Fix cl_pure to attempt to actually download missing packages.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5303 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-01 04:18:08 +00:00
Spoike 0980455e10 Fix saved games a little. Should no longer cause issues with hexen2,ad,etc.
Fix black lightmaps in h2mp.
Fix missing tinyfont in hexen2.
Added the drop part of drag+drop to x11.
Hopefully fixed x11 clipboard issues.
Hidden some annoying developer prints under developer 2.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-23 06:03:31 +00:00
Spoike 5886f59d76 Added rcon password hashing to prevent them from being sent as plain-text.
Commands+results are still plain-text so ideally use dtls/tls/wss/ssh/https for rcon instead, but this should be compatible with ezquake+mvdsv.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5295 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-21 18:52:25 +00:00
Spoike 0b2be8f4ba PACKAGEMANAGER is now a compiletime feature in its own right, and can be enabled separately from WEBCLIENT (although won't be able to download without WEBCLIENT).
SAVEDGAMES is now a new compiletime feature. Deathmatch/dedicated servers can freely disable it.
menuqc now makes sure that any fields it needs are actually present.
developer 1 should now report glsl line numbers a bit more reliably.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5284 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-04 07:05:20 +00:00
Spoike 0fee3a4aea Add ortho lights (still has serious issues that make them unusable on regular maps).
First real attempt at lit water.
Parsing rtlights is now aware of spotlights.
Default cl_yieldcpu to 1, to save cpu for anyone who sets cl_maxfps lower. Added to menus.
presets now include view angle clamping - maps made for quakespasm REQUIRE full pitch angles despite it otherwise being considered a cheat or glitchy (on servers that try to block the cheat).
fix r_fullbrightSkins>=1 issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5274 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-22 11:49:37 +00:00
Spoike d1d0d86fea Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed.
Fix sound source issues in Q3.
Fix q2 air acceleration/prediction omission.
Don't change console completion while typing (while that option is still possible).
Shift+tab now cycles completion backwards (now ctrl+shift for cycle subconsoles).
Allow a few things to ignore sv_pure - including csprogs files (which is useful for all the mods that come with the csprogs.dat distributed separately).
clamp pitch values to the range documented by openal, to hopefully avoid error spam.
add some colour coding to the text editor when shader files are being edited/viewed.
Changed how overbrights are clamped on q3bsp.
Added portalfboscale for explicit texture scales on portal/refract/reflect fbos.
qc decompiler can now at least attempt to decompile qtest's qc.
fteqccgui can now be pointed at a .pak file, and decompile the progs.dat inside.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5269 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-05 16:21:44 +00:00
Spoike b7784f41d9 Fix potentially serious vulkan performance issue.
Stripped obsolete vk_nv_dedicated_allocation extension.
Misc fixes for warnings.
Linux now defaults to using ~/.local/share/fte instead of ~/.fte for greater consistency.
Other misc linux tweaks.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5267 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-18 16:44:29 +00:00
Spoike 60c8797d25 Try to fix frametime issues with TW.
Use eukara's icon in x11, matching the windows icon.
Use the extra main-menu options even when there's no menufont available.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5255 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-28 10:12:10 +00:00
Spoike 5e937bcf48 Eukara wants native-code custom menus. He's weird.
Try to clean up the frametime global.
fix some quirks with r_dynamic -1
Added scr_fov_mode cvar to control whether the fov is defined relative to horizontal, vertical, or guessed.
fix a few fteqcc bugs
tab completion for the gamedir command.
fix the savegame_legacy command. it wasn't entirely compatible.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5254 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-21 13:47:53 +00:00
Spoike c4132347eb added sys_priority cvar to the windows build.
rewrote tab completion logic. should no longer consume so much cpu time.
added tab-completion for the connect command. server lists must have been requested previously (like the connectbr command requires).
fix q1bsp fencetexture+fog combo.
fix wateralpha/lavaalpha/slimealpha/telealpha worldspawn fields.
added a couple of extra cvars to some rulesets.
fix d3d9 mipmap-size issue.
fix vid_reload issue (was crashing, but its also possible that it could have been the cause of VBO corruption).
made pausable default to empty, allowing for smarter defaults like pausing SP but not DM.
attempt to compensate for NQ's framerate-dependant waterjumps by making QW waterjumps slightly more permissive.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5241 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-15 02:48:23 +00:00
Spoike 2de26a93f7 use immutable vbos, because we can.
add stof to the lua logic.
fix an issue where q3bsp cvars were not registered in The Wastes build config leaving it subject to the worst of q3map2's lightmap allocation logic.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5236 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-08 14:24:50 +00:00
Spoike e44d8a85d8 don't swallow multimedia keys unless they're actually bound to something.
fix possible out-of-range issue with qc ent references.
shader parsing is now a little more strict.
lua code support updated to bring it more in line with hifi's efforts, still not enabled by default.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5233 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-06 17:21:15 +00:00
Spoike 8c02fb26b3 removed old scr_chatmode
splitscreen can now properly be configured via build configs, and potentially more than just 4 seats.
fix splitscreen and enemycolour forcing. forcing now works, but only when all seats are on/spectating the same team.
fix demo playback issue with http urls with webgl that don't allow streaming.
srgb fixes for the scoreboard.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5229 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-25 09:36:14 +00:00
Spoike 7f2c356133 Fixed some bugs with servers using gnutls.
Attempted to clean up build configs slightly, now ALWAYS using a build config.
Now enabling wayland renderer by default on linux (activates by default only when x11 fails).
Given linux servers the ability to chroot (will be used by default if run as suid-root).
Fixed a couple of vulkan warnings.
Makefile now treats speex like any other library.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5227 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-24 04:02:09 +00:00
Spoike 42b31a6cc3 Attempt to work around a DP client bug, where DP sends either 16bit or 8bit angles depending upon the type of the previous server that DP connected to.
Fixed weirdness around a second DP client bug (less serious) where a reconnecting DP client sends a disconnect request as soon as it gets its new connection. The client will still get disconnected (as per its apparent request), but FTE will no longer alarm admins, and the user should see something like 'unconnected dropped'.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5219 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-05 11:06:12 +00:00
Spoike f3ae58608b QUAKETC with dpmaster fix.
don't archive csprogs when it's getting saved into demos anyway.
bound bones when using a model with less bones than the relative skeletal object.
mute(dprint) xinput restarts.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-24 12:13:32 +00:00
Spoike 9e8bb446f4 implemented pm_stepdown.
attempt to implement 'simple csqc' api.
handle qw+nq gunshot+blood+lightning differently - they do actually have different particle spawn patterns (qw is a single point, so spreads wider).
fix q3ui logo mesh thing. work around q3ui player meshes on d3d.
split video and renderer latching, so vid_reload delatches more stuff.
fix autosprite+autosprite2 in 6 different renderers...
added fog volumes to d3d9 renderer.
using matrix hacks instead of glDepthRange, this should give more consistent behaviour, especially now that we have r_viewmodel_fov.
small cleanup for gl shadowmaps to make the interface more consistent with other renderers.
added patchDef2 parsing to fte's .map loader, doesn't actually use it though.
some fixes for q3's shaders, including to try to get overbright working better.
updated customskin api to give more control.
first attempt at a packager system for fteqccgui. probably useless, but whatever.
menusys changes to try to support QSS's csqc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5200 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-22 19:18:04 +00:00
Spoike a6ac015c5b software banding: fix player skins.
try to get game controller defaults a little closer to QS.
mess with r_dynamic 2 a little, to more closely match vanilla.
fix under-lighting bug on models. added extra model lighting pathway for greater vanilla compat, as part of software-banding.
fix proquake-client compat issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5192 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-03 04:40:06 +00:00
Spoike 845bb231ca xonotic: fix 'sticky walls' issue when spectating.
xonotic: fix jumppads not working while onground.
attempt to parse meag's protocol changes, in case we get a .qwd from ezquake. does not report them to servers at this time.
added cl_fullpitch cvar. only affects nq servers that lack serverinfo.
support dds/ktx-based cubemaps, including for skyboxes.
recognise multiple new compressed texture formats - bc1-7, etc1+2+eac,.astc. Addeded to supporting drivers/apis.
software decoder for etc2,bc4+bc5 textures, so they can be considered universal (but with fallbacks).
software decoder for bc1-bc3 textures, but disabled due to lingering patent paranoia.
report heartbeats once, by default.
r_viewmodel_fov support for vk+d3d9+d3d11 renderers.
fix depth projection differences with various renderers (min dist is now consistent).
added some code to announce when cl_delay_packets changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5188 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-28 16:24:50 +00:00
Spoike 65e58c3595 fix serious issue for anyone using r_novis 1
sv_nailhack now defaults to 1. because times have changed (matches mvdsv).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5175 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-02 22:11:20 +00:00
Spoike 0dbb57dd5c Fix some omissions with splitscreen+csqc:
unicast svc_cgamepackets will now report which seat they were unicast to.
sendevent will now reveal the seat that was active at the time of the call.
csqc console commands will now reveal any p2 etc commands that were used.
added 144hz refresh rate option to the built-in menu
added sv_demo_write_csqc cvar to write csprogs.dat into mvds. I still need to read them...
make irc client not create new accounts if there's already a connection registered for the given server.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5169 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-16 22:20:40 +00:00
Spoike 27e8e812a2 fixed crashy race condition when querying master servers.
try to do something about crazy cursor biases in games that are not likely to get the QSG cursor.
fix unvised q3bsp pvs. again.
add cl_delay_packets cvar as a clientside analogue to sv_minping (which is often unchangeable by the actual players).
fix a qcc issue with static locals screwing everything up.
fix dpmaster issues when NQPROT isn't defined.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5168 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-15 12:38:20 +00:00
Spoike c7d5695e5e small vulkan perf tweak.
fix capturedemo over vid reloads.
fix playfilm letterboxing issue.
con_printf will now create consoles as needed.
fix .skin compose line.
fix a couple of q3bsp issues
core gl contexts will no longer be given pre-core glsl shaders, is the theory.
qcc now warns about unused fields. use the __used keyword to mark those fields as actually needed. use __unused to allow the qcc to potentially silently strip them.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5166 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-14 14:37:04 +00:00
Spoike 52f0f117ab fix Q3BSP-without-Q2BSP bug.
reworked deferred rendering to support specular. mrt can be reconfigured by TCs if desired.
reworked q3bsp deluxemap code (so it no longer bugs out).
fixed a few warnings.
updated fteqcc to try to cope with xonotic. still not working (xonotic fails from bound checks).
reworked shader conditionals to support elif. added some directives from QF(aka: warsow)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5158 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-10-31 22:52:58 +00:00
Spoike 696c7e8260 playdemo should now play older protocol versions.
some more tweaks for xonotic
rcon-over-xmpp, because I can. Server might see your rcon password, so watch out for that.
qcc tweaks.
updated q1qvm api stuff to api version 15.
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-10-12 12:02:25 +00:00
Spoike 8e44dde063 attempt to resolve a crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5152 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-09-26 04:26:08 +00:00
Spoike 0c8ad17f7c Fix various compiler warnings.
Added sv_guidkey cvar, allowing cross-server guid key generation (although it lacks auth).
Support .ico, because we can.
preliminary support for sdl 2.0.6's vulkan stuff. will wait till its actually released before its properly used.
Fix capturedemo.
videomap should typically use premultiplied alpha, apparently.
Updated sound drivers. No more old drivers. Better cvar registration. More drivers optionally support float output.
Added certificate log for dtls connections.
Rewrote font char cache, now supports full unicode char range, not just ucs-2. Attempt to support FreeType 2.5+ rgba fonts.
XMPP now supports carbons, and shows avatars in conversations. Updated xmpp's scram auth to be more strict, including the plus variation (hopefully), to block evil tls proxies.
ffmpeg plugin now uses the decoupled api for decoding too.
Cef plugin updated to support fte-scheme post data properly, as well as request/response headers (like cross-origin).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-09-20 11:27:13 +00:00
Spoike 0f7bbfcf0e Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
Add separate cl_movement cvar to enable/disable reporting input sequences to DP servers (which use different pathways). Does not affect other protocols. This is separate from cl_nopred but will usually have the same result in the long run.
Fixed movevalues for DPP7 clients, if they try using prediction they should now (mostly) get the same values that DP normally uses for QW servers.
Reworked sky overrides somewhat. Now uses skyboxes where possible.
Fixed dpcompat_makeshitup a little, for better compat.
Fixed echo $foo$bar not exanding bar.
Try to fix the meanings of vid_hardwaregamma.
Fixes for builtins/features/etc that apparently only xonotic uses.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-29 02:29:06 +00:00