Commit Graph

742 Commits

Author SHA1 Message Date
Spoike 88424fd924 changed gl -> qgl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@755 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:59:56 +00:00
Spoike 32f4b79893 Added support for deluxmaps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@754 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:54:59 +00:00
Spoike 9528e73c96 Converted gl -> qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:54:22 +00:00
Spoike 478d42c441 Removed some obsolette comments.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@752 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:51:40 +00:00
Spoike 933de315ea Removed the old forms of the specular fragment program.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@736 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:13:54 +00:00
Spoike 6b17c2f8c3 Run without gamedata (server list works at least)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:12:46 +00:00
KrimZon 4b60b739f7 Added GL_ARB_shader_objects extension code in glsupp.h
Added init of the used functions to GL_CheckExtensions and some functions for the simplifying api to gl_vidcommon.c
Added the function declarations and other defines for that interface to glquake.h


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 23:34:42 +00:00
Spoike 6cc587e8e8 Make sure colour 7 is used if the server said an empty lightstyle.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@715 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:16:52 +00:00
Spoike 925edaf345 Hmm. Looks like that function wasn't used.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@698 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:22:49 +00:00
Spoike b49714565c Added some extra validation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@697 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:22:09 +00:00
Spoike 3e9ce35b49 Fixing colour forcing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@696 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:20:42 +00:00
Spoike 4b0395e079 Lots of stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-24 08:45:56 +00:00
Spoike 2976ca471e raz0 pointed out that gl was crashing on his computer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@681 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-22 13:47:57 +00:00
Spoike 835a7ea700 That's simply not needed any more.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:35:19 +00:00
Spoike 5baf239a6d Tiny speedup.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:34:58 +00:00
Spoike 26a1533f97 This was causing issues with q3uis.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@667 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:34:21 +00:00
Spoike 2216d9c0c0 gl schematics 2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@666 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:33:45 +00:00
Spoike 47afae3dfe Fixing tags.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:32:34 +00:00
Spoike 9db52890b2 Added profiling code, added schematics, drawflat, and stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-15 19:53:30 +00:00
Spoike 0202601875 glPolygonOffset added.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@632 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 16:45:38 +00:00
Spoike 3995f947d3 Byte swapping.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@631 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 16:44:36 +00:00
Spoike 2eb8db11d0 parse lightstyles for real-time lights.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@629 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 03:46:37 +00:00
Spoike f6255c4713 For compleateness.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@628 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 03:45:47 +00:00
Spoike f43b24da6b added code to make sure we've got the right texture unit selected.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@627 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 03:44:40 +00:00
Spoike f20af5d236 Hmm. small speedup. :/
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@620 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 03:31:37 +00:00
Spoike 95875ecb10 Apparently I went for non-standard paths.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@617 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-10 21:31:53 +00:00
Spoike 73966f4eb0 Okay, so that just quadroupled my framerate...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-10 01:19:07 +00:00
Spoike bc124b1723 skin fix, and working on lighting.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:45:14 +00:00
Spoike ec3169941f Minor code cleanup
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@607 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:44:29 +00:00
Spoike de9cbc723d fix for failure to intilize a stencil buffer, plus some other stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:43:19 +00:00
Spoike 73801ca93e Fixed some gcc warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:42:00 +00:00
Spoike 9d91cf3900 double gammaflash gone, as have some gcc warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@604 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:41:14 +00:00
Spoike 7f27b34915 Fixed a gcc warning
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@603 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:40:30 +00:00
Spoike 7d725cb5b1 gl video initialisation code to be used with SDL.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:39:52 +00:00
Spoike 719a42f98e don't try using sw gamma if hw gamma is enabled.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-08 04:03:36 +00:00
Spoike f879422fb7 Small cleanup
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@584 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-08 04:02:57 +00:00
Spoike 33d19c0cf4 Whoops... Someone broke dedicated builds..
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@576 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 16:34:06 +00:00
Spoike e02bbec528 crosshair uses nearest instead of linear sampling. Linear was making it disappear half the time, so..
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@566 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 08:28:47 +00:00
Spoike 7acdaa8779 Renders a little bit better now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@565 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 08:27:38 +00:00
Spoike 820907cb25 defs needed for realtime lighting on models and for doom replacement texture loading (when lacking the origional texture - which shouldn't be happening in my testbed.).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@564 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 08:26:33 +00:00
Spoike 75c585e397 windowed gl mode is now resizable via cursor.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@563 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 08:25:01 +00:00
Spoike b025b87225 I used the wrong variable name... sorry.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@550 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-03 10:13:54 +00:00
Spoike 72abdd25a3 hack to fix unnamed textures in bsps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@549 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-03 09:43:35 +00:00
Spoike 4de01cfdca mirrored ents angled correctly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@545 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-02 07:11:32 +00:00
Hexum 2d90a24fbc make it build on linux
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@539 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-29 05:52:57 +00:00
Spoike 854f5340c1 server can be configured out, rtlights are a bit more responcible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@538 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-29 01:21:00 +00:00
Spoike 9af4c7df7f we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@537 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-27 08:16:25 +00:00
Spoike 619d7d14dc That's zym models skinned.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 16:14:49 +00:00
Spoike 9d80d5445e Animation is perfect now... gotta fix texturing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 15:30:34 +00:00
Spoike 29b9f70e42 zym models now work a little better... still not skinned... or using the correct animations, but they do work a bit better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@528 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 14:58:32 +00:00
Spoike 7a5b5d220b Cleaned up. Part way through zym models.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 01:23:45 +00:00
Spoike bdd87a38ba cleaning up a little bit of stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@522 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 01:16:43 +00:00
Spoike 2bcf7e04c3 restructured model loading to fail to load rather than error if given an unrecognised model.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-20 01:10:18 +00:00
Spoike 5e523f6c29 Well, this makes tga files nicer looking.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@490 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-20 01:09:18 +00:00
Spoike b8a58b4db2 q3bsps suck.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@489 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-20 01:08:16 +00:00
Spoike ac284a1b94 Adding a few tiny optimisations and playdemo working on qwd files again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@470 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-18 17:55:04 +00:00
Spoike 8dc7815228 changes angles->axis and stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@467 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-17 18:13:33 +00:00
Spoike bc260e8e72 units-per-second counter (seperate from fps)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@466 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-17 18:12:24 +00:00
Spoike d6ee27a098 Hopefully this will fix the culling issues that purplehaze reported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@427 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-15 13:00:59 +00:00
Spoike 2f53eab1a0 Hmm. Get regular shaderless code compiling again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-15 12:59:57 +00:00
Spoike a0bf669e3e fixes for the new backend.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@418 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-13 17:31:04 +00:00
Spoike 10ad1bbade Made fog a little more resliliant to distance.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@384 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-28 07:12:13 +00:00
Spoike f1c3a20eef How hideous. A glquake dir...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@383 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-28 07:08:32 +00:00
Spoike 76b15ade25 Added support for GL_EXT_compiled_vertex_array
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@382 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-28 07:07:44 +00:00
Spoike 8dffeea9ad Fixed a pretty serious problem with q3 shader rendering.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@378 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-27 23:33:35 +00:00
Spoike f2ddeefe19 Warning and target fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@377 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 23:06:29 +00:00
Spoike 6f84b3c3f3 Adding scissor support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@367 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 14:55:41 +00:00
Spoike 4ed2994308 Added a few messages to let people know which models are being buggy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@366 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 14:54:59 +00:00
Spoike 4f36d50f60 Few bug fixes and some q3 compatable shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike ef1c50ef77 q3 compatable shader parsing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@353 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 15:56:22 +00:00
Spoike dbf313157a ATI drivers properly support SetDeviceGammaRamp, so now so do we.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@330 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-14 12:31:29 +00:00
Spoike 81cc41e4a4 now prints the name of the sprite that has an invalid frame.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-14 11:14:46 +00:00
Spoike 4d528922fd plugins
capture_codec tga/png/jpg
Changed intensity of hud images so that high-gamma settings work... (maybe too much)
Small progs changes that fixes hexenc


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-13 07:24:59 +00:00
Spoike 3e75ffd266 People don't like bright green ... :(
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-13 06:33:10 +00:00
Spoike ea5c476ced I need to commit more often...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@316 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-10 06:32:29 +00:00
Spoike 738993eba9 tightened lightmap loading, added traces.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@315 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-07 13:16:43 +00:00
Spoike db58b57cf8 GL_SGIS_generate_mipmap added
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@314 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-07 13:14:42 +00:00
Spoike 0f1a14e0a9 trace prints. (ignore me)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@313 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-07 13:13:15 +00:00
Spoike e2e008d695 fixing visability of tracked players with cl_chasecam 1
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-04 07:27:41 +00:00
Spoike 70747835c1 fixing visability of cl_chasecan 1 tracked players.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@303 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-04 07:26:59 +00:00
Spoike 5fbe74b582 Small stuph.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@297 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 22:52:02 +00:00
Spoike 5b197459eb skys are pausable now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 10:13:22 +00:00
Spoike 173875eb5f fixing gl_2dscale bugs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@288 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 09:46:09 +00:00
Spoike d89c1944ff fixing gl_2dscale bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@287 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 09:46:00 +00:00
Spoike bc49957d23 those conditions are slightly better than before.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@281 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-01 22:17:33 +00:00
Spoike 6f52211bb2 fixing gamma ramps and stuff... god I hate windows.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@277 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-01 02:19:17 +00:00
Spoike b81cfa6077 playing with lit file paths, so that qw/maps/2fort5.lit isn't a higher priority than fortress/lits/2fort5.lit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@276 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 23:02:52 +00:00
Spoike 0c6d688751 removed a pointless if statement.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@272 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 22:48:09 +00:00
Spoike 705d84c214 teamplay info
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@271 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 22:47:31 +00:00
Spoike fbda24bd34 trying to fix the whole gl_2dscale stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@270 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 22:47:02 +00:00
Spoike d592a4f647 hmm. is that better at all?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@269 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 22:46:24 +00:00
Spoike 6391f4428f supports norms, and might actually be a tiny bit faster at loading.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@268 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 22:45:08 +00:00
Spoike 75764a9c5d should make task switches more reliable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@255 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-27 07:23:47 +00:00
Spoike 98f3a782f7 Does this make you happy alex? does it? will you just leave me in peace? please?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@254 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-27 06:33:25 +00:00
Spoike af8b141be8 *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-26 03:34:26 +00:00
Spoike f25bf204a9 small bug fix, part way through adding plugin stuff for menu support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@247 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-26 00:30:42 +00:00
Spoike 018e0cc849 so gl_2dscale takes effect if the user manually resizes the window with the mouse cursor. Kinda funky.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@245 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-24 04:42:10 +00:00
Spoike 98bd148fa1 fixing avi files
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@244 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-24 04:41:26 +00:00
Spoike 9c59fafc3e lots of changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-20 23:25:38 +00:00
Spoike 191d638cce fixing warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@213 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-14 21:40:24 +00:00
Spoike 6702b3831b yeah, I know it's annoying, but at least it'll work now when the client is not connected to a server.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-14 21:39:54 +00:00
Spoike 847c3d9675 is that any more efficient and bsp-light bug free?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@206 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-14 05:16:04 +00:00
Spoike e393b9ae3f r_loadlit 2 will generate lux files even if the user has a lit (without overwriting the lit) - needs HLbsp testing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-14 05:14:46 +00:00
Spoike 9c94742305 Some GCC compiler warnings fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 04:16:52 +00:00
Spoike c0c2130978 Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 03:20:04 +00:00
Spoike c680b957a2 that's mirrors working properly then.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@184 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-08 17:58:00 +00:00
Spoike 1472d7ee24 Same as LTFACE - but with a better filename case...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@183 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-08 13:34:51 +00:00
Spoike 7f4db5a2c5 *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@182 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-08 13:34:12 +00:00
Spoike 67ea52427e trying to fix bsp alpha
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@175 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-07 23:21:09 +00:00
Spoike fbe070f46d Does this compile any better with dedicated servers?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@170 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-07 23:09:43 +00:00
Spoike 74a28bc472 trying a more interesting lighting system on alias models... What do you think?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@169 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-07 23:09:15 +00:00
Spoike 011366be8e Trying to get better doom clipping - still doesn't work right.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@162 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-07 18:23:54 +00:00
TimeServ de51889f62 transtable/palconvbits updates
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-06 01:18:24 +00:00
Spoike 12c8cef385 most noticably an attempt at vertex arrays, but also includes an optimisation to the normal rendering to give an extra frame per second,,, I was hoping for more. Also small fix for q2 transparent surfaces.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@140 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-04 18:15:18 +00:00
Spoike 420ab4ba75 that parameter changed, so the reference needs to too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@139 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-04 18:10:45 +00:00
Spoike 3cd3e0a025 water warp stuff for proper q2 transparency support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-04 18:08:51 +00:00
Spoike a27cb81452 Support q2 transparency properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-04 18:07:54 +00:00
Spoike d6484d39ec So that's why splitscreen is broken then... *sigh*...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@136 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-04 18:07:07 +00:00
TimeServ 3b26e6ff2f r_partconvbits
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-02 04:23:16 +00:00
Spoike d6b2210e12 Load texture filenames out of a small config like text file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@109 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-01 22:59:56 +00:00
Spoike bc95321687 fix for alternate viewports.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@102 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-01 00:08:39 +00:00
Spoike b5f284f7d6 bye bye warning
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@97 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-01 00:02:43 +00:00
Spoike ade2b682c6 made gldraw_cachepic more resiliant to binaray files that are not lmps
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@96 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-01 00:02:00 +00:00
Spoike cc9d8d71d8 say hello to TEI_SHOWLMP2
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@95 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-01 00:01:08 +00:00
Spoike 30962f9bcf Two fields that no-one wants.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@90 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-31 09:23:38 +00:00
Spoike 5831ec922c Nothing uses that member any more.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@89 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-31 09:22:56 +00:00
Spoike 823b950751 Fixing a bug - this one was breaking DP_ENT_ALPHA
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@88 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-31 09:22:12 +00:00
Spoike ac202273b7 Negative dlights was causing weird effects - disable them with r_shadows
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@87 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-31 09:21:16 +00:00
Spoike 304d947a46 This function wasn't used anywhere anymore
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@86 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-31 09:19:11 +00:00
Spoike c2669282d7 function was removed
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@85 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-31 09:18:39 +00:00
Spoike eeb7c66232 clearing some unused members.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@84 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-31 09:18:09 +00:00
Spoike 30605d11b7 D3D support should set the video mode via D3D rather than windows - this allows proper support for various duel-driver systems. (where we wouldn't know which screen was which anyway)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@69 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-27 00:51:25 +00:00
Spoike b0fb7f242c Err... How'd that get there?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@68 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-27 00:49:50 +00:00
TimeServ 8e349ffdb3 oops, this breaks particle surface emittance altogether, so right now it's a tradeoff between unnecessary memory usage and cpu vs no surface emittance
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@45 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-26 00:29:24 +00:00
TimeServ b88c2dc2b9 small particle fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@39 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-25 01:15:27 +00:00
Spoike 262eb2d8a1 Errr.. does this make it work a bit better?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@31 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 06:22:22 +00:00
Spoike 985c70e051 I want D3DMultMatrixf to work... This is on the way, but it's not perfect, or fully functional. Just better than nothing drawn...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@25 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 04:00:48 +00:00
Spoike a515abba52 Added our motives for the if...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@24 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 03:59:26 +00:00
Spoike b32f15ce2a Initial Commit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@23 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 03:58:21 +00:00
Spoike 8184225473 Initial Checkin
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@15 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 00:15:46 +00:00
Spoike 8aa0eee611 Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-22 22:29:09 +00:00
Spoike f64029bbc8 Initial checkin - OpenGL to Direct3D wrapper.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-22 22:26:37 +00:00