Commit Graph

74 Commits

Author SHA1 Message Date
Spoike 933de315ea Removed the old forms of the specular fragment program.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@736 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:13:54 +00:00
Spoike 4b0395e079 Lots of stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-24 08:45:56 +00:00
Spoike 2216d9c0c0 gl schematics 2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@666 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:33:45 +00:00
Spoike 9db52890b2 Added profiling code, added schematics, drawflat, and stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-15 19:53:30 +00:00
Spoike de9cbc723d fix for failure to intilize a stencil buffer, plus some other stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:43:19 +00:00
Spoike 854f5340c1 server can be configured out, rtlights are a bit more responcible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@538 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-29 01:21:00 +00:00
Spoike 9af4c7df7f we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@537 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-27 08:16:25 +00:00
Spoike ac284a1b94 Adding a few tiny optimisations and playdemo working on qwd files again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@470 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-18 17:55:04 +00:00
Spoike 8dc7815228 changes angles->axis and stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@467 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-17 18:13:33 +00:00
Spoike a0bf669e3e fixes for the new backend.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@418 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-13 17:31:04 +00:00
Spoike f2ddeefe19 Warning and target fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@377 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 23:06:29 +00:00
Spoike 4f36d50f60 Few bug fixes and some q3 compatable shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike 70747835c1 fixing visability of cl_chasecan 1 tracked players.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@303 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-04 07:26:59 +00:00
Spoike 5fbe74b582 Small stuph.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@297 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 22:52:02 +00:00
Spoike d592a4f647 hmm. is that better at all?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@269 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-30 22:46:24 +00:00
Spoike 9c59fafc3e lots of changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-20 23:25:38 +00:00
Spoike 847c3d9675 is that any more efficient and bsp-light bug free?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@206 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-14 05:16:04 +00:00
Spoike 9c94742305 Some GCC compiler warnings fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 04:16:52 +00:00
Spoike c0c2130978 Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 03:20:04 +00:00
Spoike 67ea52427e trying to fix bsp alpha
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@175 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-07 23:21:09 +00:00
Spoike 12c8cef385 most noticably an attempt at vertex arrays, but also includes an optimisation to the normal rendering to give an extra frame per second,,, I was hoping for more. Also small fix for q2 transparent surfaces.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@140 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-04 18:15:18 +00:00
Spoike ac202273b7 Negative dlights was causing weird effects - disable them with r_shadows
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@87 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-31 09:21:16 +00:00
Spoike 262eb2d8a1 Errr.. does this make it work a bit better?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@31 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 06:22:22 +00:00
Spoike 8aa0eee611 Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-22 22:29:09 +00:00