don't crash with no object selected, don't draw twice while editing, misc cleanups

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2266 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2006-05-10 02:28:31 +00:00
parent 974cf6b3ac
commit efe118cb22
1 changed files with 11 additions and 5 deletions

View File

@ -1194,6 +1194,9 @@ int UI_StatusBar(int *arg)
float vsx, vsy;
if (hudedit) // don't redraw twice
return true;
if (arg[5])
return false;
@ -1432,6 +1435,8 @@ void Hud_Load(char *fname)
element[i].type = type;
element[i].subtype = subtype;
}
currentitem = -1;
}
// FindItemUnderMouse: given mouse coordinates, finds element number under mouse
@ -1609,7 +1614,7 @@ void UI_KeyPress(int key, int mx, int my)
if (context)
{
if (key != K_MOUSE1)
if (key != K_MOUSE1 || currentitem < 0)
{
context = false;
return;
@ -1627,7 +1632,7 @@ void UI_KeyPress(int key, int mx, int my)
if (context == 3)
{
context = false;
if ((unsigned)(i-2) > drawelement[typetoinsert].maxsubtype)
if ((unsigned)(i-2) > (unsigned)drawelement[typetoinsert].maxsubtype)
return;
currentitem = numelements;
numelements++;
@ -1941,10 +1946,11 @@ int Plug_MenuEvent(int *args)
altargs[4] = vid.height;
if (hudedit)
UI_StatusBarEdit(altargs);
else
UI_StatusBar(altargs); //draw it using the same function (we're lazy)
// else
// UI_StatusBar(altargs); //draw it using the same function (we're lazy)
UI_DrawHandles(altargs, currentitem);
if (currentitem >= 0)
UI_DrawHandles(altargs, currentitem);
sbarscalex = vid.width/640.0f;
sbarscaley = vid.height/480.0f;