MSVC Project file update. Converted the dotnet2005 files to dotnet2008 & dotnet2010

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3694 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2010-12-12 03:53:53 +00:00
parent f71ac0220e
commit e028245179
10 changed files with 406 additions and 10861 deletions

View File

@ -1,16 +1,12 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
ProjectSection(ProjectDependencies) = postProject
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89} = {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProject
Global
@ -125,39 +121,6 @@ Global
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|Win32.ActiveCfg = Debug|x64
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|x64.ActiveCfg = Debug|x64
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|x64.Build.0 = Debug|x64
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.D3DDebug|Win32.Build.0 = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.D3DDebug|x64.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug|Win32.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug|Win32.Build.0 = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug|x64.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLDebug|Win32.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLDebug|Win32.Build.0 = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLDebug|x64.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLRelease|Win32.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLRelease|Win32.Build.0 = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLRelease|x64.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MDebug|Win32.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MDebug|Win32.Build.0 = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MDebug|x64.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLDebug|Win32.Build.0 = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLDebug|x64.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLRelease|Win32.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLRelease|Win32.Build.0 = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLRelease|x64.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MRelease|Win32.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MRelease|Win32.Build.0 = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MRelease|x64.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release Dedicated Server|Win32.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release Dedicated Server|Win32.Build.0 = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release Dedicated Server|x64.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release|Win32.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release|Win32.Build.0 = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release|x64.ActiveCfg = Release|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|Win32.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.Build.0 = GLRelease|x64
@ -173,7 +136,6 @@ Global
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.ActiveCfg = GLDebug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.Build.0 = GLDebug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.ActiveCfg = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.Build.0 = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.Build.0 = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MDebug|Win32.ActiveCfg = GLRelease|x64

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,3 +1,4 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
@ -133,6 +134,7 @@ Global
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.ActiveCfg = GLDebug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.Build.0 = GLDebug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.ActiveCfg = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.Build.0 = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.Build.0 = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MDebug|Win32.ActiveCfg = GLRelease|x64
@ -156,6 +158,60 @@ Global
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|Win32.Build.0 = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.Build.0 = GLRelease|x64
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLRelease|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLRelease|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|x64.ActiveCfg = Release|Win32
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.D3DDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.D3DDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug Dedicated Server|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug Dedicated Server|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.GLDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.GLDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.GLRelease|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.GLRelease|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MinGLDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MinGLDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MinGLRelease|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MinGLRelease|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MRelease|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MRelease|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release Dedicated Server|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release Dedicated Server|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release|x64.ActiveCfg = Release
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="D3DDebug|Win32">
@ -164,7 +164,6 @@
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
@ -460,7 +459,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../d3d9;../libs/dxsdk9/include;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../d3d9;../libs/dxsdk9/include;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;D3DQUAKE;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
@ -4463,9 +4462,7 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
@ -6894,398 +6891,6 @@
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\g711.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\g721.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\g723_24.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\g723_40.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\g72x.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\snd_vc.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\snd_voicecodecs.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\server\sv_sys_win.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -7797,6 +7402,49 @@
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\gl\gl_warp.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</FunctionLevelLinking>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\gl\LTFACE.C">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -8519,49 +8167,6 @@
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\gl\gl_warp.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</FunctionLevelLinking>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\gl\glmod_doom.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -9748,26 +9353,6 @@ del $(OutDir)%(Filename).spp
<None Include="..\client\q2.ico" />
</ItemGroup>
<ItemGroup>
<CustomBuildStep Include="..\sndcodec\voicechat.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
</CustomBuildStep>
<ClInclude Include="..\sw\adivtab.h" />
<ClInclude Include="..\client\anorms.h" />
<ClInclude Include="..\sw\asm_draw.h" />

View File

@ -2,57 +2,54 @@
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{58910ed6-1d90-449d-ba85-b837e359f8b7}</UniqueIdentifier>
<UniqueIdentifier>{75842d86-5c10-45e1-bf1a-1cbff85ff47d}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Source Files\server">
<UniqueIdentifier>{d5ffe365-1e0b-402c-99e3-8078d13c71c7}</UniqueIdentifier>
<UniqueIdentifier>{a103857d-227f-4b12-b44b-fabe0adffe4f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\client">
<UniqueIdentifier>{41edc274-e768-4464-969a-7cd9f6bf6879}</UniqueIdentifier>
<UniqueIdentifier>{f20116cc-8d03-4489-aab2-a75426a0dfd5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\client\sound">
<UniqueIdentifier>{18095c8e-70b3-46a1-b77b-73c05407fd28}</UniqueIdentifier>
<UniqueIdentifier>{56fe551d-a906-4dab-86db-e4fcb898558f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\common">
<UniqueIdentifier>{7149c8d2-cc12-4518-bb7c-2642f3875847}</UniqueIdentifier>
<UniqueIdentifier>{9e22231b-d88a-41b2-a09c-62710d1272e0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\QCLIB">
<UniqueIdentifier>{ba2e40a1-60f2-4e4d-b059-3beb3e97c48c}</UniqueIdentifier>
<UniqueIdentifier>{bf8c823d-8eff-46c5-a355-b9406f7e8692}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\asm">
<UniqueIdentifier>{d5ccb317-f93a-48ba-b61f-3e6affae7eff}</UniqueIdentifier>
<UniqueIdentifier>{8a550921-3a3b-4db7-b8c6-c9c66282f7fc}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\http">
<UniqueIdentifier>{e57d2e70-3b94-43ea-82ee-ddc8009d0d87}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\vc">
<UniqueIdentifier>{15ca1276-1fa0-4c5f-9687-147b2da6e4e3}</UniqueIdentifier>
<UniqueIdentifier>{f6c0ca12-5ce4-46f0-8a26-01fecf567934}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\dedicated">
<UniqueIdentifier>{c39ae087-d336-450e-ad62-d668a2426224}</UniqueIdentifier>
<UniqueIdentifier>{3551b596-1fbc-43a1-90b6-f231baeb5528}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\nonwin">
<UniqueIdentifier>{293c354b-2e35-4e6b-afdb-3eca99f6ac6f}</UniqueIdentifier>
<UniqueIdentifier>{d36f234b-a9fc-4b45-a87a-41c95f170919}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\renderer">
<UniqueIdentifier>{be59df3b-689c-4997-a2ce-04598ba538b1}</UniqueIdentifier>
<UniqueIdentifier>{d0bd3ce2-b533-4801-baca-e9922798a563}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\renderer\gl">
<UniqueIdentifier>{c26486cb-574c-48b3-bd5c-6c904d09ad9c}</UniqueIdentifier>
<UniqueIdentifier>{569fbcaa-a4a0-46ca-8fda-8be6d7f462be}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\renderer\d3d">
<UniqueIdentifier>{e9a8e4ae-744b-4557-b4bd-b2b6057429c0}</UniqueIdentifier>
<UniqueIdentifier>{042ac2d4-5992-4f53-a0e9-2a34b32db426}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libmad">
<UniqueIdentifier>{72b16804-284b-4dcd-84f6-707c861b0faa}</UniqueIdentifier>
<UniqueIdentifier>{1e1d9e14-038d-47a7-8632-78bb57353581}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libmad\Header Files">
<UniqueIdentifier>{782be9f1-21dd-4211-b2a2-993def6e469e}</UniqueIdentifier>
<UniqueIdentifier>{e10ced12-94c2-4384-b014-74446a4f7fd4}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{6afd9969-ca72-4ba7-b1ce-7c9ce4a58b0d}</UniqueIdentifier>
<UniqueIdentifier>{f9526ecc-06b4-4e0a-b448-419d1f94a0b8}</UniqueIdentifier>
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
@ -447,27 +444,6 @@
<ClCompile Include="..\http\webgen.c">
<Filter>Source Files\http</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\g711.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\g721.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\g723_24.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\g723_40.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\g72x.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\snd_vc.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\snd_voicecodecs.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\server\sv_sys_win.c">
<Filter>Source Files\dedicated</Filter>
</ClCompile>
@ -525,6 +501,9 @@
<ClCompile Include="..\gl\gl_shader.c">
<Filter>Source Files\renderer</Filter>
</ClCompile>
<ClCompile Include="..\gl\gl_warp.c">
<Filter>Source Files\renderer</Filter>
</ClCompile>
<ClCompile Include="..\gl\LTFACE.C">
<Filter>Source Files\renderer</Filter>
</ClCompile>
@ -582,9 +561,6 @@
<ClCompile Include="..\gl\gl_vidnt.c">
<Filter>Source Files\renderer\gl</Filter>
</ClCompile>
<ClCompile Include="..\gl\gl_warp.c">
<Filter>Source Files\renderer\gl</Filter>
</ClCompile>
<ClCompile Include="..\gl\glmod_doom.c">
<Filter>Source Files\renderer\gl</Filter>
</ClCompile>
@ -1030,11 +1006,6 @@
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<CustomBuildStep Include="..\sndcodec\voicechat.h">
<Filter>Source Files\vc</Filter>
</CustomBuildStep>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\common\math.s">
<Filter>Source Files\asm</Filter>

View File

@ -2,15 +2,15 @@
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{f35b17af-3c92-4e40-83d5-902dc077dc5c}</UniqueIdentifier>
<UniqueIdentifier>{22c45493-2eb8-487b-b9bf-bb815864261c}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{ffe82904-d02f-4974-81d7-f2d0a92b92fd}</UniqueIdentifier>
<UniqueIdentifier>{e2375b0e-b4ef-4e73-b340-d7ce05c4da93}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;fi;fd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{7b3a5fc3-3634-41aa-bdaa-050d4198a100}</UniqueIdentifier>
<UniqueIdentifier>{14acc5de-bf37-4cc0-b54c-5939a81b0dd2}</UniqueIdentifier>
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>

View File

@ -34,9 +34,10 @@
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
@ -55,7 +56,6 @@
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
@ -77,9 +77,10 @@
<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</IgnoreImportLibrary>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">..\..\..\fte_wip\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(Platform)\$(Configuration)np\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">false</GenerateManifest>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'" />
@ -105,7 +106,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
@ -154,7 +155,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;GLQUAKE;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
@ -207,7 +208,7 @@
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>
@ -259,18 +260,20 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;GLQUAKE;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>.\npfte___Win32_GLRelease/npfte.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\npfte___Win32_GLRelease/</AssemblerListingLocation>
<ObjectFileName>.\npfte___Win32_GLRelease/</ObjectFileName>
<ProgramDataBaseFileName>.\npfte___Win32_GLRelease/</ProgramDataBaseFileName>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
@ -282,18 +285,17 @@
</ResourceCompile>
<Link>
<AdditionalDependencies>comctl32.lib;wsock32.lib;winmm.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../../fteglqw64.exe</OutputFile>
<OutputFile>../../npfte64.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>.\npfte___Win32_GLRelease/fteglqw.map</MapFileName>
<SubSystem>Windows</SubSystem>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<TargetMachine>MachineX64</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\npfte___Win32_GLRelease/npfte.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemGroup>
@ -675,7 +677,7 @@ del $(OutDir)%(Filename).spp
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">quakedef.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">quakedef.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="..\server\sv_mvd.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -764,14 +766,17 @@ del $(OutDir)%(Filename).spp
<ClCompile Include="..\server\svhl_game.c">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">qwsvdef.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">qwsvdef.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="..\server\svhl_phys.c">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">qwsvdef.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">qwsvdef.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="..\server\svhl_world.c">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">qwsvdef.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">qwsvdef.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="..\server\svq2_ents.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -812,6 +817,7 @@ del $(OutDir)%(Filename).spp
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">qwsvdef.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="..\server\world.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -825,7 +831,7 @@ del $(OutDir)%(Filename).spp
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">quakedef.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">quakedef.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="..\client\cd_win.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -1249,6 +1255,7 @@ del $(OutDir)%(Filename).spp
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\client\snd_al.c" />
<ClCompile Include="..\client\snd_directx.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -1452,7 +1459,6 @@ del $(OutDir)%(Filename).spp
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\gl\gl_font.c" />
<ClCompile Include="..\gl\gl_glsl.c" />
<ClCompile Include="..\gl\gl_heightmap.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -1625,454 +1631,6 @@ del $(OutDir)%(Filename).spp
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>
</ClCompile>
<ClCompile Include="..\sw\d_edge.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\d_fill.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\d_init.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\d_modech.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\d_part.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\d_polyse.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\d_scan.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\d_sky.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\d_sprite.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\d_surf.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\d_trans.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\d_vars.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\d_zpoint.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\nonintel.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\r_aclip.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\r_alias.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\r_bsp.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\r_draw.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\r_edge.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\r_light.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\r_main.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\r_misc.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\r_sky.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\r_sprite.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\r_surf.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\r_vars.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\sw_draw.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\sw_model.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\sw_screen.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\vid_ddraw.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\vid_dib.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sw\vid_win2.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\common\cmd.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -2414,6 +1972,8 @@ del $(OutDir)%(Filename).spp
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\QCLIB\qcc_cmdlib.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -2591,104 +2151,6 @@ del $(OutDir)%(Filename).spp
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\g711.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\g721.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\g723_24.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\g723_40.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\g72x.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\snd_vc.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\sndcodec\snd_voicecodecs.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\server\sv_sys_win.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -2888,12 +2350,6 @@ del $(OutDir)%(Filename).spp
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\client\sys_plugfte.h" />
<CustomBuildStep Include="..\sndcodec\voicechat.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
</CustomBuildStep>
<ClInclude Include="..\sw\adivtab.h" />
<ClInclude Include="..\client\anorms.h" />
<ClInclude Include="..\sw\asm_draw.h" />

View File

@ -2,49 +2,43 @@
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{c2da9202-3450-476e-a952-3226f44edaac}</UniqueIdentifier>
<UniqueIdentifier>{0ac0d85b-d6c9-4337-88b8-7745c80e532f}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Source Files\server">
<UniqueIdentifier>{c61cdfad-135a-494b-8193-472a54ba24a6}</UniqueIdentifier>
<UniqueIdentifier>{eacdeb57-d091-46b6-a54e-b10c660491e2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\client">
<UniqueIdentifier>{8dfc086f-12d6-454f-9b6a-5f5a861b64a5}</UniqueIdentifier>
<UniqueIdentifier>{cb4d9b25-5f3a-4d9c-b47c-d1bcac50edbb}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\gl">
<UniqueIdentifier>{b713620a-d646-4506-a8fe-2c214baa007f}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\sw">
<UniqueIdentifier>{ae3daddf-8aa4-4640-81c3-7846874b44ba}</UniqueIdentifier>
<UniqueIdentifier>{a7cd768c-0bfa-4f54-ab61-371235c450ee}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\common">
<UniqueIdentifier>{dbc2a6c4-83af-4611-aaac-bb0b86fb7a7e}</UniqueIdentifier>
<UniqueIdentifier>{eaa19162-d973-40d2-a2c1-862fbe64e362}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\QCLIB">
<UniqueIdentifier>{e7018edf-c7cd-4178-b8d7-c25fa8aa6f98}</UniqueIdentifier>
<UniqueIdentifier>{564cd03c-217e-49c4-88da-5c186eb17a26}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\asm">
<UniqueIdentifier>{ef8682c9-9d48-44be-a1d3-071d5495b199}</UniqueIdentifier>
<UniqueIdentifier>{78f9267e-76b0-41ce-89af-29abacb92d86}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\http">
<UniqueIdentifier>{3fa3f87b-25bb-486b-a2be-14733bb879d2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\vc">
<UniqueIdentifier>{e50681db-665c-44d9-9fc2-9d2ebd81af0c}</UniqueIdentifier>
<UniqueIdentifier>{4bc20db2-c09a-4e72-8e77-7d388941f4a6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\dedicated">
<UniqueIdentifier>{13f29294-0450-40bc-a13e-c41a0177c839}</UniqueIdentifier>
<UniqueIdentifier>{9aff6f46-2982-456f-b7ee-cb4612b4d448}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{c1de8acb-d1ee-4c06-9e8a-b0eea11d4539}</UniqueIdentifier>
<UniqueIdentifier>{0eb726a9-9fa9-4253-b140-79f03bd5c469}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{260d9110-0fbd-4063-bde6-60a7a262ccd1}</UniqueIdentifier>
<UniqueIdentifier>{1da10002-3304-4fed-a2e6-3357ae937c83}</UniqueIdentifier>
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
<Filter Include="libmad">
<UniqueIdentifier>{26ff4628-d41d-45b6-9357-199f3a5028e3}</UniqueIdentifier>
<UniqueIdentifier>{e4e65e0a-57ae-4707-b5a7-cd54f8645d0b}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
@ -283,6 +277,9 @@
<ClCompile Include="..\client\skin.c">
<Filter>Source Files\client</Filter>
</ClCompile>
<ClCompile Include="..\client\snd_al.c">
<Filter>Source Files\client</Filter>
</ClCompile>
<ClCompile Include="..\client\snd_directx.c">
<Filter>Source Files\client</Filter>
</ClCompile>
@ -343,9 +340,6 @@
<ClCompile Include="..\gl\gl_font.c">
<Filter>Source Files\gl</Filter>
</ClCompile>
<ClCompile Include="..\gl\gl_glsl.c">
<Filter>Source Files\gl</Filter>
</ClCompile>
<ClCompile Include="..\gl\gl_heightmap.c">
<Filter>Source Files\gl</Filter>
</ClCompile>
@ -403,102 +397,6 @@
<ClCompile Include="..\client\r_surf.c">
<Filter>Source Files\gl</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_edge.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_fill.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_init.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_modech.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_part.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_polyse.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_scan.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_sky.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_sprite.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_surf.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_trans.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_vars.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\d_zpoint.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\nonintel.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\r_aclip.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\r_alias.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\r_bsp.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\r_draw.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\r_edge.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\r_light.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\r_main.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\r_misc.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\r_sky.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\r_sprite.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\r_surf.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\r_vars.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\sw_draw.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\sw_model.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\sw_screen.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\vid_ddraw.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\vid_dib.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\sw\vid_win2.c">
<Filter>Source Files\sw</Filter>
</ClCompile>
<ClCompile Include="..\common\cmd.c">
<Filter>Source Files\common</Filter>
</ClCompile>
@ -637,27 +535,6 @@
<ClCompile Include="..\http\webgen.c">
<Filter>Source Files\http</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\g711.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\g721.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\g723_24.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\g723_40.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\g72x.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\snd_vc.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\sndcodec\snd_voicecodecs.c">
<Filter>Source Files\vc</Filter>
</ClCompile>
<ClCompile Include="..\server\sv_sys_win.c">
<Filter>Source Files\dedicated</Filter>
</ClCompile>
@ -1127,9 +1004,6 @@
<CustomBuildStep Include="..\sw\surf8.s">
<Filter>Source Files\asm</Filter>
</CustomBuildStep>
<CustomBuildStep Include="..\sndcodec\voicechat.h">
<Filter>Source Files\vc</Filter>
</CustomBuildStep>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\common\math.s">

View File

@ -2,49 +2,49 @@
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{acff2911-7664-487e-929d-7a8cc54d5a63}</UniqueIdentifier>
<UniqueIdentifier>{245730af-c31c-4e37-86ac-227cf2a55cd8}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
</Filter>
<Filter Include="Source Files\server">
<UniqueIdentifier>{4b4d3082-c6c0-41ee-aa34-e4e26e5b7aae}</UniqueIdentifier>
<UniqueIdentifier>{165565b2-51d8-460b-a460-f3d5c31cb894}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\client">
<UniqueIdentifier>{8417bd74-317c-494b-b221-a0280db48e22}</UniqueIdentifier>
<UniqueIdentifier>{655e82cc-e023-4416-91b9-7a29c37bf411}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\gl">
<UniqueIdentifier>{be8829e6-eb9a-474e-9096-7ba104f6120d}</UniqueIdentifier>
<UniqueIdentifier>{80f903b0-0a91-412a-9b91-7ce911ffa22c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\sw">
<UniqueIdentifier>{8617e589-cdbf-4001-bbf2-acfec19df333}</UniqueIdentifier>
<UniqueIdentifier>{948a85a1-e631-4e9a-b573-db5eca1df958}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\common">
<UniqueIdentifier>{85953518-9b0f-4c05-bfb2-0d0b39e92ff5}</UniqueIdentifier>
<UniqueIdentifier>{882282be-745d-4190-929f-0e996d56a3f2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\QCLIB">
<UniqueIdentifier>{adee2972-57d7-45c9-a5d5-eecfa30175ab}</UniqueIdentifier>
<UniqueIdentifier>{773f3fd7-73e0-4cf5-9ab6-31692d05a744}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\asm">
<UniqueIdentifier>{e5f2ad4b-f4fe-4469-b76c-ad7e205e6fe3}</UniqueIdentifier>
<UniqueIdentifier>{e5bd39da-04a4-4fa9-97d8-786e5fe79207}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\http">
<UniqueIdentifier>{dac1a5ea-6355-4aa9-affb-4911b46460d6}</UniqueIdentifier>
<UniqueIdentifier>{ce3a9cfe-9574-42d8-bddf-13b3d1242cfe}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\vc">
<UniqueIdentifier>{7e980011-7602-420c-b329-5cd0b531cdfd}</UniqueIdentifier>
<UniqueIdentifier>{bc48a09d-6d47-4c24-bf73-23d4ef6713d7}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\dedicated">
<UniqueIdentifier>{6583f10b-0144-48ee-9f1f-93d63ea1772f}</UniqueIdentifier>
<UniqueIdentifier>{f78bf676-f54a-4d9d-b5c2-70360ac25b95}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{c693575a-d90b-49ac-a910-1c2b43b24001}</UniqueIdentifier>
<UniqueIdentifier>{e0bdeeb3-6934-4875-bc17-70aafba3e0b8}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{7bde44e6-511d-4523-9471-59aff3f82a5b}</UniqueIdentifier>
<UniqueIdentifier>{ce9b3ab4-9285-40bc-9f7c-dc6cf0e765e1}</UniqueIdentifier>
<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
<Filter Include="libmad">
<UniqueIdentifier>{135e341a-25ea-4e78-806b-a029da8f1dc6}</UniqueIdentifier>
<UniqueIdentifier>{39355fd8-fa4a-4291-8ff1-85e52a1b11fd}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>