Add fence stuff to q2bsp, for Kingpin support.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6291 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2022-07-28 02:17:05 +00:00
parent 77f5f7adc1
commit de644a5384
3 changed files with 20 additions and 1 deletions

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@ -322,6 +322,16 @@ keyname_t keynames[] =
{"GP_RTHUMB_LEFT", K_GP_RIGHT_THUMB_LEFT},
{"GP_RTHUMB_RIGHT", K_GP_RIGHT_THUMB_RIGHT},
#ifdef Q2BSPS
//kingpin compat
{"ESC", K_ESCAPE},
{"B_SPACE", K_BACKSPACE},
{"U_ARROW", K_UPARROW},
{"D_ARROW", K_DOWNARROW},
{"L_ARROW", K_LEFTARROW},
{"R_ARROW", K_RIGHTARROW},
#endif
#ifndef QUAKETC
//dp compat
{"X360_DPAD_UP", K_GP_DPAD_UP},

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@ -639,8 +639,15 @@ typedef struct
#define TI_TRANS66 0x20
#define TI_FLOWING 0x40 // scroll towards angle
#define TI_NODRAW 0x80 // don't bother referencing the texture
//#define TI_HINT 0x100 // handled by tools, engine can ignore.
//#define TI_SKIP 0x200 // handled by tools, engine can ignore.
#define TI_ALPHATEST 0x100
//#define TI_KINGPIN_SPECULAR 0x400
//#define TI_KINGPIN_DIFFUSE 0x800
#define TI_KINGPIN_ALPHATEST 0x1000 //regular alphatest
//#define TI_KINGPIN_MIRROR 0x2000
//#define TI_KINGPIN_WNDW33 0x4000
//#define TI_KINGPIN_WNDW64 0x8000
//Surface flags
//#define Q3SURFACEFLAG_NODAMAGE 0x1 // never give falling damage

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@ -1438,6 +1438,8 @@ static qboolean CModQ2_LoadTexInfo (model_t *mod, qbyte *mod_base, lump_t *l, ch
Q_strncatz(sname, "#ALPHA=0.66", sizeof(sname));
else if (out->flags & TI_TRANS33)
Q_strncatz(sname, "#ALPHA=0.33", sizeof(sname));
else if (out->flags & TI_KINGPIN_ALPHATEST) //kingpin...
Q_strncatz(sname, "#MASK=0.666#MASKLT", sizeof(sname));
else if (out->flags & (TI_WARP))
Q_strncatz(sname, "#ALPHA=1", sizeof(sname));
if (in->nexttexinfo != -1) //used to ensure non-looping and looping don't conflict and get confused.