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r4243 | acceptthis | 2013-03-08 02:46:54 +0000 (Fri, 08 Mar 2013) | 1 line

Make viewheight obey gravitydir. This just feels more natural.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4239 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2013-03-12 23:17:18 +00:00
parent c6b6c12a6e
commit de2abac8f9
1 changed files with 9 additions and 9 deletions

View File

@ -1020,6 +1020,7 @@ void V_CalcRefdef (int pnum)
entity_t *view;
int i;
float bob;
float viewheight;
r_refdef.currentplayernum = pnum;
@ -1090,19 +1091,16 @@ void V_CalcRefdef (int pnum)
V_CalcViewRoll (pnum);
V_AddIdle (pnum);
if (cl.viewheight[pnum] == DEFAULT_VIEWHEIGHT)
viewheight = cl.viewheight[pnum];
if (viewheight == DEFAULT_VIEWHEIGHT)
{
if (view_message && view_message->flags & PF_GIB)
r_refdef.vieworg[2] += 8; // gib view height
viewheight = 8; // gib view height
else if (view_message && view_message->flags & PF_DEAD)
r_refdef.vieworg[2] -= 16; // corpse view height
else
r_refdef.vieworg[2] += DEFAULT_VIEWHEIGHT;
viewheight = 16; // corpse view height
}
else
r_refdef.vieworg[2] += cl.viewheight[pnum];
r_refdef.vieworg[2] += cl.crouch[pnum];
viewheight += cl.crouch[pnum];
if (view_message && view_message->flags & PF_DEAD && v_deathtilt.value) // PF_GIB will also set PF_DEAD
{
@ -1112,9 +1110,11 @@ void V_CalcRefdef (int pnum)
else
{
// v_viewheight only affects the view if the player is alive
r_refdef.vieworg[2] += bob;
viewheight += bob;
}
VectorMA(r_refdef.vieworg, -viewheight, cl.playerview[pnum].gravitydir, r_refdef.vieworg);
// set up gun position
V_CalcGunPositionAngle (pnum, bob);