Changes for TW 1.2, fixes for mod-parsing, irc-clients, config changes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5368 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2018-12-19 18:53:04 +00:00
parent 8fde77593c
commit ddd4b54f0e
3 changed files with 47 additions and 41 deletions

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@ -1043,7 +1043,7 @@ static void Mods_InitModList (void)
{
extern qboolean com_homepathenabled;
FS_EnumerateKnownGames(Mods_AddManifest, NULL);
//FS_EnumerateKnownGames(Mods_AddManifest, NULL);
if (com_homepathenabled)
Sys_EnumerateFiles(com_homepath, "*", Mods_AddGamedir, com_homepath, NULL);
@ -1069,6 +1069,7 @@ void QCBUILTIN PF_cl_getgamedirinfo(pubprogfuncs_t *prinst, struct globalvars_s
case 1: //description (contents of modinfo.txt)
if (modlist[diridx].description)
RETURN_TSTRING(modlist[diridx].description);
break;
//fallthrough
case 0: //name
RETURN_TSTRING(modlist[diridx].gamedir);

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@ -1,30 +1,32 @@
// The Wastes' config.h
// We support both GL and Vulkan.
// I want to get this mostly running on all systems post 2000.
/***
*
* Copyright (c) 2000-2019, Vera Visions. All rights reserved.
*
****/
//general rebranding
/* Branding Defaults */
#define DISTRIBUTION "VTW"
#define DISTRIBUTIONLONG "Vera Visions"
#define FULLENGINENAME "The Wastes"
#define ENGINEWEBSITE "https://www.vera-visions.com/"
#define BRANDING_ICON "wastes.ico"
//filesystem rebranding
#define GAME_SHORTNAME "wastes" //short alphanumeric description
#define GAME_FULLNAME FULLENGINENAME //full name of the game we're playing
#define GAME_BASEGAMES GAME_SHORTNAME //comma-separate list of basegame strings to use
#define GAME_PROTOCOL "FTE-TW" //so other games won't show up in the server browser
#define GAME_DEFAULTPORT 23000 // This is our port. Don't mess with it or use it for any custom games
/* FS rebranding */
#define GAME_SHORTNAME "wastes"
#define GAME_FULLNAME FULLENGINENAME
#define GAME_BASEGAMES GAME_SHORTNAME
#define GAME_PROTOCOL "FTE-TW"
#define GAME_DEFAULTPORT 23000
//#define GAME_IDENTIFYINGFILES NULL //with multiple games, this string-list gives verification that the basedir is actually valid. if null, will just be assumed correct.
//#define GAME_DOWNLOADSURL NULL //url for the package manger to update from
//#define GAME_DEFAULTCMDS NULL //a string containing the things you want to
// All my fault -eukara
/* Engine-side, fast routing */
#define ENGINE_ROUTING
#undef USE_INTERNAL_BULLET
#define MENU_NATIVECODE // Will make a debut eventually, hopefully
// What do we use
/* Native menu replacing menuQC, will debut eventually */
#undef MENU_NATIVECODE
#ifndef GLQUAKE
#define GLQUAKE
#endif
@ -33,8 +35,7 @@
#define VKQUAKE
#endif
#define PLUGINS //support for external plugins (like huds or fancy menus or whatever)
#define HAVE_PACKET
#define PLUGINS
#define QUAKETC
#define AVAIL_OPENAL
#define AVAIL_ZLIB
@ -47,20 +48,25 @@
#define PSET_SCRIPT
#define VOICECHAT
#define RTLIGHTS
#ifndef MULTITHREAD
#define MULTITHREAD //misc basic multithreading - dsound, downloads, basic stuff that's unlikely to have race conditions.
#endif
#define LOADERTHREAD // worker threads for loading misc stuff. falls back on main thread if not supported.
#define USEAREAGRID // world collision optimisation
#define LOADERTHREAD
#define USEAREAGRID
#define USERBE
#define IMAGEFMT_DDS // .dds files embed mipmaps and texture compression. faster to load.
#define IMAGEFMT_DDS
#define DECOMPRESS_ETC2
#define DECOMPRESS_RGTC
#define DECOMPRESS_S3TC
#define USE_VORBISFILE
#define NOBUILTINMENUS
#define NOLEGACY //just spike trying to kill off crappy crap...
#define NOLEGACY
#define AVAIL_DINPUT
#define IMAGEFMT_BMP
#define HAVE_TCP
#define HAVE_PACKET
#define SUPPORT_ICE
#ifndef MULTITHREAD
#define MULTITHREAD
#endif
#ifndef DEBUG
#define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
@ -68,23 +74,26 @@
// Various package formats
#define PACKAGE_PK3
#define PACKAGE_TEXWAD // HL content support, WAD3
#define PACKAGE_Q1PAK // HL content support, PAK
#undef PACKAGE_DOOMWAD
#undef PACKAGE_VPK //legacy crap
#define PACKAGE_TEXWAD
#define PACKAGE_Q1PAK
// Map formats
#define Q3BSPS // What we use exclusively
#define Q1BSPS // HL content support
#undef Q2BSPS
#undef RFBSPS
#define Q3BSPS
#define Q1BSPS
#define TERRAIN
// Model formats, IQM/VVM and HLMDL for legacy maps
#define INTERQUAKEMODELS
#define HALFLIFEMODELS
// What do we NOT want to use
#undef USE_INTERNAL_BULLET
#undef PACKAGE_DOOMWAD
#undef PACKAGE_VPK
#undef DOOMWADS
#undef MAP_PROC
// Model formats
#define INTERQUAKEMODELS
#define HALFLIFEMODELS // HL content support
#undef Q2BSPS
#undef RFBSPS
#undef SPRMODELS
#undef SP2MODELS
#undef DSPMODELS
@ -96,7 +105,6 @@
#undef DPMMODELS
#undef PSKMODELS
// What do we NOT want to use
#undef MVD_RECORDING //server can record MVDs.
#undef D3D9QUAKE
#undef D3D11QUAKE
@ -115,7 +123,6 @@
#undef IMAGEFMT_PKM
#undef IMAGEFMT_BLP //legacy crap
#undef IMAGEFMT_VTF //legacy crap
#define IMAGEFMT_BMP //legacy crap
//#undef IMAGEFMT_PCX //legacy crap
#undef NETPREPARSE //allows for running both nq+qw on the same server (if not, protocol used must match gamecode).
#undef USE_SQLITE //sql-database-as-file support
@ -140,7 +147,6 @@
#undef TEXTEDITOR //my funky text editor! its awesome!
#undef TCPCONNECT //support for playing over tcp sockets, instead of just udp. compatible with qizmo.
#undef IRCCONNECT //lame support for routing game packets via irc server. not a good idea.
#undef SUPPORT_ICE //Internet Connectivity Establishment, for use by plugins to establish voice or game connections.
#undef PSET_CLASSIC //support the 'classic' particle system, for that classic quake feel.
#undef HAVE_CDPLAYER //includes cd playback. actual cds. named/numbered tracks are supported regardless (though you need to use the 'music' command to play them without this).
#undef QTERM
@ -154,7 +160,6 @@
#undef HLSERVER
#undef FTPSERVER
//undef CLIENTONLY //leave this up to the makefiles.
#define HAVE_TCP
#undef HAVE_GNUTLS //linux tls/dtls support
#undef HAVE_WINSSPI //windows tls/dtls support
#undef HAVE_JUKEBOX //includes built-in jukebox crap

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@ -35,7 +35,7 @@ static vmcvar_t irc_hostname = {"irc_hostname", "localhost", irccvars, 0};
static vmcvar_t irc_username = {"irc_username", "FTE", irccvars, 0};
static vmcvar_t irc_timestamp = {"irc_timestamp", "0", irccvars, 0};
static vmcvar_t irc_quitmessage = {"irc_quitmessage", "", irccvars, 0};
vmcvar_t irc_config = {"irc_config", "1", irccvars, 0};
static vmcvar_t irc_config = {"irc_config", "1", irccvars, 0};
#undef irccvars
static vmcvar_t *cvarlist[] ={