git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5

This commit is contained in:
Spoike 2012-07-15 02:40:30 +00:00
parent db40d60b95
commit ddc9183f11
4 changed files with 21 additions and 16 deletions

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@ -177,7 +177,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define HUFFNETWORK //huffman network compression
#define DOOMWADS //doom wad/sprite support
#define MAP_DOOM //doom map support
// #define MAP_DOOM //doom map support
#define MAP_PROC //doom3/quake4 map support
//#define WOLF3DSUPPORT //wolfenstein3d map support (not started yet)
#define Q2BSPS //quake 2 bsp support

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@ -1009,6 +1009,18 @@ qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
//
// gl_heightmap.c
//
#ifdef TERRAIN
void Terr_DrawTerrainModel (batch_t **batch, entity_t *e);
qboolean Terr_LoadTerrainModel (model_t *mod, void *buffer);
void Terr_PurgeTerrainModel(model_t *mod, qboolean lightmapsonly);
void *Mod_LoadTerrainInfo(model_t *mod, char *loadname); //call this after loading a bsp
qboolean Heightmap_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, unsigned int contentmask, struct trace_s *trace);
unsigned int Heightmap_PointContents(model_t *model, vec3_t axis[3], vec3_t org);
#endif

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@ -680,7 +680,7 @@ qboolean Doom_Trace(model_t *model, int hulloverride, int frame, vec3_t axis[3],
#ifndef SERVERONLY
qbyte doompalette[768];
static qboolean paletteloaded;
@ -708,9 +708,10 @@ void Doom_LoadPalette(void)
}
}
}
#endif
int Doom_LoadFlat(char *flatname)
{
#ifndef SERVERONLY
char *file;
char texname[64];
int texnum;
@ -746,8 +747,12 @@ int Doom_LoadFlat(char *flatname)
}
return texnum;
#else
return 0;
#endif
}
#ifndef SERVERONLY
static void GLR_DrawWall(int texnum, int s, int t, float x1, float y1, float z1, float x2, float y2, float z2, qboolean unpegged, unsigned int colour4b)
{
gldoomtexture_t *tex = gldoomtextures+texnum;
@ -1130,7 +1135,7 @@ void GLR_DoomWorld(void)
}
}
}
#endif
//find the first ssector, go through it's list/

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@ -403,18 +403,6 @@ void R_LoadRTLights(void);
void R_ImportRTLights(char *entlump);
void R_SaveRTLights_f(void);
//
// gl_heightmap.c
//
#ifdef TERRAIN
void Terr_DrawTerrainModel (batch_t **batch, entity_t *e);
qboolean Terr_LoadTerrainModel (model_t *mod, void *buffer);
void Terr_PurgeTerrainModel(model_t *mod, qboolean lightmapsonly);
void *Mod_LoadTerrainInfo(model_t *mod, char *loadname); //call this after loading a bsp
qboolean Heightmap_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, unsigned int contentmask, trace_t *trace);
unsigned int Heightmap_PointContents(model_t *model, vec3_t axis[3], vec3_t org);
#endif
//doom
#ifdef MAP_DOOM
void GLR_DoomWorld();