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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1792 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Magnus 2006-01-06 01:22:11 +00:00
parent f057b93bee
commit d6642e1d68
1 changed files with 36 additions and 26 deletions

View File

@ -1961,7 +1961,7 @@ void(float slot, float magazine) GiveAmmo =
void (float dam, float rec, string snd, float rng, float rate) FirePistol =
{
local float tmp, zdif, xdif, ydif, tru;
local float tmp, zdif, xdif, ydif, is_headshot;
local vector dir, source, targ, org, org2, adjust;
@ -2039,13 +2039,13 @@ void (float dam, float rec, string snd, float rng, float rate) FirePistol =
zdif = org_z - trace_ent.origin_z;
ydif = org2_y - trace_ent.origin_y;
xdif = org2_x - trace_ent.origin_x;
tru = 0;
is_headshot = 0;
if (((ydif >= CONTENT_SKY) && (ydif <= TE_LIGHTNING2)))
tru = 1;
is_headshot = 1;
if (((xdif >= CONTENT_SKY) && (xdif <= TE_LIGHTNING2)))
tru = 1;
if (self.attack <= 5 && tru == 1 && zdif >= (trace_ent.size_z / 2 * 0.8))
is_headshot = 1;
if (self.attack <= 5 && is_headshot == 1 && zdif >= (trace_ent.size_z / 2 * 0.8))
self.critical = 3;
dam = (dam * (1 - trace_fraction));
@ -2071,7 +2071,7 @@ void (float dam, float rec, string snd, float rng, float rate) FirePistol =
void (float dam, float rec, string snd, float rng, float rate) FireSMG =
{
local float tmp, zdif, xdif, ydif, tru;
local float tmp, zdif, xdif, ydif, is_headshot;
local vector dir, source, targ, org, org2, adjust;
@ -2148,12 +2148,12 @@ void (float dam, float rec, string snd, float rng, float rate) FireSMG =
zdif = org_z - trace_ent.origin_z;
ydif = org2_y - trace_ent.origin_y;
xdif = org2_x - trace_ent.origin_x;
tru = 0;
is_headshot = 0;
if (((ydif >= CONTENT_SKY) && (ydif <= TE_LIGHTNING2)))
tru = 1;
is_headshot = 1;
if (((xdif >= CONTENT_SKY) && (xdif <= TE_LIGHTNING2)))
tru = 1;
if (self.attack <= 5 && tru == 1 && zdif >= (trace_ent.size_z / 2 * 0.8))
is_headshot = 1;
if (self.attack <= 5 && is_headshot == 1 && zdif >= (trace_ent.size_z / 2 * 0.8))
self.critical = 3;
dam = (dam * (1 - trace_fraction));
@ -2179,8 +2179,8 @@ void (float dam, float rec, string snd, float rng, float rate) FireSMG =
void (float dam, float rec, string snd, float rng, float rate) FireAssaultRifle =
{
local float tmp, zdif, xdif, ydif, tru, z;
local float tmp, zdif, xdif, ydif, is_headshot, z;
local string xd, yd, zd;
local vector dir, source, targ, org, org2, adjust;
sound (self, CHAN_WEAPON, snd, 1, ATTN_NORM);
@ -2260,20 +2260,30 @@ void (float dam, float rec, string snd, float rng, float rate) FireAssaultRifle
return;
org = trace_endpos - v_forward * 2;
org2 = trace_endpos + (v_forward * ((trace_ent.size_y / 2) + (trace_ent.size_x / 2)));
if (trace_ent.takedamage)
{
org2 = (trace_endpos + (v_forward * ((trace_ent.size_y / 2) + (trace_ent.size_x / 2))));
zdif = org_z - trace_ent.origin_z;
ydif = org2_y - trace_ent.origin_y;
xdif = org2_x - trace_ent.origin_x;
zdif = trace_endpos_z - trace_ent.origin_z;
ydif = trace_endpos_y - trace_ent.origin_y;
xdif = trace_endpos_x - trace_ent.origin_x;
tru = 0;
xd = ftos(xdif);
yd = ftos(ydif);
zd = ftos(zdif);
sprint(self, 2, "x: ");
sprint(self, 2, xd);
sprint(self, 2, "y: ");
sprint(self, 2, yd);
sprint(self, 2, "z: ");
sprint(self, 2, zd);
sprint(self, 2, "\n");
is_headshot = 0;
if (ydif >= -6 && ydif <= 6)
tru = 1;
is_headshot = 1;
if (xdif >= -6 && xdif <= 6)
tru = 1;
if (self.attack <= 5 && tru == 1 && zdif >= (trace_ent.size_z / 2 * 0.8))
is_headshot = 1;
if (self.attack <= 5 && is_headshot == 1 && zdif >= (trace_ent.size_z / 2 * 0.8))
self.critical = 3;
dam = (dam * (1 - trace_fraction));
@ -3641,7 +3651,7 @@ void (vector s_aim, float dam, float tmp, float ran) W_FireBuckshotSpread1 =
local float zdif;
local float ydif;
local float xdif;
local float tru;
local float is_headshot;
makevectors (self.v_angle);
@ -3673,16 +3683,16 @@ void (vector s_aim, float dam, float tmp, float ran) W_FireBuckshotSpread1 =
zdif = (org_z - trace_ent.origin_z);
ydif = (org_y - trace_ent.origin_y);
xdif = (org_x - trace_ent.origin_x);
tru = 0;
is_headshot = 0;
if (((ydif >= CONTENT_SLIME) && (ydif <= WEAPON_SPIKES)))
{
tru = 1;
is_headshot = 1;
}
if (((xdif >= CONTENT_SLIME) && (xdif <= WEAPON_SPIKES)))
{
tru = 1;
is_headshot = 1;
}
if (((tru == 1) && (zdif >= ((trace_ent.size_z / 2) * 0.8))))
if (((is_headshot == 1) && (zdif >= ((trace_ent.size_z / 2) * 0.8))))
{
if (self.attack > 2)
dam = (dam * 0.4);