I've been fixing up client downloading. Hopefully we're a little more robust.

requiredownloads 0 can possibly cause problems though, with missing maps and such.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1785 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-01-04 00:44:34 +00:00
parent bf4b98cee5
commit ba789a5446
8 changed files with 241 additions and 224 deletions

View File

@ -2394,17 +2394,11 @@ void CL_Download_f (void)
return;
}
cls.downloadtype = dl_singlestuffed;
CL_CheckOrDownloadFile(url, url, false);
CL_CheckOrEnqueDownloadFile(url, url);
return;
}
else
{
cls.downloadtype = dl_single;
}
CL_EnqueDownload(url, url, true, false);
CL_EnqueDownload(url, url, true, true);
/*
strcpy(cls.downloadname, url);
@ -2979,9 +2973,6 @@ void Host_Frame (double time)
CL_AllowIndependantSendCmd(false);
if (cls.downloadtype == dl_none && !*cls.downloadname && cl.downloadlist)
CL_RequestNextDownload();
// fetch results from server
CL_ReadPackets ();
@ -3064,10 +3055,7 @@ void Host_Frame (double time)
// process console commands
Cbuf_Execute ();
if (cls.downloadtype == dl_none && !*cls.downloadname && cl.downloadlist)
{
CL_RequestNextDownload();
}
CL_RequestNextDownload();
}
static void simple_crypt(char *buf, int len)

View File

@ -354,21 +354,16 @@ void CL_FinishDownload(char *filename, char *tempname)
// rename the temp file to it's final name
if (tempname)
{
char oldn[MAX_OSPATH], newn[MAX_OSPATH];
if (strcmp(tempname, filename))
{
if (strncmp(tempname,"skins/",6))
{
sprintf (oldn, "%s/%s", com_gamedir, tempname);
sprintf (newn, "%s/%s", com_gamedir, filename);
FS_Rename(tempname, filename, FS_GAME);
}
else
{
sprintf (oldn, "qw/%s", tempname);
sprintf (newn, "qw/%s", filename);
FS_Rename(tempname+6, filename+6, FS_SKINS);
}
if (rename (oldn, newn))
Con_TPrintf (TL_RENAMEFAILED);
}
}
@ -386,6 +381,18 @@ void CL_FinishDownload(char *filename, char *tempname)
break;
}
}
for (i = 0; i < MAX_MODELS; i++) //go and load this model now.
{
if (!strcmp(cl.model_name[i], filename))
{
cl.model_precache[i] = Mod_ForName(cl.model_name[i], false); //throw away result.
if (i == 1)
cl.worldmodel = cl.model_precache[i];
break;
}
}
//this'll do the magic for us
Skin_FlushSkin(filename);
}
}
@ -401,14 +408,14 @@ void MapDownload(char *name, qboolean gotornot)
*/
/*
===============
CL_CheckOrDownloadFile
CL_CheckOrEnqueDownloadFile
Returns true if the file exists, otherwise it attempts
to start a download from the server.
===============
*/
qboolean CL_CheckOrDownloadFile (char *filename, char *localname, int nodelay)
{
qboolean CL_CheckOrEnqueDownloadFile (char *filename, char *localname)
{ //returns false if we don't have the file yet.
if (!localname)
localname = filename;
if (strstr (localname, ".."))
@ -443,10 +450,8 @@ qboolean CL_CheckOrDownloadFile (char *filename, char *localname, int nodelay)
HTTP_CL_Get(va("http://maps.quakeworld.nu/%s/download/", base), filename, MapDownload);
}
*/
if (CL_EnqueDownload(filename, localname, false, false))
return !nodelay;
else
return true;
CL_EnqueDownload(filename, localname, false, false);
return false;
}
qboolean CL_CheckMD2Skins (char *name)
@ -485,14 +490,7 @@ qboolean CL_CheckMD2Skins (char *name)
LittleLong(pheader->ofs_skins) +
(precache_model_skin - 1)*MD2MAX_SKINNAME;
COM_CleanUpPath(str);
if (!CL_CheckOrDownloadFile(str, str, false))
{
precache_model_skin++;
BZ_Free(precache_model);
precache_model=NULL;
return true; // started a download
}
CL_CheckOrEnqueDownloadFile(str, str);
precache_model_skin++;
}
if (precache_model) {
@ -516,13 +514,16 @@ void Model_NextDownload (void)
int i;
extern char gamedirfile[];
if (cls.downloadnumber == 0)
Con_TPrintf (TLC_CHECKINGMODELS);
/* if (cls.downloadnumber == 0)
{
Con_TPrintf (TLC_CHECKINGMODELS);
cls.downloadnumber = 1;
cl.worldmodel = NULL;
}
*/
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
@ -533,21 +534,17 @@ void Model_NextDownload (void)
if (!*cl.image_name[i])
continue;
sprintf(picname, "pics/%s.pcx", cl.image_name[i]);
if (!CL_CheckOrDownloadFile(picname, picname, false))
return;
CL_CheckOrEnqueDownloadFile(picname, picname);
}
if (!CLQ2_RegisterTEntModels())
return;
}
#endif
cls.downloadtype = dl_model;
for (
; cl.model_name[cls.downloadnumber][0]
; cls.downloadnumber++)
for ( i = 1; cl.model_name[i][0]
; i++)
{
s = cl.model_name[cls.downloadnumber];
s = cl.model_name[i];
if (s[0] == '*')
continue; // inline brush model
@ -559,8 +556,7 @@ void Model_NextDownload (void)
continue;
#endif
if (!CL_CheckOrDownloadFile(s, s, cls.downloadnumber==1)) //world is required to be loaded.
return; // started a download
CL_CheckOrEnqueDownloadFile(s, s); //world is required to be loaded.
if (strstr(s, ".md2"))
if (CL_CheckMD2Skins(s))
@ -569,81 +565,122 @@ void Model_NextDownload (void)
CL_AllowIndependantSendCmd(false); //stop it now, the indep stuff *could* require model tracing.
// if (cl.worldmodel->type != mod_brush && cl.worldmodel->type != mod_heightmap)
// Host_EndGame("Worldmodel must be a bsp of some sort\n");
Hunk_Check (); // make sure nothing is hurt
cl.sendprespawn = true;
}
int CL_LoadModels(int stage)
{
extern model_t *loadmodel;
int i;
#define atstage() ((cl.contentstage == stage++)?++cl.contentstage:false)
if (atstage())
{
if (cls.fteprotocolextensions & PEXT_CSQC)
{
char *s;
s = Info_ValueForKey(cl.serverinfo, "*csprogs");
if (*s || cls.demoplayback) //only allow csqc if the server says so, and the 'checksum' matches.
{
unsigned int chksum = strtoul(s, NULL, 0);
if (CSQC_Init(chksum))
CL_SendClientCommand(true, "enablecsqc");
else
Sbar_Start(); //try and start this before we're actually on the server,
//this'll stop the mod from sending so much stuffed data at us, whilst we're frozen while trying to load.
//hopefully this'll make it more robust.
//csqc is expected to use it's own huds, or to run on decent servers. :p
}
}
return -1;
}
if (cl.playernum[0] == -1)
{ //q2 cinematic - don't load the models.
cl.worldmodel = cl.model_precache[1] = Mod_ForName ("", false);
}
else if (!cl.worldmodel)
else
{
for (i=1 ; i<MAX_MODELS ; i++)
{
if (!cl.model_name[i][0])
break;
continue;
Hunk_Check();
cl.model_precache[i] = NULL;
cl.model_precache[i] = Mod_ForName (cl.model_name[i], false);
Hunk_Check();
if (!cl.model_precache[i] || (i == 1 && (cl.model_precache[i]->type == mod_dummy || cl.model_precache[i]->needload)))
if (atstage())
{
Con_TPrintf (TL_FILE_X_MISSING, cl.model_name[i]);
Con_TPrintf (TL_GETACLIENTPACK, gamedirfile);
CL_Disconnect ();
return;
Hunk_Check();
cl.model_precache[i] = Mod_ForName (cl.model_name[i], false);
Hunk_Check();
S_ExtraUpdate();
return -1;
}
S_ExtraUpdate();
}
cl.worldmodel = cl.model_precache[1];
if (!cl.worldmodel)
Host_EndGame("Worldmodel wasn't sent\n");
}
if (cl.worldmodel->type != mod_brush && cl.worldmodel->type != mod_heightmap)
Host_EndGame("Worldmodel must be a bsp of some sort\n");
if (!R_CheckSky())
return;
if (!Wad_NextDownload()) //world is required to be loaded.
return; // started a download
if (atstage())
{
extern model_t *loadmodel;
loadmodel = cl.worldmodel;
cl.worldmodel = cl.model_precache[1];
if (!cl.worldmodel)
Host_EndGame("Worldmodel wasn't sent\n");
R_CheckSky();
return -1;
}
if (atstage())
{
Wad_NextDownload();
return -1;
}
if (atstage())
{
loadmodel = cl.worldmodel;
if (!loadmodel)
Host_EndGame("No worldmodel was loaded\n");
if (R_PreNewMap)
R_PreNewMap();
return -1;
}
if (atstage())
{
loadmodel = cl.worldmodel;
if (!loadmodel)
Host_EndGame("No worldmodel was loaded\n");
Mod_NowLoadExternal();
return -1;
}
// all done
R_NewMap ();
if (atstage())
{
loadmodel = cl.worldmodel;
if (!loadmodel)
Host_EndGame("No worldmodel was loaded\n");
R_NewMap ();
Hunk_Check (); // make sure nothing is hurt
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
cls.downloadnumber = 0;
Skin_NextDownload();
}
else
#endif
{
// done with modellist, request first of static signon messages
if (CL_RemoveClientCommands("prespawn"))
Con_Printf("Multiple prespawns\n");
// CL_SendClientCommand("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2);
CL_SendClientCommand(true, prespawn_name, cl.servercount, LittleLong(cl.worldmodel->checksum2));
return -1;
}
return stage;
}
/*
@ -656,65 +693,37 @@ void Sound_NextDownload (void)
char *s;
int i;
cls.downloadtype = dl_sound;
if (cls.downloadnumber == 0)
{
Con_TPrintf (TLC_CHECKINGSOUNDS);
#ifdef CSQC_DAT
if (cls.fteprotocolextensions & PEXT_CSQC)
{
s = Info_ValueForKey(cl.serverinfo, "*csprogs");
if (*s || cls.demoplayback) //only allow csqc if the server says so, and the 'checksum' matches.
{
extern cvar_t allow_download_csprogs;
unsigned int chksum = strtoul(s, NULL, 0);
if (allow_download_csprogs.value)
{
char *str = va("csprogsvers/%x.dat", chksum);
if (!CL_CheckOrDownloadFile("csprogs.dat", str, true))
{
cls.downloadnumber = 1;
return;
}
}
else
{
Con_Printf("Not downloading csprogs.dat\n");
}
}
}
cls.downloadnumber = 1;
#endif
}
Con_TPrintf (TLC_CHECKINGSOUNDS);
#ifdef CSQC_DAT
if (cls.downloadnumber == 1 && cls.fteprotocolextensions & PEXT_CSQC)
if (cls.fteprotocolextensions & PEXT_CSQC)
{
s = Info_ValueForKey(cl.serverinfo, "*csprogs");
if (*s || cls.demoplayback) //only allow csqc if the server says so, and the 'checksum' matches.
{
extern cvar_t allow_download_csprogs;
unsigned int chksum = strtoul(s, NULL, 0);
if (CSQC_Init(chksum))
CL_SendClientCommand(true, "enablecsqc");
if (allow_download_csprogs.value)
{
char *str = va("csprogsvers/%x.dat", chksum);
CL_CheckOrEnqueDownloadFile("csprogs.dat", str);
}
else
Sbar_Start(); //try and start this before we're actually on the server,
//this'll stop the mod from sending so much stuffed data at us, whilst we're frozen while trying to load.
//hopefully this'll make it more robust.
//csqc is expected to use it's own huds, or to run on decent servers. :p
{
Con_Printf("Not downloading csprogs.dat\n");
}
}
}
#endif
for (
; cl.sound_name[cls.downloadnumber][0]
; cls.downloadnumber++)
for (i = 1; cl.sound_name[i][0]
; i++)
{
s = cl.sound_name[cls.downloadnumber];
s = cl.sound_name[i];
if (*s == '*')
continue;
if (!CL_CheckOrDownloadFile(va("sound/%s",s), NULL, false))
return; // started a download
CL_CheckOrEnqueDownloadFile(va("sound/%s",s), NULL);
}
for (i=1 ; i<MAX_SOUNDS ; i++)
@ -743,7 +752,6 @@ void Sound_NextDownload (void)
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
cls.downloadnumber = 0;
Model_NextDownload();
}
else
@ -756,7 +764,6 @@ void Sound_NextDownload (void)
}
}
/*
======================
CL_RequestNextDownload
@ -764,36 +771,47 @@ CL_RequestNextDownload
*/
void CL_RequestNextDownload (void)
{
if (cl.downloadlist)
{
if (!COM_FCheckExists (cl.downloadlist->localname))
CL_SendDownloadRequest(cl.downloadlist->name, cl.downloadlist->localname);
else
if (cls.downloadmethod)
return;
if (cl.sendprespawn || cls.state == ca_active)
if (cl.downloadlist)
{
Con_Printf("Already have %s\n", cl.downloadlist->localname);
CL_DisenqueDownload(cl.downloadlist->name);
if (!COM_FCheckExists (cl.downloadlist->localname))
CL_SendDownloadRequest(cl.downloadlist->name, cl.downloadlist->localname);
else
{
Con_Printf("Already have %s\n", cl.downloadlist->localname);
CL_DisenqueDownload(cl.downloadlist->name);
}
if (requiredownloads.value || !cl.worldmodel)
return;
}
return;
}
if (!requiredownloads.value)
return;
switch (cls.downloadtype)
{
case dl_single:
case dl_singlestuffed:
break;
case dl_skin:
Skin_NextDownload ();
break;
case dl_model:
Model_NextDownload ();
break;
case dl_sound:
Sound_NextDownload ();
break;
case dl_none:
default:
Con_DPrintf("Unknown download type.\n");
if (cl.sendprespawn)
{ // get next signon phase
if (CL_LoadModels(0) < 0)
return; //not yet
cl.sendprespawn = false;
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
Skin_NextDownload();
}
else
#endif
{
// done with modellist, request first of static signon messages
if (CL_RemoveClientCommands("prespawn"))
Con_Printf("Multiple prespawns\n");
// CL_SendClientCommand("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2);
CL_SendClientCommand(true, prespawn_name, cl.servercount, LittleLong(cl.worldmodel->checksum2));
}
}
}
@ -923,7 +941,9 @@ void CL_ParseChunkedDownload(void)
Host_EndGame("Received second download - \"%s\"\n", svname);
if (strcmp(cls.downloadname, svname))
Host_EndGame("Server sent the wrong download - \"%s\" instead of \"%s\"\n", svname, cls.downloadname);
if (strcmp(cls.downloadname, "csprogs.dat") || strcmp(cls.downloadname, "csprogsvers/"))
Host_EndGame("Server sent the wrong download - \"%s\" instead of \"%s\"\n", svname, cls.downloadname);
//start the new download
cls.downloadmethod = DL_QWCHUNKS;
@ -1003,6 +1023,16 @@ void CL_ParseChunkedDownload(void)
cls.downloadpercent = receivedbytes/(float)downloadsize*100;
}
int CL_CountQueuedDownloads(void)
{
int count = 0;
downloadlist_t *dl;
for (dl = cl.downloadlist; dl; dl = dl->next)
count++;
return count;
}
int CL_RequestADownloadChunk(void)
{
int i;
@ -1033,7 +1063,7 @@ int CL_RequestADownloadChunk(void)
VFS_CLOSE(cls.downloadqw);
CL_FinishDownload(cls.downloadname, cls.downloadtempname);
Con_Printf("Download took %i seconds\n", (int)(Sys_DoubleTime() - downloadstarttime));
Con_Printf("Download took %i seconds (%i more)\n", (int)(Sys_DoubleTime() - downloadstarttime), CL_CountQueuedDownloads());
*cls.downloadname = '\0';
cls.downloadqw = NULL;
@ -1109,13 +1139,17 @@ void CL_ParseDownload (void)
if (!cls.downloadqw)
{
if (strncmp(cls.downloadtempname,"skins/",6))
sprintf (name, "%s/%s", com_gamedir, cls.downloadtempname);
{
sprintf (name, "%s", cls.downloadtempname);
FS_CreatePath (name, FS_GAME);
cls.downloadqw = FS_OpenVFS (name, "wb", FS_GAME);
}
else
sprintf (name, "qw/%s", cls.downloadtempname);
COM_CreatePath (name);
cls.downloadqw = FS_OpenVFS (name, "wb", FS_GAME);
{
sprintf (name, "%s", cls.downloadtempname+6);
FS_CreatePath (name, FS_SKINS);
cls.downloadqw = FS_OpenVFS (name, "wb", FS_SKINS);
}
if (!cls.downloadqw)
{
msg_readcount += size;
@ -1933,8 +1967,6 @@ void CL_ParseSoundlist (void)
return;
}
cls.downloadnumber = 0;
cls.downloadtype = dl_sound;
Sound_NextDownload ();
}
@ -2006,8 +2038,6 @@ void CL_ParseModellist (qboolean lots)
return;
}
cls.downloadnumber = 0;
cls.downloadtype = dl_model;
Model_NextDownload ();
}
@ -2183,9 +2213,6 @@ void CLQ2_Precache_f (void)
CG_Start();
#endif
cls.downloadnumber = 0;
cls.downloadtype = dl_sound;
CL_RequestNextDownload();
}
@ -3508,7 +3535,7 @@ void CL_ParsePrecache(void)
if (i >= 1 && i < MAX_MODELS)
{
model_t *model;
CL_CheckOrDownloadFile(s, s, true);
CL_CheckOrEnqueDownloadFile(s, s);
model = Mod_ForName(s, i == 1);
if (!model)
Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
@ -3524,7 +3551,7 @@ void CL_ParsePrecache(void)
if (i >= 1 && i < MAX_SOUNDS)
{
sfx_t *sfx;
CL_CheckOrDownloadFile(va("sounds/%s", s), NULL, true);
CL_CheckOrEnqueDownloadFile(va("sounds/%s", s), NULL);
sfx = S_PrecacheSound (s);
if (!sfx)
Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);

View File

@ -619,7 +619,7 @@ void SCR_ShowPic_Create(void)
sp->x = MSG_ReadShort();
sp->y = MSG_ReadShort();
CL_CheckOrDownloadFile(sp->picname, sp->picname, -1);
CL_CheckOrEnqueDownloadFile(sp->picname, sp->picname);
}
void SCR_ShowPic_Hide(void)
@ -667,7 +667,7 @@ void SCR_ShowPic_Update(void)
sp->picname = Z_Malloc(strlen(s)+1);
strcpy(sp->picname, s);
CL_CheckOrDownloadFile(sp->picname, sp->picname, false);
CL_CheckOrEnqueDownloadFile(sp->picname, sp->picname);
}
void SCR_ShowPic_Script_f(void)

View File

@ -335,9 +335,6 @@ typedef struct
int downloadpercent;
int downloadchunknum;
int downloadnumber; //file number
dltype_t downloadtype; //of type
// demo loop control
int demonum; // -1 = don't play demos
char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
@ -574,6 +571,9 @@ typedef struct
int deathmatch;
qboolean teamfortress; //*sigh*. This is used for teamplay stuff. This sucks.
qboolean sendprespawn;
int contentstage;
} client_state_t;
extern int cl_teamtopcolor;
@ -743,7 +743,7 @@ void CLNQ_ParseServerMessage (void);
void CLQ2_ParseServerMessage (void);
#endif
void CL_NewTranslation (int slot);
qboolean CL_CheckOrDownloadFile (char *filename, char *localname, int nodelay);
qboolean CL_CheckOrEnqueDownloadFile (char *filename, char *localname);
qboolean CL_IsUploading(void);
void CL_NextUpload(void);
void CL_StartUpload (qbyte *data, int size);

View File

@ -207,9 +207,6 @@ qbyte *Skin_Cache8 (skin_t *skin)
int runLength;
int fbremap[256];
if (cls.downloadtype == dl_skin)
return NULL; // use base until downloaded
if (noskins.value==1) // JACK: So NOSKINS > 1 will show skins, but
return NULL; // not download new ones.
@ -390,9 +387,6 @@ qbyte *Skin_Cache32 (skin_t *skin)
qbyte *raw;
qbyte *out, *pix;
if (cls.downloadtype == dl_skin)
return NULL; // use base until downloaded
if (noskins.value==1) // JACK: So NOSKINS > 1 will show skins, but
return NULL; // not download new ones.
@ -473,15 +467,11 @@ void Skin_NextDownload (void)
player_info_t *sc;
int i;
if (cls.downloadnumber == 0)
Con_Printf ("Checking skins...\n");
cls.downloadtype = dl_skin;
Con_Printf ("Checking skins...\n");
for (
; cls.downloadnumber != MAX_CLIENTS
; cls.downloadnumber++)
for (i = 0; i != MAX_CLIENTS; i++)
{
sc = &cl.players[cls.downloadnumber];
sc = &cl.players[i];
if (!sc->name[0])
continue;
Skin_Find (sc);
@ -491,12 +481,9 @@ void Skin_NextDownload (void)
if (strchr(sc->skin->name, ' ')) //skip over skins using a space
continue;
if (!CL_CheckOrDownloadFile(va("skins/%s.pcx", sc->skin->name), NULL, false))
return; // started a download
CL_CheckOrEnqueDownloadFile(va("skins/%s.pcx", sc->skin->name), NULL);
}
cls.downloadtype = dl_none;
// now load them in for real
for (i=0 ; i<MAX_CLIENTS ; i++)
{
@ -508,12 +495,6 @@ void Skin_NextDownload (void)
sc->skin = NULL;
#endif
}
if (cls.state != ca_active)
{ // get next signon phase
CL_SendClientCommand(true, "begin %i", cl.servercount);
Cache_Report (); // print remaining memory
}
}
//called from a few places when some skin cheat is applied.
@ -549,14 +530,11 @@ void Skin_Skins_f (void)
}
numskins = 0;
cls.downloadnumber = 0;
cls.downloadtype = dl_skin;
Skin_NextDownload ();
#ifdef VM_CG
CG_Stop();
CG_Start();
#endif
CL_SendClientCommand(true, "begin %i", cl.servercount);
Cache_Report (); // print remaining memory
}

View File

@ -568,8 +568,7 @@ qboolean Wad_NextDownload (void)
if (wadname[9])
{
if (COM_FCheckExists(wadname+9)) //wad is in root dir, so we don't need to try textures.
if (!CL_CheckOrDownloadFile(wadname, wadname, true))
return false;
CL_CheckOrEnqueDownloadFile(wadname, wadname);
}
wads[i] = k;

View File

@ -1634,7 +1634,32 @@ vfsfile_t *FS_OpenVFS(char *filename, char *mode, int relativeto)
void FS_Rename(char *oldf, char *newf, int relativeto)
{
rename(oldf, newf);
char fullname[MAX_OSPATH];
switch (relativeto)
{
case FS_GAME:
if (*com_homedir)
_snprintf(fullname, sizeof(fullname), "%s/%s/", com_homedir, gamedirfile);
else
_snprintf(fullname, sizeof(fullname), "%s/%s/", com_quakedir, gamedirfile);
break;
case FS_SKINS:
if (*com_homedir)
_snprintf(fullname, sizeof(fullname), "%s/qw/skins/", com_homedir);
else
_snprintf(fullname, sizeof(fullname), "%s/qw/skins/", com_quakedir);
break;
case FS_BASE:
if (*com_homedir)
_snprintf(fullname, sizeof(fullname), "%s/", com_homedir);
else
_snprintf(fullname, sizeof(fullname), "%s/", com_quakedir);
break;
default:
Sys_Error("FS_Rename case not handled\n");
}
rename(va("%s%s", fullname, oldf), va("%s%s", fullname, newf));
}
void FS_Remove(char *fname, int relativeto)
{

View File

@ -276,7 +276,7 @@ void GLSCR_UpdateScreen (void)
else
#endif
#ifdef CSQC_DAT
if (CSQC_DrawView())
if (cls.state == ca_active && CSQC_DrawView())
nohud = true;
else
#endif