Fix the web port's numerous audio issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5681 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2020-04-26 01:32:02 +00:00
parent a92778fdbe
commit b332742d6f
5 changed files with 65 additions and 12 deletions

View File

@ -60,6 +60,10 @@ do
echo " -r VER Specifies the SVN revision to update to"
echo " -j THREADS Specifies how many jobs to make with"
echo " --help This text"
echo " --noupdate Don't do svn updates"
echo " --unclean Don't do make clean, for faster rebuilds"
echo " --web Build web target (excluding all others)"
echo " --droid Build android target (excluding others)"
exit 0
;;
-build|--build)
@ -69,6 +73,27 @@ do
--noupdate)
NOUPDATE="y"
;;
--unclean)
BUILD_CLEAN="n"
;;
--web)
BUILD_LINUXx86="n"
BUILD_LINUXx64="n"
BUILD_LINUXarmhf="n"
BUILD_WIN32="n"
BUILD_WIN64="n"
BUILD_ANDROID="n"
BUILD_WEB="y"
;;
--droid)
BUILD_LINUXx86="n"
BUILD_LINUXx64="n"
BUILD_LINUXarmhf="n"
BUILD_WIN32="n"
BUILD_WIN64="n"
BUILD_ANDROID="y"
BUILD_WEB="n"
;;
*)
echo "Unknown option $1"
;;

View File

@ -527,7 +527,7 @@ static qboolean OpenAL_LoadCache(oalinfo_t *oali, unsigned int *bufptr, sfxcache
float *tmp = malloc(size);
float *src = (float*)sc->data;
int i;
for (i = 0; i < (size>>1); i++)
for (i = 0; i < (size>>2); i++)
{
tmp[i] = src[i]*volume; //signed. oversaturation isn't my problem
}

View File

@ -84,7 +84,14 @@ cvar_t precache = CVARAF( "s_precache", "1",
"precache", 0);
cvar_t loadas8bit = CVARAFD( "s_loadas8bit", "0",
"loadas8bit", CVAR_ARCHIVE,
"Downsample sounds on load as lower quality 8-bit sound.");
"Downsample sounds on load as lower quality 8-bit sound, to save memory.");
#ifdef FTE_TARGET_WEB
cvar_t snd_loadasstereo = CVARD( "snd_loadasstereo", "1",
"Force mono sounds to load as if stereo ones, to waste memory. Used to work around stupid browser bugs.");
#else
cvar_t snd_loadasstereo = CVARD( "snd_loadasstereo", "0",
"Force mono sounds to load as if stereo ones, to waste memory. Not normally useful.");
#endif
cvar_t ambient_level = CVARAFD( "s_ambientlevel", "0.3",
"ambient_level", CVAR_ARCHIVE,
"This controls the volume levels of automatic area-based sounds (like water or sky), and is quite annoying. If you're playing deathmatch you'll definitely want this OFF.");
@ -2294,6 +2301,7 @@ void S_Init (void)
Cvar_Register(&volume, "Sound controls");
Cvar_Register(&precache, "Sound controls");
Cvar_Register(&loadas8bit, "Sound controls");
Cvar_Register(&snd_loadasstereo, "Sound controls");
Cvar_Register(&bgmvolume, "Sound controls");
Cvar_Register(&snd_nominaldistance, "Sound controls");
Cvar_Register(&ambient_level, "Sound controls");

View File

@ -559,6 +559,7 @@ ResampleSfx
static qboolean ResampleSfx (sfx_t *sfx, int inrate, int inchannels, int inwidth, int insamps, int inloopstart, qbyte *data)
{
extern cvar_t snd_linearresample;
extern cvar_t snd_loadasstereo;
double scale;
sfxcache_t *sc;
int outsamps;
@ -575,7 +576,7 @@ static qboolean ResampleSfx (sfx_t *sfx, int inrate, int inchannels, int inwidth
outwidth = inwidth;
len = outsamps * outwidth * inchannels;
sfx->decoder.buf = sc = BZ_Malloc(len + sizeof(sfxcache_t));
sfx->decoder.buf = sc = BZ_Malloc(sizeof(sfxcache_t) + len);
if (!sc)
{
return false;
@ -603,6 +604,25 @@ static qboolean ResampleSfx (sfx_t *sfx, int inrate, int inchannels, int inwidth
sc->numchannels,
snd_linearresample.ival);
if (inchannels == 1 && snd_loadasstereo.ival)
{ //I'm implementing this to work around what looks like a firefox bug, where mono buffers don't get played (but stereo works just fine despite all the spacialisation issues associated with that).
sfxcache_t *nc = sfx->decoder.buf = BZ_Malloc(sizeof(sfxcache_t) + len*2);
*nc = *sc;
nc->data = (qbyte*)(nc+1);
SND_ResampleStream (sc->data,
sc->speed,
sc->width,
sc->numchannels,
outsamps,
nc->data,
nc->speed*2,
nc->width,
nc->numchannels,
false);
nc->numchannels *= 2;
BZ_Free(sc);
}
return true;
}

View File

@ -1083,27 +1083,28 @@ console.log("onerror: " + _url);
emscriptenfte_al_loadaudiofile : function(buf, dataptr, datasize)
{
var ctx = AL.currentContext || AL.currentCtx;
var ctx = AL;
//match emscripten's openal support.
if (!buf)
return;
var albuf = ctx.buffers[buf];
ctx.buffers[buf] = null; //alIsBuffer will report it as invalid now
var albuf = AL.buffers[buf];
AL.buffers[buf] = null; //alIsBuffer will report it as invalid now
try
{
//its async, so it needs its own copy of an arraybuffer
//its async, so it needs its own copy of an arraybuffer, not just a view.
var abuf = new ArrayBuffer(datasize);
Uint8Array(abuf).set(HEAPU8.subarray(dataptr, dataptr+datasize));
AL.currentContext.ctx.decodeAudioData(abuf,
var rbuf = new Uint8Array(abuf);
rbuf.set(HEAPU8.subarray(dataptr, dataptr+datasize));
AL.currentCtx.audioCtx.decodeAudioData(abuf,
function(buffer)
{
//Warning: This depends upon emscripten's specific implementation of alBufferData
albuf.bytesPerSample = 2;
albuf.channels = 1;
albuf.length = 1;
albuf.frequency = 11025;
albuf.length = buffer.length;
albuf.frequency = buffer.sampleRate;
albuf.audioBuf = buffer;
ctx.buffers[buf] = albuf; //and its valid again!
@ -1121,7 +1122,6 @@ console.log("onerror: " + _url);
console.log(e);
ctx.buffers[buf] = albuf;
}
return id;
},
emscriptenfte_gl_loadtexturefile : function(texid, widthptr, heightptr, dataptr, datasize, fname)