tiny fixes (note: also removed workarounds, jogi update fteqcc).

added drawlame3dtext function as per jogi's request.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3987 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-02-13 09:14:09 +00:00
parent 9acd5a61a6
commit ad32917970
3 changed files with 72 additions and 7 deletions

View File

@ -466,6 +466,12 @@ void() editor_spline_add =
local int i;
local float ctime, stime;
local vector tdir;
tdir_x = 16 * cos(time);
tdir_y = 16 * sin(time);
drawlame3dtext("charset", tdir*(-33/2), tdir, '0 0 -16', "hello jogi\ndoes this string appear for you?", '1 1 1', 1);
drawlame3dtext("charset", tdir*(33/2), -tdir, '0 0 -16', "hello jogi\ndoes this string appear for you?", '1 1 1', 1);
if (splinefile < 0)
spline_init();

View File

@ -6,7 +6,7 @@ typedef struct
vector mousediff;
} menu_t;
void(menu_t menu, string fieldname, vector pos, float *value, float minv, float maxv) sliderf_widgit =
void(menu_t *menu, string fieldname, vector pos, float *value, float minv, float maxv) sliderf_widgit =
{
local vector rpos, spos, col;
local float f;
@ -84,7 +84,6 @@ void(menu_t menu, string fieldname, vector pos, float *value, float minv, float
}
};
#pragma wrasm 1
void(menu_t *menu, string fieldname, vector pos, float *value) sliderf_fixed_widgit =
{
local vector rpos, spos, col;
@ -148,7 +147,7 @@ void(menu_t *menu, string fieldname, vector pos, float *value) sliderf_fixed_wid
if (key == 512)
{
f = *value;
int*tmp=(int*)menu;tmp[0] = (int)value; //fteqcc bug - really menu->current = value;
menu->current = value;
print(sprintf("test thing: %i %i\n", menu->current, value));
mp_x = spos_x + 4;
*mpp = mp;
@ -159,9 +158,8 @@ void(menu_t *menu, string fieldname, vector pos, float *value) sliderf_fixed_wid
*value = *value - 0.1;
}
};
#pragma wrasm 0
void(menu_t menu, string fieldname, vector pos, int *value, int minv, int maxv) slideri_widgit =
void(menu_t *menu, string fieldname, vector pos, int *value, int minv, int maxv) slideri_widgit =
{
local vector rpos, spos, col;
local int f;
@ -284,3 +282,64 @@ void(string fieldname, vector pos, vector *mousepos_in, float *value, float key)
}
};
void(string shader, vector org, vector s, vector t, string text, vector col, float alph) drawlame3dtext =
{
/*the shader must be a 16*16 grid of 256 chars*/
vector st = draw_getimagesize(shader);
vector pos = org;
float chr;
float idx;
vector tc0,tc1,tc2,tc3;
//with GL_LINEAR sampling, the sample value is interpolated from the nearby two pixels
//this means that we must move the texture coord inwards by half of a pixel to avoid any bleed through into neighbouring chars
//(with nearest sampling, this isn't needed)
if (st != '0 0 0')
{
st_x = 0.5 / st_x;
st_y = 0.5 / st_y;
}
//precompute the st offset for each vertex
tc0_x = (0.0/16) + st_x;
tc1_x = (1.0/16) - st_x;
tc2_x = (1.0/16) - st_x;
tc3_x = (0.0/16) + st_x;
tc0_y = (0.0/16) + st_y;
tc1_y = (0.0/16) + st_y;
tc2_y = (1.0/16) - st_y;
tc3_y = (1.0/16) - st_y;
/*begin looks up the shader and is thus potentially expensive, fte requires it only once per batch of polygons.*/
R_BeginPolygon(shader);
while((chr = text[idx]))
{
idx+=1;
/*handle new lines*/
if (chr == '\n')
{
org += t;
pos = org;
continue;
}
/*skip spaces*/
if (chr != ' ')
{
/*its a grid, so the top-left texturecoord should be easy to calculate*/
/*weirdly though, qc has no (direct) modulo functionality, not even as a builtin, so this code is ugly*/
st_x = (chr & 15) / 16;
st_y = floor(chr/16) / 16;
/*plot the poly's point and emit the quad*/
R_PolygonVertex(pos , st + tc0, col, alph);
R_PolygonVertex(pos + s, st + tc1, col, alph);
R_PolygonVertex(pos+s+t, st + tc2, col, alph);
R_PolygonVertex(pos + t, st + tc3, col, alph);
R_EndPolygon();
}
pos += s;
}
};

View File

@ -32,7 +32,7 @@ void(textfield_t *fld) textfield_clean =
fld->cursorcol = 0i;
fld->dirty = TRUE; //because its changed
};
#pragma wrasm 1
/*fill a text field with data from a string. new lines are supported, but leading tabs and spaces will be stripped*/
void(textfield_t *fld, string text) textfield_fill =
{
@ -70,7 +70,7 @@ if (term) if (text[term-1] == '\r') term--;
}
fld->dirty = TRUE;
};
#pragma wrasm 0
/*draws the text field on the screen at a given position.
there's no size argument, so make sure data doesn't cause the display to overflow intended area (personally I'm just going to put it at the bottom+right of the screen)*/