Fixes the quad replacements issue - which was caused by me wrongfully assuming quake actually used it's content.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2205 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-04-14 02:26:38 +00:00
parent 7a7ce6a7bf
commit ad0c14548a
1 changed files with 44 additions and 44 deletions

View File

@ -135,7 +135,7 @@ static qhandle_t pic_facequad;
static qhandle_t pic_faceinvis;
static qhandle_t pic_faceinvisinvuln;
static qhandle_t pic_faceinvuln;
static qhandle_t pic_faceinvulnquad;
//static qhandle_t pic_faceinvulnquad;
static int currenttime;
static int gotweapontime[numweaps];
@ -558,74 +558,74 @@ void UI_SbarInit(void)
int j;
//main bar (add cvars later)
ibarback = Draw_LoadImage("ibar", false);
sbarback = Draw_LoadImage("sbar", false);
ibarback = Draw_LoadImage("ibar", true);
sbarback = Draw_LoadImage("sbar", true);
con_chars = Draw_LoadImage("conchars", false);
con_chars = Draw_LoadImage("conchars", true);
//load images.
for (i = 0; i < 10; i++)
{
pic_num[i] = Draw_LoadImage(va("num_%i", i), false);
pic_anum[i] = Draw_LoadImage(va("anum_%i", i), false);
pic_num[i] = Draw_LoadImage(va("num_%i", i), true);
pic_anum[i] = Draw_LoadImage(va("anum_%i", i), true);
}
pic_num[10] = Draw_LoadImage("num_minus", false);
pic_anum[10] = Draw_LoadImage("anum_minus", false);
pic_num[11] = Draw_LoadImage("num_colon", false);
pic_num[12] = Draw_LoadImage("num_slash", false);
pic_num[10] = Draw_LoadImage("num_minus", true);
pic_anum[10] = Draw_LoadImage("anum_minus", true);
pic_num[11] = Draw_LoadImage("num_colon", true);
pic_num[12] = Draw_LoadImage("num_slash", true);
for (i = 0; i < numweaps; i++)
{
gotweapontime[i] = 0;
pic_weapon[0][i] = Draw_LoadImage(va("inv_%s", weaponabbreviation[i]), false);
pic_weapon[1][i] = Draw_LoadImage(va("inv2_%s", weaponabbreviation[i]), false);
pic_weapon[0][i] = Draw_LoadImage(va("inv_%s", weaponabbreviation[i]), true);
pic_weapon[1][i] = Draw_LoadImage(va("inv2_%s", weaponabbreviation[i]), true);
for (j = 0; j < 5; j++)
{
pic_weapon[2+j][i] = Draw_LoadImage(va("inva%i_%s", j+1, weaponabbreviation[i]), false);
pic_weapon[2+j][i] = Draw_LoadImage(va("inva%i_%s", j+1, weaponabbreviation[i]), true);
}
}
for (i = 0; i < numpups; i++)
{
gotpuptime[i] = 0;
pic_pup[0][i] = Draw_LoadImage(va("sb_%s", pupabbr2[i]), false);
pic_pup[0][i] = Draw_LoadImage(va("sb_%s", pupabbr2[i]), true);
for (j = 0; j < 5; j++)
{
pic_pup[1+j][i] = Draw_LoadImage(va("sba%i_%s", j+1, pupabbr[i]), false);
pic_pup[1+j][i] = Draw_LoadImage(va("sba%i_%s", j+1, pupabbr[i]), true);
}
}
pic_cursor = Draw_LoadImage("gfx/cursor", false);
pic_armour[0] = Draw_LoadImage("sb_armor1", false);
pic_armour[1] = Draw_LoadImage("sb_armor2", false);
pic_armour[2] = Draw_LoadImage("sb_armor3", false);
pic_armour[0] = Draw_LoadImage("sb_armor1", true);
pic_armour[1] = Draw_LoadImage("sb_armor2", true);
pic_armour[2] = Draw_LoadImage("sb_armor3", true);
pic_ammo[0] = Draw_LoadImage("sb_shells", false);
pic_ammo[1] = Draw_LoadImage("sb_nails", false);
pic_ammo[2] = Draw_LoadImage("sb_rocket", false);
pic_ammo[3] = Draw_LoadImage("sb_cells", false);
pic_ammo[0] = Draw_LoadImage("sb_shells", true);
pic_ammo[1] = Draw_LoadImage("sb_nails", true);
pic_ammo[2] = Draw_LoadImage("sb_rocket", true);
pic_ammo[3] = Draw_LoadImage("sb_cells", true);
pic_rune[0] = Draw_LoadImage("sb_sigil1", false);
pic_rune[1] = Draw_LoadImage("sb_sigil2", false);
pic_rune[2] = Draw_LoadImage("sb_sigil3", false);
pic_rune[3] = Draw_LoadImage("sb_sigil4", false);
pic_rune[0] = Draw_LoadImage("sb_sigil1", true);
pic_rune[1] = Draw_LoadImage("sb_sigil2", true);
pic_rune[2] = Draw_LoadImage("sb_sigil3", true);
pic_rune[3] = Draw_LoadImage("sb_sigil4", true);
pic_face[0] = Draw_LoadImage("face1", false);
pic_face[1] = Draw_LoadImage("face2", false);
pic_face[2] = Draw_LoadImage("face3", false);
pic_face[3] = Draw_LoadImage("face4", false);
pic_face[4] = Draw_LoadImage("face5", false);
pic_face[0] = Draw_LoadImage("face1", true);
pic_face[1] = Draw_LoadImage("face2", true);
pic_face[2] = Draw_LoadImage("face3", true);
pic_face[3] = Draw_LoadImage("face4", true);
pic_face[4] = Draw_LoadImage("face5", true);
pic_facep[0] = Draw_LoadImage("face_p1", false);
pic_facep[1] = Draw_LoadImage("face_p2", false);
pic_facep[2] = Draw_LoadImage("face_p3", false);
pic_facep[3] = Draw_LoadImage("face_p4", false);
pic_facep[4] = Draw_LoadImage("face_p5", false);
pic_facep[0] = Draw_LoadImage("face_p1", true);
pic_facep[1] = Draw_LoadImage("face_p2", true);
pic_facep[2] = Draw_LoadImage("face_p3", true);
pic_facep[3] = Draw_LoadImage("face_p4", true);
pic_facep[4] = Draw_LoadImage("face_p5", true);
pic_facequad = Draw_LoadImage("face_quad", false);
pic_faceinvis = Draw_LoadImage("face_invis", false);
pic_faceinvisinvuln = Draw_LoadImage("face_inv2", false);
pic_faceinvuln = Draw_LoadImage("face_invul1", false);
pic_faceinvulnquad = Draw_LoadImage("face_invul2", false);
pic_facequad = Draw_LoadImage("face_quad", true);
pic_faceinvis = Draw_LoadImage("face_invis", true);
pic_faceinvisinvuln = Draw_LoadImage("face_inv2", true);
pic_faceinvuln = Draw_LoadImage("face_invul2", true);
// pic_faceinvulnquad = Draw_LoadImage("face_invul1", true);
SBar_FlushAll();
SBar_ReloadDefaults();
@ -663,9 +663,9 @@ void Hud_HealthPic(void)
if (stats[STAT_ITEMS] & IT_PUP4)
{ //invuln
if (stats[STAT_ITEMS] & IT_PUP6)
UI_DrawPic(pic_faceinvulnquad, 0, 0, 24, 24);
else
// if (stats[STAT_ITEMS] & IT_PUP6)
// UI_DrawPic(pic_faceinvulnquad, 0, 0, 24, 24);
// else
UI_DrawPic(pic_faceinvuln, 0, 0, 24, 24);
return;
}