various linux tweaks that make it run a little better in debian. Added the handy stack dump code for debug client builds too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4357 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2013-05-13 13:43:18 +00:00
parent 4182d5d160
commit ab1d780e33
7 changed files with 406 additions and 178 deletions

View File

@ -340,7 +340,7 @@ BASE_CFLAGS=$(WARNINGFLAGS) $(GNUC_FUNCS) -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(CO
CLIENT_ONLY_CFLAGS=-DCLIENTONLY
SERVER_ONLY_CFLAGS=-DSERVERONLY
JOINT_CFLAGS=
DEBUG_CFLAGS=-ggdb -g
DEBUG_CFLAGS=-ggdb -g -DDEBUG
RELEASE_CFLAGS?=-O3 -ffast-math $(CPUOPTIMIZATIONS)
#incase our compiler doesn't support it (mingw)
@ -972,7 +972,7 @@ ifneq ($(shell echo $(FTE_TARGET)|grep linux),)
GL_EXE_NAME=../fteqw.gl$(BITS)
GLCL_EXE_NAME=../fteqwcl.gl$(BITS)
GL_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) $(OGGVORBISLDFLAGS) -lz
GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include $(SPEEXCFLAGS) -DMULTITHREAD -DLIBVORBISFILE_STATIC
GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include $(SPEEXCFLAGS) -DMULTITHREAD -DLIBVORBISFILE_STATIC -DDYNAMIC_LIBPNG -DDYNAMIC_LIBJPEG
GLB_DIR=gl_linux$(BITS)
GLCL_DIR=glcl_linux$(BITS)
@ -980,10 +980,12 @@ ifneq ($(shell echo $(FTE_TARGET)|grep linux),)
M_EXE_NAME=../fteqw$(BITS)
MCL_EXE_NAME=../fteqwcl$(BITS)
M_LDFLAGS=$(GLLDFLAGS) $(XLDFLAGS) $(OGGVORBISLDFLAGS) -lz
M_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include $(SPEEXCFLAGS) -DLIBVORBISFILE_STATIC
M_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include $(SPEEXCFLAGS) -DLIBVORBISFILE_STATIC -DDYNAMIC_LIBPNG -DDYNAMIC_LIBJPEG
MB_DIR=m_linux$(BITS)
MCL_DIR=mcl_linux$(BITS)
IMAGELDFLAGS=
MINGL_EXE_NAME=../fteqw.mingl$(BITS)

View File

@ -954,6 +954,9 @@ static int DSOUND_InitCard (soundcardinfo_t *sc, int cardnum)
if (COM_CheckParm("-wavonly"))
return SND_NOMORE;
if (cardnum > 5)
return SND_NOMORE;
#ifdef MULTITHREAD
if (snd_mixerthread.ival)
{

View File

@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//well, linux or cygwin (windows with posix emulation layer), anyway...
#define _GNU_SOURCE
#include <unistd.h>
#include <signal.h>
#include <stdlib.h>
@ -539,6 +539,89 @@ void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
return dlsym(module, exportname);
}
// =======================================================================
//friendly way to crash, including stack traces. should help reduce gdb use.
#ifdef __linux__ /*should probably be GNUC but whatever*/
#include <execinfo.h>
#ifdef __i386__
#include <ucontext.h>
#endif
#ifdef DEBUG
void DumpGLState(void);
#endif
static void Friendly_Crash_Handler(int sig, siginfo_t *info, void *vcontext)
{
int fd;
void *array[64];
size_t size;
int firstframe = 0;
char signame[32];
switch(sig)
{
case SIGILL: strcpy(signame, "SIGILL"); break;
case SIGFPE: strcpy(signame, "SIGFPE"); break;
case SIGBUS: strcpy(signame, "SIGBUS"); break;
case SIGSEGV: Q_snprintfz(signame, sizeof(signame), "SIGSEGV (%p)", info->si_addr); break;
default: Q_snprintfz(signame, sizeof(signame), "%i", sig); break;
}
// get void*'s for all entries on the stack
size = backtrace(array, sizeof(array)/sizeof(array[0]));
#if defined(__i386__)
//x86 signals don't leave the stack in a clean state, so replace the signal handler with the real crash address, and hide this function
ucontext_t *uc = vcontext;
array[1] = (void*)uc->uc_mcontext.gregs[REG_EIP];
firstframe = 1;
#elif defined(__amd64__)
//amd64 is sane enough, but this function and the libc signal handler are on the stack, and should be ignored.
firstframe = 2;
#endif
// print out all the frames to stderr
fprintf(stderr, "Error: signal %s:\n", signame);
backtrace_symbols_fd(array+firstframe, size-firstframe, 2);
fd = open("crash.log", O_WRONLY|O_CREAT|O_APPEND, S_IRUSR | S_IWUSR | S_IRGRP);
if (fd != -1)
{
time_t rawtime;
struct tm * timeinfo;
char buffer [80];
time (&rawtime);
timeinfo = localtime (&rawtime);
strftime (buffer, sizeof(buffer), "Time: %Y-%m-%d %H:%M:%S\n",timeinfo);
write(fd, buffer, strlen(buffer));
Q_snprintfz(buffer, sizeof(buffer), "Binary: "__DATE__" "__TIME__"\n");
write(fd, buffer, strlen(buffer));
Q_snprintfz(buffer, sizeof(buffer), "Ver: %i.%02i%s\n", FTE_VER_MAJOR, FTE_VER_MINOR,
#ifdef OFFICIAL_RELEASE
" (official)");
#else
"");
#endif
write(fd, buffer, strlen(buffer));
#ifdef SVNREVISION
if (strcmp(STRINGIFY(SVNREVISION), "-"))
{
Q_snprintfz(buffer, sizeof(buffer), "Revision: %s\n", STRINGIFY(SVNREVISION));
write(fd, buffer, strlen(buffer));
}
#endif
backtrace_symbols_fd(array + firstframe, size - firstframe, fd);
write(fd, "\n", 1);
close(fd);
}
#ifdef DEBUG
DumpGLState();
#endif
exit(1);
}
#endif
// =======================================================================
// Sleeps for microseconds
// =======================================================================
@ -601,6 +684,19 @@ int main (int c, const char **v)
COM_InitArgv(parms.argc, parms.argv);
TL_InitLanguages();
#ifdef __linux__
if (!COM_CheckParm("-nodumpstack"))
{
struct sigaction act;
memset(&act, 0, sizeof(act));
act.sa_sigaction = Friendly_Crash_Handler;
act.sa_flags = SA_SIGINFO | SA_RESTART;
sigaction(SIGILL, &act, NULL);
sigaction(SIGSEGV, &act, NULL);
sigaction(SIGBUS, &act, NULL);
}
#endif
parms.memsize = 64*1024*1024;
j = COM_CheckParm("-mem");

View File

@ -1327,6 +1327,9 @@ void GLBE_Init(void)
//only do this where we have to.
if (qglBufferDataARB && gl_config.nofixedfunc)
{
memset(&shaderstate.streamvbo, 0, sizeof(shaderstate.streamvbo));
memset(&shaderstate.streamebo, 0, sizeof(shaderstate.streamebo));
memset(&shaderstate.streamvao, 0, sizeof(shaderstate.streamvao));
qglGenBuffersARB(sizeof(shaderstate.streamvbo)/sizeof(shaderstate.streamvbo[0]), shaderstate.streamvbo);
qglGenBuffersARB(sizeof(shaderstate.streamebo)/sizeof(shaderstate.streamebo[0]), shaderstate.streamebo);
if (qglGenVertexArrays)
@ -1568,6 +1571,7 @@ static void GenerateTCMods(const shaderpass_t *pass, int passnum)
GL_DeselectVAO();
if (!shaderstate.vbo_texcoords[passnum])
{
shaderstate.vbo_texcoords[passnum] = 0;
qglGenBuffersARB(1, &shaderstate.vbo_texcoords[passnum]);
}
GL_SelectVBO(shaderstate.vbo_texcoords[passnum]);
@ -4610,6 +4614,8 @@ void GLBE_VBO_Begin(vbobctx_t *ctx, unsigned int maxsize)
ctx->fallback = NULL;
if (qglBufferDataARB)
{
ctx->vboid[0] = 0;
ctx->vboid[1] = 0;
qglGenBuffersARB(2, ctx->vboid);
GL_SelectVBO(ctx->vboid[0]);
//WARNING: in emscripten/webgl, we should probably not pass null.

View File

@ -55,6 +55,7 @@ FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
void (APIENTRY *qglStencilOpSeparateATI) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void (APIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
void (APIENTRY *qglGetVertexAttribPointerv) (GLuint index, GLenum pname, GLvoid* *pointer);
//quick hack that made quake work on both 1+ext and 1.1 gl implementations.
BINDTEXFUNCPTR qglBindTexture;
@ -109,6 +110,7 @@ void (APIENTRY *qglEnd) (void);
void (APIENTRY *qglEndList) (void);
void (APIENTRY *qglFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint (APIENTRY *qglGenLists) (GLsizei range);
GLboolean (APIENTRY *qglIsEnabled) (GLenum cap);
void (APIENTRY *qglLoadIdentity) (void);
void (APIENTRY *qglLoadMatrixf) (const GLfloat *m);
void (APIENTRY *qglNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz);
@ -138,6 +140,7 @@ void (APIENTRY *qglVertex2f) (GLfloat x, GLfloat y);
void (APIENTRY *qglVertex3f) (GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *qglVertex3fv) (const GLfloat *v);
void (APIENTRY *qglGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint *params);
void (APIENTRY *qglGetTexEnviv) (GLenum target, GLenum pname, GLint *params);
void (APIENTRY *qglDrawRangeElements) (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
void (APIENTRY *qglArrayElement) (GLint i);
@ -167,6 +170,7 @@ void (APIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays);
void (APIENTRY *qglBindVertexArray)(GLuint vaoarray);
const GLubyte * (APIENTRY * qglGetStringi) (GLenum name, GLuint index);
void (APIENTRY * qglGetPointerv) (GLenum pname, GLvoid **parms);
void (APIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint* ids);
void (APIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint id);
@ -752,6 +756,7 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
qglGetAttribLocationARB = NULL;
qglVertexAttribPointer = NULL;
qglGetVertexAttribiv = NULL;
qglGetVertexAttribPointerv = NULL;
qglEnableVertexAttribArray = NULL;
qglDisableVertexAttribArray = NULL;
qglGetUniformLocationARB = NULL;
@ -811,6 +816,7 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
qglUniform1fARB = (void *)getglext("glUniform1f");
qglVertexAttribPointer = (void *)getglext("glVertexAttribPointer");
qglGetVertexAttribiv = (void *)getglext("glGetVertexAttribiv");
qglGetVertexAttribPointerv = (void *)getglext("glGetVertexAttribPointerv");
qglEnableVertexAttribArray = (void *)getglext("glEnableVertexAttribArray");
qglDisableVertexAttribArray = (void *)getglext("glDisableVertexAttribArray");
Con_DPrintf("GLSL available\n");
@ -837,6 +843,7 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
qglGetAttribLocationARB = (void *)getglext("glGetAttribLocationARB");
qglVertexAttribPointer = (void *)getglext("glVertexAttribPointerARB");
qglGetVertexAttribiv = (void *)getglext("glGetVertexAttribivARB");
qglGetVertexAttribPointerv = (void *)getglext("glGetVertexAttribPointervARB");
qglEnableVertexAttribArray = (void *)getglext("glEnableVertexAttribArrayARB");
qglDisableVertexAttribArray = (void *)getglext("glDisableVertexAttribArrayARB");
qglGetUniformLocationARB = (void *)getglext("glGetUniformLocationARB");
@ -854,8 +861,11 @@ void GL_CheckExtensions (void *(*getglfunction) (char *name))
Con_DPrintf("GLSL available\n");
}
#endif
//we only use vao with shaders anyway.
if (!gl_config.arb_shader_objects)
//we only use vao if we don't have a choice.
//certain drivers (*cough* mesa *cough*) update vao0 state even when a different vao is bound.
//they also don't support client arrays, so are unusable without glsl or vertex streaming (which is *really* hard to optimise for - especially with webgl etc)
//so only use them with gl3+ core contexts where vbo is mandatory anyway.
if (!gl_config.nofixedfunc)
{
//don't bother if we've no glsl
qglGenVertexArrays = NULL;
@ -1584,6 +1594,10 @@ void GL_Init(void *(*getglfunction) (char *name))
qglFogfv = (void *)getglcore("glFogfv");
qglGetTexEnviv = (void *)getglext("glGetTexEnviv");
qglGetPointerv = (void *)getglext("glGetPointerv");
qglIsEnabled = (void *)getglext("glIsEnabled");
qglGetStringi = (void *)getglext("glGetStringi");
//used by heightmaps
@ -1655,6 +1669,179 @@ void GL_Init(void *(*getglfunction) (char *name))
}
#ifdef DEBUG
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_CURRENT_PROGRAM 0x8B8D
char *DecodeGLEnum(GLenum num)
{
switch(num)
{
case GL_CW: return "GL_CW";
case GL_CCW: return "GL_CCW";
case GL_NEVER: return "GL_NEVER";
case GL_LESS: return "GL_LESS";
case GL_EQUAL: return "GL_EQUAL";
case GL_LEQUAL: return "GL_LEQUAL";
case GL_GREATER: return "GL_GREATER";
case GL_NOTEQUAL: return "GL_NOTEQUAL";
case GL_GEQUAL: return "GL_GEQUAL";
case GL_ALWAYS: return "GL_ALWAYS";
case GL_FRONT: return "GL_FRONT";
case GL_BACK: return "GL_BACK";
case GL_FRONT_AND_BACK: return "GL_FRONT_AND_BACK";
case GL_COMBINE_ARB: return "GL_COMBINE";
case GL_MODULATE: return "GL_MODULATE";
case GL_REPLACE: return "GL_REPLACE";
case GL_ZERO: return "GL_ZERO";
case GL_ONE: return "GL_ONE";
case GL_SRC_COLOR: return "GL_SRC_COLOR";
case GL_ONE_MINUS_SRC_COLOR: return "GL_ONE_MINUS_SRC_COLOR";
case GL_SRC_ALPHA: return "GL_SRC_ALPHA";
case GL_ONE_MINUS_SRC_ALPHA: return "GL_ONE_MINUS_SRC_ALPHA";
case GL_DST_ALPHA: return "GL_DST_ALPHA";
case GL_ONE_MINUS_DST_ALPHA: return "GL_ONE_MINUS_DST_ALPHA";
case GL_DST_COLOR: return "GL_DST_COLOR";
case GL_ONE_MINUS_DST_COLOR: return "GL_ONE_MINUS_DST_COLOR";
case GL_SRC_ALPHA_SATURATE: return "GL_SRC_ALPHA_SATURATE";
default: return va("0x%x", num);
}
}
void DumpGLState(void)
{
int rval;
void *ptr;
int i;
GLint glint;
GLint glint4[4];
if (qglGetVertexAttribiv)
{
qglGetIntegerv(GL_VERTEX_ARRAY_BINDING, &rval);
Sys_Printf("VERTEX_ARRAY_BINDING: %i\n", rval);
qglGetIntegerv(GL_ARRAY_BUFFER_BINDING, &rval);
Sys_Printf("GL_ARRAY_BUFFER_BINDING: %i\n", rval);
if (qglIsEnabled(GL_COLOR_ARRAY))
{
qglGetIntegerv(GL_COLOR_ARRAY_BUFFER_BINDING, &rval);
qglGetPointerv(GL_COLOR_ARRAY_POINTER, &ptr);
Sys_Printf("GL_COLOR_ARRAY: %s %i:%p\n", qglIsEnabled(GL_COLOR_ARRAY)?"en":"dis", rval, ptr);
}
// if (qglIsEnabled(GL_FOG_COORDINATE_ARRAY_EXT))
// {
// qglGetPointerv(GL_FOG_COORD_ARRAY_POINTER, &ptr);
// Sys_Printf("GL_FOG_COORDINATE_ARRAY_EXT: %i (%lx)\n", (int) qglIsEnabled(GL_FOG_COORDINATE_ARRAY_EXT), (int) ptr);
// }
// if (qglIsEnabled(GL_INDEX_ARRAY))
{
qglGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &rval);
qglGetPointerv(GL_INDEX_ARRAY_POINTER, &ptr);
Sys_Printf("GL_INDEX_ARRAY: %s %i:%p\n", qglIsEnabled(GL_INDEX_ARRAY)?"en":"dis", rval, ptr);
}
if (qglIsEnabled(GL_NORMAL_ARRAY))
{
qglGetIntegerv(GL_NORMAL_ARRAY_BUFFER_BINDING, &rval);
qglGetPointerv(GL_NORMAL_ARRAY_POINTER, &ptr);
Sys_Printf("GL_NORMAL_ARRAY: %s %i:%p\n", qglIsEnabled(GL_NORMAL_ARRAY)?"en":"dis", rval, ptr);
}
// qglGetPointerv(GL_SECONDARY_COLOR_ARRAY_POINTER, &ptr);
// Sys_Printf("GL_SECONDARY_COLOR_ARRAY: %i (%lx)\n", (int) qglIsEnabled(GL_SECONDARY_COLOR_ARRAY), (int) ptr);
for (i = 0; i < 4; i++)
{
qglClientActiveTextureARB(mtexid0 + i);
if (qglIsEnabled(GL_TEXTURE_COORD_ARRAY))
{
qglGetIntegerv(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, &rval);
qglGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &ptr);
Sys_Printf("GL_TEXTURE_COORD_ARRAY %i: %s %i:%p\n", i, qglIsEnabled(GL_TEXTURE_COORD_ARRAY)?"en":"dis", rval, ptr);
}
}
if (qglIsEnabled(GL_VERTEX_ARRAY))
{
qglGetIntegerv(GL_VERTEX_ARRAY_BUFFER_BINDING, &rval);
qglGetPointerv(GL_VERTEX_ARRAY_POINTER, &ptr);
Sys_Printf("GL_VERTEX_ARRAY: %s %i:%p\n", qglIsEnabled(GL_VERTEX_ARRAY)?"en":"dis", rval, ptr);
}
for (i = 0; i < 16; i++)
{
int en, bo, as, st, ty, no;
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &en);
if (!en)
continue;
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &bo);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &as);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &st);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &ty);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &no);
qglGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr);
Sys_Printf("attrib%i: %s as:%i st:%i ty:%0x %s%i:%p\n", i, en?"en":"dis", as, st,ty,no?"norm ":"", bo, ptr);
}
qglGetIntegerv(GL_CURRENT_PROGRAM, &glint);
Sys_Printf("GL_CURRENT_PROGRAM: %i\n", glint);
qglGetIntegerv(GL_BLEND, &glint);
Sys_Printf("GL_BLEND: %i\n", glint);
qglGetIntegerv(GL_BLEND_SRC, &glint);
Sys_Printf("GL_BLEND_SRC: %i\n", DecodeGLEnum(glint));
qglGetIntegerv(GL_BLEND_DST, &glint);
Sys_Printf("GL_BLEND_DST: %i\n", DecodeGLEnum(glint));
qglGetIntegerv(GL_DEPTH_WRITEMASK, &glint);
Sys_Printf("GL_DEPTH_WRITEMASK: %i\n", glint);
qglGetIntegerv(GL_DEPTH_TEST, &glint);
Sys_Printf("GL_DEPTH_TEST: %i\n", glint);
qglGetIntegerv(GL_DEPTH_FUNC, &glint);
Sys_Printf("GL_DEPTH_FUNC: %s\n", DecodeGLEnum(glint));
qglGetIntegerv(GL_CULL_FACE, &glint);
Sys_Printf("GL_CULL_FACE: %i\n", glint);
qglGetIntegerv(GL_CULL_FACE_MODE, &glint);
Sys_Printf("GL_CULL_FACE_MODE: %s\n", DecodeGLEnum(glint));
qglGetIntegerv(GL_FRONT_FACE, &glint);
Sys_Printf("GL_FRONT_FACE: %s\n", DecodeGLEnum(glint));
qglGetIntegerv(GL_SCISSOR_TEST, &glint);
Sys_Printf("GL_SCISSOR_TEST: %i\n", glint);
qglGetIntegerv(GL_STENCIL_TEST, &glint);
Sys_Printf("GL_STENCIL_TEST: %i\n", glint);
qglGetIntegerv(GL_COLOR_WRITEMASK, glint4);
Sys_Printf("GL_COLOR_WRITEMASK: %i %i %i %i\n", glint4[0], glint4[1], glint4[2], glint4[3]);
GL_SelectTexture(0);
qglGetIntegerv(GL_TEXTURE_2D, &glint);
Sys_Printf("GL_TEXTURE_2D: %i\n", glint);
qglGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &glint);
Sys_Printf("GL_TEXTURE_ENV_MODE: %s\n", DecodeGLEnum(glint));
GL_SelectTexture(1);
qglGetIntegerv(GL_TEXTURE_2D, &glint);
Sys_Printf("GL_TEXTURE_2D: %i\n", glint);
qglGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &glint);
Sys_Printf("GL_TEXTURE_ENV_MODE: %s\n", DecodeGLEnum(glint));
GL_SelectTexture(2);
qglGetIntegerv(GL_TEXTURE_2D, &glint);
Sys_Printf("GL_TEXTURE_2D: %i\n", glint);
qglGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &glint);
Sys_Printf("GL_TEXTURE_ENV_MODE: %s\n", DecodeGLEnum(glint));
}
}
#endif

View File

@ -203,7 +203,9 @@ static qboolean x11_initlib(void)
if (!x11.lib)
{
x11.lib = Sys_LoadLibrary("libX11", x11_functable);
x11.lib = Sys_LoadLibrary("libX11.so.6", x11_functable);
if (!x11.lib)
x11.lib = Sys_LoadLibrary("libX11", x11_functable);
//these ones are extensions, and the reason we're doing this.
if (x11.lib)
@ -211,6 +213,10 @@ static qboolean x11_initlib(void)
x11.pXGetEventData = Sys_GetAddressForName(x11.lib, "XGetEventData");
x11.pXFreeEventData = Sys_GetAddressForName(x11.lib, "XFreeEventData");
}
else
{
Con_Printf("Unable to load libX11\n");
}
}
@ -419,7 +425,9 @@ static qboolean XI2_Init(void)
if (!xi2.libxi)
{
xi2.libxi = Sys_LoadLibrary("libXi", xi2_functable);
xi2.libxi = Sys_LoadLibrary("libXi.so.6", xi2_functable);
if (!xi2.libxi)
xi2.libxi = Sys_LoadLibrary("libXi", xi2_functable);
if (!xi2.libxi)
Con_Printf("XInput library not available or too old.\n");
}
@ -531,9 +539,16 @@ static int XLateKey(XKeyEvent *ev, unsigned int *unicode)
key = 0;
keysym = x11.pXLookupKeysym(ev, 0);
x11.pXLookupString(ev, buf, sizeof buf, &shifted, 0);
if (unicode)
*unicode = buf[0];
{
if ((keysym & 0xff000000) == 0x01000000)
*unicode = keysym & 0x00ffffff;
else
{
x11.pXLookupString(ev, buf, sizeof buf, &shifted, 0);
*unicode = (unsigned char)buf[0];
}
}
switch(keysym)
{
@ -645,8 +660,12 @@ static int XLateKey(XKeyEvent *ev, unsigned int *unicode)
#endif
default:
key = *(unsigned char*)buf;
if (key >= 'A' && key <= 'Z')
key = keysym;
if (key < 32)
key = 0;
else if (key > 127)
key = 0;
else if (key >= 'A' && key <= 'Z')
key = key - 'A' + 'a';
break;
}
@ -1086,12 +1105,6 @@ void GLVID_DeInit(void) //FIXME:....
}
void signal_handler(int sig)
{
printf("Received signal %d, exiting...\n", sig);
Sys_Quit();
exit(0);
}
void signal_handler_graceful(int sig)
{
gracefulexit = true;
@ -1100,18 +1113,7 @@ void signal_handler_graceful(int sig)
void InitSig(void)
{
signal(SIGHUP, signal_handler);
signal(SIGINT, signal_handler_graceful);
signal(SIGQUIT, signal_handler);
signal(SIGILL, signal_handler);
signal(SIGTRAP, signal_handler);
#ifndef __CYGWIN__
signal(SIGIOT, signal_handler);
#endif
signal(SIGBUS, signal_handler);
signal(SIGFPE, signal_handler);
signal(SIGSEGV, signal_handler);
signal(SIGTERM, signal_handler);
}
static Cursor CreateNullCursor(Display *display, Window root)
@ -1136,53 +1138,38 @@ static Cursor CreateNullCursor(Display *display, Window root)
return cursor;
}
void GLVID_ShiftPalette (unsigned char *palette)
qboolean GLVID_ApplyGammaRamps(unsigned short *ramps)
{
extern qboolean gammaworks;
extern cvar_t vid_hardwaregamma;
extern unsigned short ramps[3][256];
// VID_SetPalette (palette);
//if we don't know the original ramps yet, don't allow changing them, because we're probably invalid anyway, and even if it worked, it'll break something later.
if (!vm.originalapplied)
return false;
if (vm.originalapplied && ActiveApp && vid_hardwaregamma.value) //this is needed because ATI drivers don't work properly (or when task-switched out).
if (ramps)
{
//hardwaregamma==1 skips hardware gamma when we're not fullscreen, in favour of software glsl based gamma.
// if (vid_hardwaregamma.value == 1 && !ActiveApp && !(fullscreenflags & FULLSCREEN_ACTIVE))
// return false;
// if (!ActiveApp)
// return false;
// if (!vid_hardwaregamma.value)
// return false;
//we have hardware gamma applied - if we're doing a BF, we don't want to reset to the default gamma if it randomly fails (yuck)
if (gammaworks)
{ //we have hardware gamma applied - if we're doing a BF, we don't want to reset to the default gamma (yuck)
vm.pXF86VidModeSetGammaRamp (vid_dpy, scrnum, 256, ramps[0], ramps[1], ramps[2]);
return;
}
gammaworks = !!vm.pXF86VidModeSetGammaRamp (vid_dpy, scrnum, 256, ramps[0], ramps[1], ramps[2]);
vm.pXF86VidModeSetGammaRamp (vid_dpy, scrnum, 256, &ramps[0], &ramps[256], &ramps[512]);
else
gammaworks = !!vm.pXF86VidModeSetGammaRamp (vid_dpy, scrnum, 256, &ramps[0], &ramps[256], &ramps[512]);
return gammaworks;
}
else
gammaworks = false;
}
void GLVID_SetPalette (unsigned char *palette)
{
qbyte *pal;
unsigned r,g,b;
unsigned short i;
unsigned *table;
extern qbyte gammatable[256];
//
// 8 8 8 encoding
//
Con_DPrintf("Converting 8to24\n");
pal = palette;
table = d_8to24rgbtable;
for (i=0 ; i<256 ; i++)
{
r = gammatable[pal[0]];
g = gammatable[pal[1]];
b = gammatable[pal[2]];
pal += 3;
*table++ = BigLong((r<<24)|(g<<16)|(b<<8)|255);
vm.pXF86VidModeSetGammaRamp(vid_dpy, scrnum, 256, vm.originalramps[0], vm.originalramps[1], vm.originalramps[2]);
return true;
}
d_8to24rgbtable[255] &= BigLong(0xffffff00); // 255 is transparent
}
/*
@ -1649,9 +1636,6 @@ qboolean X11VID_Init (rendererstate_t *info, unsigned char *palette, int psl)
break;
}
GLVID_SetPalette(palette);
GLVID_ShiftPalette(palette);
InitSig(); // trap evil signals
//probably going to be resized in the event handler

View File

@ -51,7 +51,7 @@ void Sys_Linebuffer_Callback (struct cvar_s *var, char *oldvalue);
cvar_t sys_nostdout = CVAR("sys_nostdout","0");
cvar_t sys_extrasleep = CVAR("sys_extrasleep","0");
cvar_t sys_colorconsole = CVAR("sys_colorconsole", "0");
cvar_t sys_colorconsole = CVAR("sys_colorconsole", "1");
cvar_t sys_linebuffer = CVARC("sys_linebuffer", "1", Sys_Linebuffer_Callback);
qboolean stdin_ready;
@ -300,6 +300,7 @@ void Sys_Printf (char *fmt, ...)
vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
//if we're not linebuffered, kill the currently displayed input line, add the new text, and add more output.
if (!sys_linebuffer.value)
{
int i;
@ -316,127 +317,75 @@ void Sys_Printf (char *fmt, ...)
}
for (t = (unsigned char*)msg; *t; t++)
if (sys_colorconsole.value)
{
if (*t >= 146 && *t < 156)
*t = *t - 146 + '0';
if (*t >= 0x12 && *t <= 0x1b)
*t = *t - 0x12 + '0';
if (*t == 143)
*t = '.';
if (*t == 157 || *t == 158 || *t == 159)
*t = '-';
if (*t >= 128)
*t -= 128;
if (*t == 16)
*t = '[';
if (*t == 17)
*t = ']';
if (*t == 0x1c)
*t = 249;
}
if (sys_colorconsole.value)
{
int ext = CON_WHITEMASK;
int extstack[4];
int extstackdepth = 0;
unsigned char *str = (unsigned char*)msg;
while(*str)
wchar_t w;
conchar_t *e, *c;
conchar_t ctext[MAXPRINTMSG];
e = COM_ParseFunString(CON_WHITEMASK, msg, ctext, sizeof(ctext), false);
for (c = ctext; c < e; c++)
{
if (*str == '^')
if (*c & CON_HIDDEN)
continue;
ApplyColour(*c);
w = *c & 0x0ffff;
if (w >= 0xe000 && w < 0xe100)
{
str++;
if (*str >= '0' && *str <= '9')
/*not all quake chars are ascii compatible, so map those control chars to safe ones so we don't mess up anyone's xterm*/
if ((w & 0x7f) > 0x20)
putc(w&0x7f, stdout);
else if (w & 0x80)
{
ext = q3codemasks[*str++-'0'] | (ext&~CON_Q3MASK); //change colour only.
continue;
}
else if (*str == '&') // extended code
{
if (isextendedcode(str[1]) && isextendedcode(str[2]))
{
str++; // foreground char
if (*str == '-') // default for FG
ext = (COLOR_WHITE << CON_FGSHIFT) | (ext&~CON_FGMASK);
else if (*str >= 'A')
ext = ((*str - ('A' - 10)) << CON_FGSHIFT) | (ext&~CON_FGMASK);
else
ext = ((*str - '0') << CON_FGSHIFT) | (ext&~CON_FGMASK);
str++; // background char
if (*str == '-') // default (clear) for BG
ext &= ~CON_BGMASK & ~CON_NONCLEARBG;
else if (*str >= 'A')
ext = ((*str - ('A' - 10)) << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
else
ext = ((*str - '0') << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
str++;
continue;
}
Sys_PrintColouredChar('^' | ext);
// else invalid code
}
else if (*str == 'a')
{
str++;
ext ^= CON_2NDCHARSETTEXT;
continue;
}
else if (*str == 'b')
{
str++;
ext ^= CON_BLINKTEXT;
continue;
}
else if (*str == 'h')
{
str++;
ext ^= CON_HALFALPHA;
continue;
}
else if (*str == 's') //store on stack (it's great for names)
{
str++;
if (extstackdepth < sizeof(extstack)/sizeof(extstack[0]))
{
extstack[extstackdepth] = ext;
extstackdepth++;
}
continue;
}
else if (*str == 'r') //restore from stack (it's great for names)
{
str++;
if (extstackdepth)
{
extstackdepth--;
ext = extstack[extstackdepth];
}
continue;
}
else if (*str == '^')
{
Sys_PrintColouredChar('^' | ext);
str++;
static char tab[32] = "---#@.@@@@ # >.." "[]0123456789.---";
putc(tab[w&31], stdout);
}
else
{
Sys_PrintColouredChar('^' | ext);
Sys_PrintColouredChar ((*str++) | ext);
static char tab[32] = ".####.#### # >.." "[]0123456789.---";
putc(tab[w&31], stdout);
}
continue;
}
Sys_PrintColouredChar ((*str++) | ext);
else
{
/*putwc doesn't like me. force it in utf8*/
if (w >= 0x80)
{
if (w > 0x800)
{
putc(0xe0 | ((w>>12)&0x0f), stdout);
putc(0x80 | ((w>>6)&0x3f), stdout);
}
else
putc(0xc0 | ((w>>6)&0x1f), stdout);
putc(0x80 | (w&0x3f), stdout);
}
else
putc(w, stdout);
}
}
ApplyColour(CON_WHITEMASK);
}
else
{
for (t = msg; *t; t++)
for (t = (unsigned char*)msg; *t; t++)
{
if (*t >= 146 && *t < 156)
*t = *t - 146 + '0';
if (*t >= 0x12 && *t <= 0x1b)
*t = *t - 0x12 + '0';
if (*t == 143)
*t = '.';
if (*t == 157 || *t == 158 || *t == 159)
*t = '-';
if (*t >= 128)
*t -= 128;
if (*t == 16)
*t = '[';
if (*t == 17)
*t = ']';
if (*t == 0x1c)
*t = 249;
*t &= 0x7f;
if ((*t > 128 || *t < 32) && *t != 10 && *t != 13 && *t != 9)
printf("[%02x]", *t);
@ -445,6 +394,7 @@ void Sys_Printf (char *fmt, ...)
}
}
//and put the input line back
if (!sys_linebuffer.value)
{
if (coninput_len)
@ -484,8 +434,8 @@ void Sys_Printf (char *fmt, ...)
if (strlen(text) > sizeof(text))
Sys_Error("memory overwrite in Sys_Printf");
if (sys_nostdout.value)
return;
if (sys_nostdout.value)
return;
for (p = (unsigned char *)text; *p; p++) {
*p &= 0x7f;