Wipe the entity frames on map changes, so we arn't left with lots of ents all over the void.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2452 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2007-01-05 22:09:56 +00:00
parent 55f5344510
commit aa4299426e
1 changed files with 5 additions and 0 deletions

View File

@ -242,6 +242,7 @@ void Broadcast(cluster_t *cluster, char *buffer, int length, int suitablefor)
static void ParseServerData(sv_t *tv, netmsg_t *m, int to, unsigned int playermask)
{
int i;
int protocol;
viewer_t *v;
@ -303,6 +304,10 @@ static void ParseServerData(sv_t *tv, netmsg_t *m, int to, unsigned int playerma
memset(tv->players, 0, sizeof(tv->players));
for (i = 0; i < MAX_ENTITY_FRAMES; i++)
{
tv->frame[i].numents = 0;
}
if (tv->usequkeworldprotocols)
{