vmt loader: handle rendertarget surfaces
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@ -7633,12 +7633,20 @@ static void Shader_GenerateFromVMT(parsestate_t *ps, vmtstate_t *st, const char
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if (*st->normalmap)
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Q_strlcatfz(script, &offset, sizeof(script), "\tnormalmap \"%s%s.vtf\"\n", strcmp(st->normalmap, "materials/")?"materials/":"", st->normalmap);
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}
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else
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else
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{
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/* the default should just be unlit, let's not make any assumptions - eukara*/
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Q_strncpyz(st->type, "vmt_unlit", sizeof(st->type));
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Q_strlcatfz(script, &offset, sizeof(script), "\tprogram \"%s%s\"\n", st->type, progargs);
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Q_strlcatfz(script, &offset, sizeof(script), "\tdiffusemap \"%s%s.vtf\"\n", strcmp(st->tex[0].name, "materials/")?"materials/":"", st->tex[0].name);
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/* render-target camera/monitor - eukara*/
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if (!Q_strcasecmp(st->tex[0].name, "_rt_Camera")) {
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Q_strlcatfz(script, &offset, sizeof(script),
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"\t{\n"
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"\t\tmap $rt:base\n"
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"\t}\n", progargs);
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} else {
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/* the default should just be unlit, let's not make any assumptions - eukara*/
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Q_strncpyz(st->type, "vmt_unlit", sizeof(st->type));
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Q_strlcatfz(script, &offset, sizeof(script), "\tprogram \"%s%s\"\n", st->type, progargs);
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Q_strlcatfz(script, &offset, sizeof(script), "\tdiffusemap \"%s%s.vtf\"\n", strcmp(st->tex[0].name, "materials/")?"materials/":"", st->tex[0].name);
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}
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}
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if (*st->envmapmask)
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