Updated TW's config to include static freetype linking on Windows etc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5281 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2018-08-02 20:08:37 +00:00
parent 14c48b5385
commit a1c252ed54
1 changed files with 32 additions and 24 deletions

View File

@ -14,24 +14,30 @@
#define GAME_SHORTNAME "wastes" //short alphanumeric description
#define GAME_FULLNAME FULLENGINENAME //full name of the game we're playing
#define GAME_BASEGAMES GAME_SHORTNAME //comma-separate list of basegame strings to use
#define GAME_PROTOCOL "FTE-Wastes" //so other games won't show up in the server browser
#define GAME_DEFAULTPORT 23000
#define GAME_PROTOCOL "FTE-TW" //so other games won't show up in the server browser
#define GAME_DEFAULTPORT 23000 // This is our port. Don't mess with it or use it for any custom games
//#define GAME_IDENTIFYINGFILES NULL //with multiple games, this string-list gives verification that the basedir is actually valid. if null, will just be assumed correct.
//#define GAME_DOWNLOADSURL NULL //url for the package manger to update from
//#define GAME_DEFAULTCMDS NULL //a string containing the things you want to
// All my fault -eukara
#define MENU_NATIVECODE
#define ENGINE_ROUTING
#define USE_INTERNAL_BULLET
#undef MENU_NATIVECODE // Will make a debut eventually, hopefully
#if defined(WIN32)
#define FREETYPE_STATIC
#endif
// What do we use
//#define D3D9QUAKE
//#define GLQUAKE
#undef D3D11QUAKE
#if defined(WIN32) && !defined(D3D8QUAKE)
#define D3D8QUAKE
#ifndef GLQUAKE
#define GLQUAKE
#endif
#undef VKQUAKE
#ifndef VKQUAKE
#define VKQUAKE
#endif
#undef HEADLESSQUAKE
#undef WAYLANDQUAKE
@ -46,30 +52,36 @@
#define MENU_DAT
#define PSET_SCRIPT
#define VOICECHAT
#undef RTLIGHTS
#define RTLIGHTS
#ifndef MULTITHREAD
#define MULTITHREAD //misc basic multithreading - dsound, downloads, basic stuff that's unlikely to have race conditions.
#endif
#define LOADERTHREAD //worker threads for loading misc stuff. falls back on main thread if not supported.
//#define USEAREAGRID //world collision optimisation. REQUIRED for performance with xonotic. hopefully it helps a few other mods too.
#define USERBE
#define AVAIL_FREETYPE //for truetype font rendering
#define IMAGEFMT_DDS //.dds files embed mipmaps and texture compression. faster to load.
#define DECOMPRESS_ETC2
#define DECOMPRESS_RGTC
#define DECOMPRESS_S3TC
#define NOBUILTINMENUS
#define NOLEGACY //just spike trying to kill off crappy crap...
#define NOLEGACY //just spike trying to kill off crappy crap...
#define AVAIL_DINPUT
#ifndef DEBUG
#define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
#define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
#endif
// Various package formats
#define PACKAGE_PK3
#undef PACKAGE_Q1PAK
#define PACKAGE_TEXWAD // We need this for HL WAD3 support
#define PACKAGE_Q1PAK // HL content will benefit from this, too
#undef PACKAGE_DOOMWAD
#define PACKAGE_TEXWAD // We need this for WAD3 support
// Map formats
#define Q3BSPS
#define Q1BSPS // Half-Life Support
#define Q3BSPS // What we use
#define Q1BSPS // HL content support
#undef Q2BSPS
#undef RFBSPS
#undef TERRAIN
@ -78,6 +90,7 @@
// Model formats
#define INTERQUAKEMODELS
#define HALFLIFEMODELS // HL content support
#undef SPRMODELS
#undef SP2MODELS
#undef DSPMODELS
@ -88,10 +101,11 @@
#undef ZYMOTICMODELS
#undef DPMMODELS
#undef PSKMODELS
#undef HALFLIFEMODELS
// What do we NOT want to use
#undef AVAIL_FREETYPE //for truetype font rendering
#undef D3D9QUAKE
#undef D3D11QUAKE
#undef D3D8QUAKE
#undef AVAIL_WASAPI //windows advanced sound api
#undef AVAIL_DSOUND
#undef BOTLIB_STATIC //q3 botlib
@ -103,11 +117,7 @@
#undef AVAIL_MP3_ACM //.mp3 support (in windows).
#undef IMAGEFMT_KTX
#undef IMAGEFMT_PKM
#undef IMAGEFMT_DDS //.dds files embed mipmaps and texture compression. faster to load.
#undef IMAGEFMT_BLP //legacy crap
#undef DECOMPRESS_ETC2
#undef DECOMPRESS_RGTC
#undef DECOMPRESS_S3TC
#undef NETPREPARSE //allows for running both nq+qw on the same server (if not, protocol used must match gamecode).
#undef USE_SQLITE //sql-database-as-file support
#undef QUAKESTATS //defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself.
@ -154,8 +164,6 @@
#undef HAVE_MEDIA_ENCODER //capture/capturedemo work.
#undef HAVE_SPEECHTOTEXT //windows speech-to-text thing
//#define USE_INTERNAL_BULLET
#ifdef COMPILE_OPTS
//things to configure qclib, which annoyingly doesn't include this file itself
-DOMIT_QCC //disable the built-in qcc