Hrm. Need a better solution than this. Needs to be more generic... Dooms going to want it... maybe that's why I couldn't get it stable?

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@475 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-11-19 17:42:54 +00:00
parent 649e8c5c27
commit a01475c2be
1 changed files with 4 additions and 4 deletions

View File

@ -1120,7 +1120,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max
vec3_t start_l, end_l;
hull_t *hull;
/*
#ifdef Q2BSPS
if (ent->v.solid == SOLID_BSP)
if (sv.models[(int)ent->v.modelindex] && (sv.models[(int)ent->v.modelindex]->fromgame == fg_quake2 || sv.models[(int)ent->v.modelindex]->fromgame == fg_quake3))
@ -1131,7 +1131,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max
return trace;
}
#endif
*/
// fill in a default trace
memset (&trace, 0, sizeof(trace_t));
@ -1774,7 +1774,7 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
hullnum = 0;
best = 8192;
//x/y pos/neg are assumed to be the same magnitute.
//y pos/height are assumed to be different from all the others.
//z pos/height are assumed to be different from all the others.
for (i = 0; i < MAX_MAP_HULLSM; i++)
{
if (!sv.worldmodel->hulls[i].available)
@ -1782,7 +1782,7 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
#define sq(x) ((x)*(x))
diff = sq(sv.worldmodel->hulls[i].clip_maxs[2] - maxs[2]) +
sq(sv.worldmodel->hulls[i].clip_mins[2] - mins[2]) +
sq(sv.worldmodel->hulls[i].clip_maxs[0] - maxs[0]) +
sq(sv.worldmodel->hulls[i].clip_maxs[1] - maxs[1]) +
sq(sv.worldmodel->hulls[i].clip_mins[0] - mins[0]);
if (diff < best)
{