Tweak scenecache some more for more smoothness.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6128 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2021-11-14 03:15:17 +00:00
parent b97496df20
commit 9ede88f8be
1 changed files with 6 additions and 10 deletions

View File

@ -3419,17 +3419,13 @@ void Surf_DrawWorld (void)
//if they teleported, don't show something ugly - like obvious wallhacks.
if (webogenerating && !r_novis.ival && cl.splitclients<=1 && webostate && (webostate->cluster[0] != r_viewcluster || webostate->cluster[1] != r_viewcluster2))
{
if (bestdist > 32 && memcmp(webostate->pvs.buffer, webogenerating->wmodel->funcs.ClusterPVS(webogenerating->wmodel, webogenerating->cluster[0], NULL, PVM_FAST), webostate->pvs.buffersize))
vec3_t m;
float d;
VectorSubtract(webostate->lastpos, r_refdef.vieworg, m);
d = sqrt(DotProduct(m,m));
if (d > 40 && memcmp(webostate->pvs.buffer, webogenerating->wmodel->funcs.ClusterPVS(webogenerating->wmodel, webogenerating->cluster[0], NULL, PVM_FAST), webostate->pvs.buffersize))
{
/*if (es->cluster[1] != -1 && es->cluster[0] != es->cluster[1])
{ //view is near to a water boundary. this implies the water crosses the near clip plane. we need both leafs.
pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[0], &es->pvs, PVM_REPLACE);
pvs = es->wmodel->funcs.ClusterPVS(es->wmodel, es->cluster[1], &es->pvs, PVM_MERGE);
}
else*/
// pvs = webogenerating->wmodel->funcs.ClusterPVS(webogenerating->wmodel, webogenerating->cluster[0], NULL, PVM_FAST);
Con_DLPrintf(2, "Blocking for scenecache generation (distance = %g)\n", bestdist);
Con_DLPrintf(2, "Blocking for scenecache generation (distance = %g)\n", d);
webostate = webogenerating;
COM_WorkerPartialSync(webogenerating, &webogeneratingstate, true);
}