Uncomment the mapping of Q3RF_FIRST_PERSON to RF_WEAPONMODEL for Q3A

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5791 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2020-12-14 00:35:06 +00:00
parent 583922f586
commit 8dce502335
1 changed files with 4 additions and 2 deletions

View File

@ -452,8 +452,10 @@ void VQ3_AddEntity(const q3refEntity_t *q3)
ent.forcedshader = VM_FROMSHANDLE(q3->customShader);
ent.shaderTime = q3->shaderTime;
if (q3->renderfx & Q3RF_FIRST_PERSON)
ent.flags |= RF_WEAPONMODEL;
/* no, these flags are not alike, the first_person rf in q3a so mirrors don't draw them -eukara */
/*if (q3->renderfx & Q3RF_FIRST_PERSON)
ent.flags |= RF_WEAPONMODEL;*/
if (q3->renderfx & Q3RF_DEPTHHACK)
ent.flags |= RF_DEPTHHACK;
if (q3->renderfx & Q3RF_THIRD_PERSON)