Check this diff and revert it if you can find any purpose of vid_gamma and the pow()-calls with exponent 1.0 being in the code.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2604 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Molgrum 2007-08-21 18:42:42 +00:00
parent bb7975a47a
commit 8c4253ec8c
7 changed files with 2 additions and 16 deletions

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@ -3477,8 +3477,7 @@ int CM_GetQ2Palette (void)
#if defined(RGLQUAKE) || defined(D3DQUAKE)
{
extern float vid_gamma;
float f, inf;
float inf;
qbyte palette[768];
qbyte *pal;
int i;
@ -3487,8 +3486,7 @@ int CM_GetQ2Palette (void)
for (i=0 ; i<768 ; i++)
{
f = pow ( (pal[i]+1)/256.0 , vid_gamma );
inf = f*255 + 0.5;
inf = ((pal[i]+1)/256.0)*255 + 0.5;
if (inf < 0)
inf = 0;
if (inf > 255)

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@ -1068,7 +1068,6 @@ index_t d3d9quadindexes[6] = {
};
extern cvar_t gl_contrast;
float vid_gamma = 1.0;
float f;
unsigned int colour;
@ -1080,8 +1079,6 @@ extern cvar_t gl_contrast;
f = gl_contrast.value;
f = min (f, 3);
f = pow (f, vid_gamma);
IDirect3DDevice9_SetTexture (pD3DDev9, 0, NULL);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHABLENDENABLE, TRUE);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_SRCBLEND, D3DBLEND_DESTCOLOR);

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@ -819,7 +819,6 @@ void R_PolyBlend (void)
void GLR_BrightenScreen (void)
{
extern float vid_gamma;
float f;
RSpeedMark();
@ -830,8 +829,6 @@ void GLR_BrightenScreen (void)
f = gl_contrast.value;
f = min (f, 3);
f = pow (f, vid_gamma);
qglDisable (GL_TEXTURE_2D);
qglEnable (GL_BLEND);
qglBlendFunc (GL_DST_COLOR, GL_ONE);

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@ -113,7 +113,6 @@ const char *gl_extensions;
qboolean is8bit = false;
qboolean isPermedia = false;
float vid_gamma = 1.0;
qboolean mouseactive = false;
qboolean ActiveApp = false;

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@ -28,8 +28,6 @@ struct Library *TinyGLBase = 0;
GLContext *__tglContext;
static int glctx = 0;
float vid_gamma = 1.0;
unsigned char *mosgammatable;
struct Window *window;

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@ -106,8 +106,6 @@ HWND mainwindow, dibwindow;
unsigned char vid_curpal[256*3];
float vid_gamma = 1.0;
HGLRC baseRC;
HDC maindc;

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@ -11,7 +11,6 @@ extern int gammaworks;
int glwidth;
int glheight;
float vid_gamma = 1.0;
#ifdef _WIN32 //half the rest of the code uses windows apis to focus windows. Should be fixed, but it's not too important.
HWND mainwindow;