Fixed some bug type thingos.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1934 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-02-05 22:53:59 +00:00
parent 6c23765cc9
commit 8b3c4d9071
1 changed files with 7 additions and 2 deletions

View File

@ -2660,6 +2660,8 @@ void PF_ambientsound (progfuncs_t *prinst, struct globalvars_s *pr_globals)
return;
}
SV_FlushSignon();
// add an svc_spawnambient command to the level signon packet
MSG_WriteByte (&sv.signon,svc_spawnstaticsound);
@ -6342,7 +6344,7 @@ lh_extension_t QSG_Extensions[] = {
{"FTE_NPCCHAT", 1, NULL, {"chat"}}, //server looks at chat files. It automagically branches through calling qc functions as requested.
#endif
{"FTE_QC_CHECKPVS", 1, NULL, {"checkpvs"}},
{"FTE_QC_MATCHCLIENTNAME", 1, NULL, {"matchclient"}},
{"FTE_QC_MATCHCLIENTNAME", 1, NULL, {"matchclientname"}},
{"FTE_QC_PAUSED"},
{"FTE_QC_TRACETRIGGER"},
{"FTE_SOLID_LADDER"}, //part of a worthy hl implementation. Allows a simple trigger to remove effects of gravity (solid 20)
@ -9440,6 +9442,9 @@ BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
{"checkpvs", PF_checkpvs, 0, 0, 0, 240},
{"matchclientname", PF_matchclient, 0, 0, 0, 241},
{"sendpacket", PF_SendPacket, 0, 0, 0, 242}, //void(string dest, string content) sendpacket = #242; (FTE_QC_SENDPACKET)
#ifdef PEXT_BULLETENS
{"bulleten", PF_bulleten, 0, 0, 0, 243},
#endif
//end fte extras
@ -9451,7 +9456,7 @@ BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
//DP_QC_FINDCHAIN
{"findchain", PF_findchain, 0, 0, 0, 402},// #402 entity(string field, string match) findchain (DP_QC_FINDCHAIN)
//DP_QC_FINDCHAINFLOAT
{"findfloatchain", PF_findchainfloat, 0, 0, 0, 403},// #403 entity(float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
{"findchainfloat", PF_findchainfloat, 0, 0, 0, 403},// #403 entity(float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
//DP_SV_EFFECT
{"effect", PF_effect, 0, 0, 0, 404},// #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
//DP_TE_BLOOD