Take extra measures to ensure that zip-in-bsp content is actually used.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5878 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2021-06-01 09:23:42 +00:00
parent 286159d191
commit 84d6ef3e45
7 changed files with 46 additions and 5 deletions

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@ -849,7 +849,12 @@ void CL_DownloadFinished(qdownload_t *dl)
cl.model_precache[i]->loadstate = MLS_NOTLOADED;
cl.model_precache[i] = Mod_ForName(cl.model_name[i], MLV_WARN);
if (i == 1)
{
cl.worldmodel = cl.model_precache[i];
//just in case.
if (cl.model_precache[1] && cl.model_precache[1]->loadstate == MLS_LOADED)
FS_LoadMapPackFile(cl.model_precache[1]->name, cl.model_precache[1]->archive);
}
break;
}
}
@ -1405,6 +1410,8 @@ static int CL_LoadModels(int stage, qboolean dontactuallyload)
if (cl.worldmodel && cl.worldmodel->loadstate == MLS_LOADING)
return -1;
FS_LoadMapPackFile(cl.worldmodel->name, cl.worldmodel->archive);
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 && cl.worldmodel && cl.worldmodel->checksum != cl.q2mapchecksum)
Host_EndGame("Local map version differs from server: %i != '%i'\n", cl.worldmodel->checksum, cl.q2mapchecksum);
@ -4385,6 +4392,13 @@ static void CL_ParseModellist (qboolean lots)
return;
}
SCR_SetLoadingFile("loading data");
//we need to try to load it now if we can, so any embedded archive will be loaded *before* we start looking for other content...
cl.model_precache[1] = Mod_ForName (cl.model_name[1], MLV_WARNSYNC);
if (cl.model_precache[1] && cl.model_precache[1]->loadstate == MLS_LOADED)
FS_LoadMapPackFile(cl.model_precache[1]->name, cl.model_precache[1]->archive);
Sound_CheckDownloads();
Model_CheckDownloads();
@ -4392,7 +4406,6 @@ static void CL_ParseModellist (qboolean lots)
//set the flag to load models and send prespawn
cl.sendprespawn = true;
SCR_SetLoadingFile("loading data");
}
#ifdef Q2CLIENT

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@ -2707,6 +2707,7 @@ static void QCBUILTIN PF_R_RenderScene(pubprogfuncs_t *prinst, struct globalvars
{
csqc_worldchanged = false;
cl.worldmodel = r_worldentity.model = csqc_world.worldmodel;
FS_LoadMapPackFile(cl.worldmodel->name, cl.worldmodel->archive);
Surf_NewMap();
CL_UpdateWindowTitle();

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@ -403,6 +403,7 @@ cvar_t gl_blendsprites = CVARD ("gl_blendsprites", "0", "Specifies how spr
cvar_t r_deluxemapping_cvar = CVARAFD ("r_deluxemapping", "1", "r_glsl_deluxemapping",
CVAR_ARCHIVE|CVAR_RENDERERLATCH, "Enables bumpmapping based upon precomputed light directions.\n0=off\n1=use if available\n2=auto-generate (if possible)");
cvar_t mod_loadsurfenvmaps = CVARD ("r_loadsurfenvmaps", "1", "Load local reflection environment-maps, where available. These are normally defined via env_cubemap entities dotted around the place.");
cvar_t mod_loadmappackages = CVARD ("mod_loadmappackages", "1", "Load additional content embedded within bsp files.");
qboolean r_deluxemapping;
cvar_t r_shaderblobs = CVARD ("r_shaderblobs", "0", "If enabled, can massively accelerate vid restarts / loading (especially with the d3d renderer). Can cause issues when upgrading engine versions, so this is disabled by default.");
cvar_t gl_compress = CVARFD ("gl_compress", "0", CVAR_ARCHIVE, "Enable automatic texture compression even for textures which are not pre-compressed.");

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@ -2839,6 +2839,8 @@ void COM_FlushTempoaryPacks(void) //flush all temporary packages
{
searchpath_t *sp, **link;
COM_AssertMainThread("COM_FlushTempoaryPacks");
COM_WorkerLock(); //make sure no workers are poking files...
Sys_LockMutex(fs_thread_mutex);
@ -2851,6 +2853,7 @@ void COM_FlushTempoaryPacks(void) //flush all temporary packages
FS_FlushFSHashFull();
*link = sp->next;
com_purepaths = NULL;
sp->handle->ClosePath(sp->handle);
Z_Free (sp);
@ -2858,16 +2861,32 @@ void COM_FlushTempoaryPacks(void) //flush all temporary packages
else
link = &sp->next;
}
com_purepaths = NULL;
Sys_UnlockMutex(fs_thread_mutex);
COM_WorkerUnlock(); //workers can continue now
}
static searchpath_t *FS_MapPackIsActive(searchpathfuncs_t *archive)
{
searchpath_t *sp;
Sys_LockMutex(fs_thread_mutex);
for (sp = com_searchpaths; sp; sp = sp->next)
{
if (sp->handle == archive)
break;
}
Sys_UnlockMutex(fs_thread_mutex);
return sp;
}
static searchpath_t *FS_AddPathHandle(searchpath_t **oldpaths, const char *purepath, const char *probablepath, searchpathfuncs_t *handle, const char *prefix, unsigned int flags, unsigned int loadstuff);
qboolean FS_LoadMapPackFile (const char *filename, searchpathfuncs_t *archive)
{
if (!archive)
return false;
if (!archive->AddReference)
return false; //nope...
if (FS_MapPackIsActive(archive))
return false; //don't do it twice.
archive->AddReference(archive);
if (FS_AddPathHandle(NULL, filename, filename, archive, "", SPF_TEMPORARY, 0))
return true;
@ -2877,6 +2896,8 @@ void FS_CloseMapPackFile (searchpathfuncs_t *archive)
{
searchpath_t *sp, **link;
COM_AssertMainThread("FS_CloseMapPackFile");
COM_WorkerLock(); //make sure no workers are poking files...
Sys_LockMutex(fs_thread_mutex);
@ -2889,6 +2910,7 @@ void FS_CloseMapPackFile (searchpathfuncs_t *archive)
FS_FlushFSHashFull();
*link = sp->next;
com_purepaths = NULL; //FIXME...
sp->handle->ClosePath(sp->handle);
Z_Free (sp);
@ -2897,7 +2919,6 @@ void FS_CloseMapPackFile (searchpathfuncs_t *archive)
else
link = &sp->next;
}
com_purepaths = NULL;
Sys_UnlockMutex(fs_thread_mutex);
COM_WorkerUnlock(); //workers can continue now

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@ -7,6 +7,7 @@
extern cvar_t r_decal_noperpendicular;
extern cvar_t mod_loadsurfenvmaps;
extern cvar_t mod_loadmappackages;
/*
Decal functions
@ -2281,7 +2282,7 @@ bspx_header_t *BSPX_Setup(model_t *mod, char *filebase, size_t filelen, lump_t *
}
}
if (offs < filelen && !mod->archive)
if (offs < filelen && !mod->archive && mod_loadmappackages.ival)
{ //we have some sort of trailing junk... is it a zip?...
vfsfile_t *f = VFSPIPE_Open(1,true);
if (f)

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@ -216,7 +216,7 @@ int QC_EnumerateFilesFromBlob(const void *blob, size_t blobsize, void (*cb)(cons
cd = blob;
cd += QC_ReadRawInt(eocd+16);
cdlen = QC_ReadRawInt(eocd+12);
cdentries = QC_ReadRawInt(eocd+10);
cdentries = QC_ReadRawShort(eocd+10);
if (cd+cdlen>=(const unsigned char*)blob+blobsize)
return ret;

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@ -1040,6 +1040,10 @@ void SV_SpawnServer (const char *server, const char *startspot, qboolean noents,
sv.state = ss_dead;
//make sure our map's package is loaded.
if (sv.world.worldmodel)
FS_LoadMapPackFile(sv.world.worldmodel->name, sv.world.worldmodel->archive);
#ifndef SERVERONLY
current_loading_size+=10;
// SCR_BeginLoadingPlaque();