More TW config adjustments in preparation for TWTest

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6227 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2022-04-16 18:59:50 +00:00
parent 6c5bd42d93
commit 7998f9d42c
1 changed files with 12 additions and 7 deletions

View File

@ -51,13 +51,15 @@
/* uncompressed textures */
#define IMAGEFMT_BMP /* sprays */
#define IMAGEFMT_TGA /* disable for RELEASE? */
#define IMAGEFMT_TGA
/* compressed textures */
#define IMAGEFMT_KTX
#define DECOMPRESS_ETC2
#define DECOMPRESS_RGTC
#define DECOMPRESS_S3TC
#define DECOMPRESS_RGTC
#define DECOMPRESS_BPTC
#define DECOMPRESS_ASTC
/* To be able to comm with Frag-Net.com */
#define HAVE_PACKET
@ -87,10 +89,16 @@
#define TERRAIN
/* audio */
#define AVAIL_OPENAL
#define USEEFX
#undef AVAIL_OPENAL
#define MIXER_F32
#define HAVE_MIXER
#define AVAIL_OGGVORBIS
#define HAVE_OPUS
#define VOICECHAT
#define AVAIL_DSOUND
#define AVAIL_XAUDIO2
#define AVAIL_WASAPI
/* Model formats, IQM/VVM and HLMDL for legacy maps */
#define INTERQUAKEMODELS
@ -121,8 +129,6 @@
#undef D3D9QUAKE /* MICROS~1 trash */
#undef D3D11QUAKE /* MICROS~1 trash */
#undef D3D8QUAKE /* MICROS~1 trash */
#undef AVAIL_WASAPI /* windows advanced sound api */
#undef AVAIL_DSOUND /* MICROS~1 trash */
#undef BOTLIB_STATIC /* q3 botlib */
#undef AVAIL_XZDEC /* .xz decompression */
#undef HAVE_SPEEX /* .xz decompression */
@ -142,7 +148,7 @@
#undef SVRANKING /* legacy server-side ranking system */
#undef USERBE /* required for physics */
#undef RAGDOLL /* ragdoll support. requires RBE support */
#undef HUFFNETWORK /* crappy network compression. probably needs reseeding */
#define HUFFNETWORK /* crappy network compression. probably needs reseeding */
#undef SVCHAT /* ancient lame builtin to support NPC-style chat.. */
#undef VM_Q1 /* q1qvm implementation, to support ktx */
#undef Q2SERVER /* q2 server+gamecode */
@ -163,7 +169,6 @@
#undef SIDEVIEWS
#undef MAX_SPLITS
#undef SUBSERVERS /* multi-map */
#undef HAVE_MIXER /* OpenAL only */
#undef VM_LUA /* lua game-logic */
#undef HLCLIENT /* regressed, unfinished*/
#undef HLSERVER /* regressed, unfinished */