Made rocket dynamic lights more consistant (more gl style, and a teeeny bit more efficient)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@676 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-12-22 02:23:59 +00:00
parent 07ebed7f87
commit 708e412a56
1 changed files with 2 additions and 2 deletions

View File

@ -168,7 +168,7 @@ void SWR_PushDlights (void)
{
for (i=0 ; i<MAX_DLIGHTS ; i++, l++)
{
if (l->die < cl.time || !l->radius)
if (!l->radius)
continue;
SWR_Q2MarkLights ( l, 1<<i, cl.worldmodel->nodes );
}
@ -178,7 +178,7 @@ void SWR_PushDlights (void)
{
for (i=0 ; i<MAX_DLIGHTS ; i++, l++)
{
if (l->die < cl.time || !l->radius)
if (!l->radius)
continue;
SWR_MarkLights ( l, 1<<i, cl.worldmodel->nodes );
}