attempt fix static gl build

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4349 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2013-05-08 02:06:02 +00:00
parent b82dc4f068
commit 67e139bb64
1 changed files with 1 additions and 1 deletions

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@ -54,6 +54,7 @@ FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv;
FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
void (APIENTRY *qglStencilOpSeparateATI) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void (APIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
//quick hack that made quake work on both 1+ext and 1.1 gl implementations.
BINDTEXFUNCPTR qglBindTexture;
@ -172,7 +173,6 @@ void (APIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint id);
void (APIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
void (APIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId);
GLenum (APIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
void (APIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
void (APIENTRY *qglDepthBoundsEXT) (GLclampd zmin, GLclampd zmax);
/*