Try to handle hl2bsp's area portals.
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@ -726,6 +726,11 @@ static void R_RenderScene_Internal(void)
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TRACE(("dbg: calling R_RenderDlights\n"));
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TRACE(("dbg: calling R_RenderDlights\n"));
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R_RenderDlights ();
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R_RenderDlights ();
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#ifdef HL2BSPS
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if (cl.worldmodel->fromgame == fg_halflife2)
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CModHL2_DrawAreaPortals(cl.worldmodel);
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#endif
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if (r_refdef.recurse)
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if (r_refdef.recurse)
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RQ_RenderBatch();
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RQ_RenderBatch();
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else
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else
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