Performance boost by correctly batching lightmaps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5637 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -2916,6 +2916,7 @@ static void Mod_Batches_SplitLightmaps(model_t *mod, int lmmerge)
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{
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{
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batch->lightmap[sty] = (surf->lightmaptexturenums[sty]>=0)?lmscale*(surf->lightmaptexturenums[sty]/lmmerge):surf->lightmaptexturenums[sty];
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batch->lightmap[sty] = (surf->lightmaptexturenums[sty]>=0)?lmscale*(surf->lightmaptexturenums[sty]/lmmerge):surf->lightmaptexturenums[sty];
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batch->lmlightstyle[sty] = surf->styles[sty];
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batch->lmlightstyle[sty] = surf->styles[sty];
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batch->vtlightstyle[sty] = surf->vlstyles[sty];
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}
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}
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for (j = 1; j < batch->maxmeshes; j++)
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for (j = 1; j < batch->maxmeshes; j++)
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