Enable more bloatware.

This commit is contained in:
Shpoike 2021-04-27 20:07:31 +01:00
parent e3b37db8bc
commit 5ab71f6b01
1 changed files with 4 additions and 1 deletions

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@ -65,6 +65,7 @@
#define Q1BSPS //Quake1
#define Q2BSPS //Quake2
#define Q3BSPS //Quake3, as well as a load of other games too...
#define HL2BSPS //HalfLife2 map compat.
#define RFBSPS //qfusion's bsp format / jk2o etc.
#define TERRAIN //FTE's terrain, as well as .map support
//#define DOOMWADS //map support, filesystem support is separate.
@ -86,6 +87,7 @@
#define MODELFMT_MDX //kingpin's format (for hitboxes+geomsets).
#define MODELFMT_OBJ //lame mesh-only format that needs far too much processing and even lacks a proper magic identifier too
#define MODELFMT_GLTF //khronos 'transmission format'. .gltf or .glb extension. PBR. Version 2 only, for now.
#define MODELFMT_HL2 //HalfLife2 / Source models, or something.
#define RAGDOLL //ragdoll support. requires RBE support (via a plugin...).
//Image formats
@ -106,7 +108,7 @@
#define IMAGEFMT_BMP //windows bmp. yuck. also includes .ico for the luls
#define IMAGEFMT_PCX //paletted junk. required for qw player skins, q2 and a few old skyboxes.
#define IMAGEFMT_EXR //openexr, via Industrial Light & Magic's rgba api, giving half-float data.
#define IMAGEFMT_VTF //HalfLife2's image format (also enables its materials format)
#define IMAGEFMT_VTF //HalfLife2's image format (you'll probably want the material format too)
#define AVAIL_PNGLIB //.png image format support (read+screenshots)
#define AVAIL_JPEGLIB //.jpeg image format support (read+screenshots)
//#define AVAIL_STBI //make use of Sean T. Barrett's lightweight public domain stb_image[_write] single-file-library, to avoid libpng/libjpeg dependancies.
@ -117,6 +119,7 @@
#define DECOMPRESS_RGTC //bc4+bc5
#define DECOMPRESS_BPTC //bc6+bc7
#define DECOMPRESS_ASTC //ASTC, for drivers that don't support it properly.
#define MATERIAL_VMT //attempt to parse halflife2's vmt files.
// Game/Gamecode Support
#define CSQC_DAT