Still could do with some tweeks.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1885 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-01-21 00:08:17 +00:00
parent 48514d4807
commit 4807ec631b
1 changed files with 496 additions and 19 deletions

View File

@ -10,8 +10,13 @@ int K_LEFTARROW;
int K_RIGHTARROW;
int K_ESCAPE;
int K_MOUSE1;
int K_MOUSE2;
int K_HOME;
int K_SHIFT;
int K_MWHEELDOWN;
int K_MWHEELUP;
int K_PAGEUP;
int K_PAGEDOWN;
#define MAX_CL_STATS 32
@ -136,6 +141,7 @@ float sbarscalex;
float sbarscaley;
float sbaralpha;
int sbartype;
int sbarindex;
static int hudedit;
@ -171,7 +177,10 @@ drawelementfnc_t Hud_Powerup;
drawelementfnc_t Hud_Rune;
drawelementfnc_t Hud_Ammo;
drawelementfnc_t Hud_ScoreCard;
drawelementfnc_t Hud_ScoreName;
drawelementfnc_t Hud_Blackness;
drawelementfnc_t Hud_TeamScore;
drawelementfnc_t Hud_TeamName;
// TODO: more elements
// - generalized graphic elements
// - cvar controlled small and big numbers
@ -204,13 +213,17 @@ drawelement_t drawelement[] =
{Hud_HealthPic, "Health pic", 24, 24, 0},
{Hud_CurrentAmmoPic, "Ammo pic", 24, 24, 0},
{Hud_IBar, "Info bar", 320, 24, 0},
{Hud_Weapon, "Weapon pic", 24, 16, 0},
{Hud_Weapon, "Weapon pic", 24, 16, 6},
{Hud_W_Lightning, "Shaft pic", 24, 16, 0},
{Hud_Powerup, "Powerup pic", 16, 16, 5},
{Hud_Rune, "Rune pic", 8, 16, 3},
{Hud_Ammo, "Ammo display", 42, 11, 3},
{Hud_Blackness, "Blackness", 16, 16, 0},
{Hud_ScoreCard, "Scorecard", 0, 0, 16}
{Hud_Blackness, "Blackness", 16, 16, 10},
{Hud_ScoreCard, "Scorecard", 32, 8, 16},
{Hud_ScoreName, "Scorename", 128, 8, 8},
{Hud_TeamScore, "TeamScore", 32, 8, 8},
{Hud_TeamName, "TeamName", 128, 8, 8}
};
huddefaultelement_t hedefaulttype[] = {
@ -411,6 +424,7 @@ int currentitem;
int hoveritem;
qboolean mousedown, shiftdown;
float mouseofsx, mouseofsy;
qboolean context;
void UI_DrawPic(qhandle_t pic, int x, int y, int width, int height)
{
@ -423,6 +437,14 @@ static float size = 1.0f/16.0f;
float t1 = size * (c>>4);
Draw_Image((float)x*sbarscalex+sbarminx, (float)y*sbarscaley+sbarminy, 8*sbarscalex, 8*sbarscaley, s1, t1, s1+size, t1+size, con_chars);
}
void UI_DrawString(char *s, int x, int y)
{
while(*s)
{
UI_DrawChar((unsigned int)*s++, x, y);
x+=8;
}
}
void UI_DrawBigNumber(int num, int x, int y, qboolean red)
{
@ -815,16 +837,316 @@ void Hud_Ammo(void)
UI_DrawChar(num%10+18, 3, 0);
}
float pc[16][3] =
{
/*
{235, 235, 235},
{143, 111, 035},
{139, 139, 203},
{107, 107, 015},
{127, 000, 000},
{175, 103, 035},
{255, 243, 027},
{227, 179, 151},
{171, 139, 163},
{187, 115, 159},
{219, 195, 187},
{111, 131, 123},
{255, 243, 027},
{000, 000, 255},
{247, 211, 139}
*/
{0.922, 0.922, 0.922},
{0.560, 0.436, 0.137},
{0.545, 0.545, 0.796},
{0.420, 0.420, 0.059},
{0.498, 0.000, 0.000},
{0.686, 0.404, 0.137},
{1.000, 0.953, 0.106},
{0.890, 0.702, 0.592},
{0.671, 0.545, 0.639},
{0.733, 0.451, 0.624},
{0.859, 0.765, 0.733},
{0.436, 0.514, 0.482},
{1.000, 0.953, 0.106},
{0.000, 0.000, 1.000},
{0.969, 0.827, 0.545}
};
int numsortedplayers;
int playerlocal;
int sortedplayers[32];
plugclientinfo_t players[32];
void SortPlayers(void)
{
int i, j;
int temp;
numsortedplayers = 0;
playerlocal = -1;
for (i = 0; i < 32; i++)
{
if (GetPlayerInfo(i, &players[i])>0)
playerlocal = i;
if (players[i].spectator)
continue;
if (*players[i].name != 0)
sortedplayers[numsortedplayers++] = i;
}
for (i = 0; i < numsortedplayers; i++)
{
for (j = i+1; j < numsortedplayers; j++)
{
if (players[sortedplayers[i]].frags < players[sortedplayers[j]].frags)
{
temp = sortedplayers[j];
sortedplayers[j] = sortedplayers[i];
sortedplayers[i] = temp;
}
}
}
}
typedef struct {
char name[8];
int frags;
int tc;
int bc;
} teams_t;
teams_t team[32];
int numsortedteams;
void SortTeams(void)
{
teams_t temp;
int i, j;
numsortedplayers = 0;
playerlocal = -1;
for (i = 0; i < 32; i++)
{
if (GetPlayerInfo(i, &players[i])>0)
playerlocal = i;
if (players[i].spectator)
continue;
if (*players[i].name != 0)
sortedplayers[numsortedplayers++] = i;
for (j = 0; j < numsortedteams; j++)
{
if (!strcmp(team[j].name, players[i].name))
{
team[j].frags += players[i].frags;
while(j > 0)
{
if (team[j-1].frags < team[j].frags)
{
memcpy(&temp, &team[j], sizeof(teams_t));
memcpy(&team[j], &team[j-1], sizeof(teams_t));
memcpy(&team[j-1], &temp, sizeof(teams_t));
j--;
}
else
break;
}
}
}
if (j == numsortedteams)
{
strlcpy(team[j].name, player[i].name, sizeof(team[j].name));
team[j].frags = players[i].frags;
team[j].tc = players[i].tc;
team[j].bc = players[i].bc;
numsortedteams++;
}
}
}
void Hud_ScoreCard(void)
{
int frags, tc, bc, p;
int brackets;
char number[6];
char *num;
if (hudedit)
{
frags = sbartype;
tc = 0;
bc = 0;
brackets = 1;
}
else
{
SortPlayers();
if (sbartype>=numsortedplayers)
return;
p = sortedplayers[sbartype];
bc = players[p].bottomcolour;
tc = players[p].topcolour;
frags = players[p].frags;
brackets = p==playerlocal;
}
Draw_Colour4f(pc[tc][0], pc[tc][1], pc[tc][2], sbaralpha);
Draw_Fill(sbarminx, sbarminy, (float)32*sbarscalex, (float)4*sbarscaley);
Draw_Colour4f(pc[bc][0], pc[bc][1], pc[bc][2], sbaralpha);
Draw_Fill(sbarminx, sbarminy+4*sbarscaley, (float)32*sbarscalex, (float)4*sbarscaley);
Draw_Colour4f(1, 1, 1, sbaralpha);
if (brackets)
{
UI_DrawChar(16, 0, 0);
UI_DrawChar(17, 24, 0);
}
snprintf(number, sizeof(number), "%-3i", frags);
UI_DrawChar(number[0], 4, 0);
UI_DrawChar(number[1], 12, 0);
UI_DrawChar(number[2], 20, 0);
Draw_Colour4f(1,1,1,1);
}
void Hud_ScoreName(void)
{
int p;
char *name;
if (hudedit)
{
name = va("Player %i", sbartype);
}
else
{
SortPlayers();
if (sbartype>=numsortedplayers)
return;
p = sortedplayers[sbartype];
name = players[p].name;
}
UI_DrawString(name, 0, 0);
}
void Hud_TeamCard(void)
{
int frags, tc, bc, p;
int brackets;
char number[6];
char *num;
if (hudedit)
{
frags = sbartype;
tc = 0;
bc = 0;
brackets = 1;
}
else
{
SortPlayers();
if (sbartype>=numsortedplayers)
return;
p = sortedplayers[sbartype];
bc = players[p].bottomcolour;
tc = players[p].topcolour;
frags = players[p].frags;
brackets = p==playerlocal;
}
Draw_Colour4f(pc[tc][0], pc[tc][1], pc[tc][2], sbaralpha);
Draw_Fill(sbarminx, sbarminy, (float)32*sbarscalex, (float)4*sbarscaley);
Draw_Colour4f(pc[bc][0], pc[bc][1], pc[bc][2], sbaralpha);
Draw_Fill(sbarminx, sbarminy+4*sbarscaley, (float)32*sbarscalex, (float)4*sbarscaley);
Draw_Colour4f(1, 1, 1, sbaralpha);
if (brackets)
{
UI_DrawChar(16, 0, 0);
UI_DrawChar(17, 24, 0);
}
snprintf(number, sizeof(number), "%-3i", frags);
UI_DrawChar(number[0], 4, 0);
UI_DrawChar(number[1], 12, 0);
UI_DrawChar(number[2], 20, 0);
Draw_Colour4f(1,1,1,1);
}
void Hud_TeamCard(void)
{
int frags, tc, bc, p;
int brackets;
char number[6];
char *num;
if (hudedit)
{
frags = sbartype;
tc = 0;
bc = 0;
brackets = 1;
}
else
{
SortTeams();
if (sbartype>=numsortedteams)
return;
p = sortedteams[sbartype];
bc = teams[p].bottomcolour;
tc = teams[p].topcolour;
frags = teams[p].frags;
brackets = p==playerlocal;
}
Draw_Colour4f(pc[tc][0], pc[tc][1], pc[tc][2], sbaralpha);
Draw_Fill(sbarminx, sbarminy, (float)32*sbarscalex, (float)4*sbarscaley);
Draw_Colour4f(pc[bc][0], pc[bc][1], pc[bc][2], sbaralpha);
Draw_Fill(sbarminx, sbarminy+4*sbarscaley, (float)32*sbarscalex, (float)4*sbarscaley);
Draw_Colour4f(1, 1, 1, sbaralpha);
if (brackets)
{
UI_DrawChar(16, 0, 0);
UI_DrawChar(17, 24, 0);
}
snprintf(number, sizeof(number), "%-3i", frags);
UI_DrawChar(number[0], 4, 0);
UI_DrawChar(number[1], 12, 0);
UI_DrawChar(number[2], 20, 0);
Draw_Colour4f(1,1,1,1);
}
//fixme: draw dark blobs
void Hud_Blackness(void)
{
Draw_Colour4f(0, 0, 0, sbaralpha);
Draw_Colour4f(0, 0, 0, sbartype/10.0f);
if (hudedit)
{
if (sbarindex == currentitem)
{
float j = ((currenttime % 1000) - 500) / 500.0f;
if (j < 0)
j = -j;
j/=3;
Draw_Colour4f(j, 0, 0, sbartype/10.0f);
}
else if (sbarindex == hoveritem)
{
Draw_Colour4f(0.0, 0.2, 0.0, sbartype/10.0f);
}
}
Draw_Fill(sbarminx, sbarminy, (float)16*sbarscalex, (float)16*sbarscaley);
Draw_Colour4f(1,1,1,1);
}
@ -843,6 +1165,8 @@ void UI_DrawHandles(int *arg, int i)
sbartype = element[i].subtype;
sbaralpha = element[i].alpha;
Draw_Colour4f(1, 0, 0, 1);
Draw_Fill(sbarminx+drawelement[mt].width*sbarscalex-((sbarscalex<0)?0:(vsx*4)), sbarminy-((sbarscaley>=0)?0:(vsy*4)), (float)4*vsx, (float)4*vsy);
Draw_Colour4f(0, 1, 0, 1);
Draw_Fill(sbarminx+drawelement[mt].width*sbarscalex-((sbarscalex<0)?0:(vsx*4)), sbarminy+drawelement[mt].height*sbarscaley-((sbarscaley<0)?0:(vsy*4)), (float)4*vsx, (float)4*vsy);
@ -858,6 +1182,9 @@ int UI_StatusBar(int *arg)
float vsx, vsy;
if (arg[5])
return;
CL_GetStats(arg[0], stats, sizeof(stats)/sizeof(int));
vsx = arg[3]/640.0f;
@ -910,6 +1237,7 @@ int UI_StatusBarEdit(int *arg) // seperated so further improvements to editor vi
sbarscaley = element[i].scaley*vsy;
sbartype = element[i].subtype;
sbaralpha = element[i].alpha;
sbarindex = i;
drawelement[element[i].type].draw();
if (clrset)
@ -922,6 +1250,31 @@ int UI_StatusBarEdit(int *arg) // seperated so further improvements to editor vi
return true;
}
int UI_ScoreBoard(int *arg)
{
int i;
if (!arg[5])
return;
sbarminx = 320;
sbarminy = 48;
sbarscalex = 1;
sbarscaley = 1;
sbaralpha = 1;
SortPlayers();
for (i = 0; i < numsortedplayers; i++)
{
sbartype = i;
Hud_ScoreCard();
UI_DrawString(players[sortedplayers[i]].name, 40, 0);
sbarminy += 16;
}
}
#define HUD_VERSION 52345
void PutFloat(float f, char sep, qhandle_t handle)
{
@ -1072,6 +1425,9 @@ void Hud_Load(char *fname)
int FindItemUnderMouse(int mx, int my)
{
int i;
int rv;
rv = -1;
for (i = 0; i < numelements; i++)
{
@ -1104,10 +1460,49 @@ int FindItemUnderMouse(int mx, int my)
continue;
}
return i;
rv = i;
}
return -1; // no element found
return rv; // no element found
}
void DrawContextMenu(int mx, int my)
{
int i;
int y;
Draw_Colour4f(0, 0, 0, 0.4);
Draw_Fill((mouseofsx-8)*sbarscalex, (mouseofsy-8)*sbarscaley, (float)112*sbarscalex, (float)(9*8)*sbarscaley);
Draw_Colour4f(1,1,1,1);
sbarminx = mouseofsx*sbarscalex;
sbarminy = mouseofsy*sbarscaley;
my -= mouseofsy;
my/=8;
my--;
y = 0;
UI_DrawString("CONTEXT MENU", 0, y);
y+=8;
UI_DrawString("------------", 0, y);
y+=8;
Draw_Colour4f(1-(my--)!=0,1,1,1);
UI_DrawString("Clone", 0, y);
y+=8;
Draw_Colour4f(1-(my--)!=0,1,1,1);
UI_DrawString("Snap To Grid", 0, y);
y+=8;
Draw_Colour4f(1-(my--)!=0,1,1,1);
UI_DrawString("Save", 0, y);
y+=8;
Draw_Colour4f(1-(my--)!=0,1,1,1);
UI_DrawString("Reload", 0, y);
y+=8;
Draw_Colour4f(1-(my--)!=0,1,1,1);
UI_DrawString("Defaults", 0, y);
y+=8;
Draw_Colour4f(1,1,1,1);
}
void UI_KeyPress(int key, int mx, int my)
@ -1119,18 +1514,52 @@ void UI_KeyPress(int key, int mx, int my)
return;
}
if (context)
{
i = my - mouseofsy;
i /= 8;
context = false;
switch(i)
{
case 2: //clone
if (numelements==MAX_ELEMENTS)
return; //too many
memcpy(element+numelements, element+currentitem, sizeof(hudelement_t));
currentitem = numelements;
numelements++;
break;
case 3: //snap
shiftdown ^= 1;
break;
case 4: //save
Hud_Save(NULL);
break;
case 5: //reload
Hud_Load(NULL);
break;
case 6: //defaults
SBar_FlushAll();
SBar_ReloadDefaults();
break;
}
return;
}
if (key == K_MOUSE1)
{ //figure out which one our cursor is over...
mousedown = false;
i = FindItemUnderMouse(mx, my);
if (i != -1)
{
int oldcurrent;
float big;
oldcurrent = currentitem;
currentitem = i;
mouseofsx = mx - element[i].x;
mouseofsy = my - element[i].y;
mousedown = 1;
mousedown |= 1;
if (element[i].scalex < 0)
{
@ -1143,6 +1572,14 @@ void UI_KeyPress(int key, int mx, int my)
if (mx-element[i].x+4 < big)
return;
}
if (my < element[i].y+4)
{
if (currentitem == oldcurrent)
UI_KeyPress('d', 0, 0);
return;
}
if (element[i].scaley < 0)
{
if (my > element[i].y+4)
@ -1157,18 +1594,23 @@ void UI_KeyPress(int key, int mx, int my)
mouseofsx = mx - element[i].scalex*drawelement[element[i].type].width;
mouseofsy = my - element[i].scaley*drawelement[element[i].type].height;
mousedown = 2;
mousedown |= 2;
}
return;
}
// TODO: extra buttons
// - toggle clip to edges and clip to other controls
// - raise to front
// - maybe toggle snap to grid instead of holding shift with mouse?
if (key == 'n')
else if (key == K_MOUSE2)
{
mousedown = false; //perhaps not logically true, but it's safest this way.
context = true;
mouseofsx = mx;
mouseofsy = my;
}
else if (key == 'n')
{
currentitem++;
if (currentitem >= numelements)
@ -1201,6 +1643,24 @@ void UI_KeyPress(int key, int mx, int my)
numelements--;
currentitem = 0;
}
else if (key == K_PAGEUP)
{ //send to back
hudelement_t temp;
memcpy(&temp, element+currentitem, sizeof(temp));
memmove(element+1, element, sizeof(hudelement_t) * (currentitem));
memcpy(element, &temp, sizeof(hudelement_t));
currentitem = 0;
}
else if (key == K_PAGEDOWN)
{ //bring to front
hudelement_t temp;
memcpy(&temp, element+currentitem, sizeof(temp));
memcpy(element+currentitem, element+currentitem+1, sizeof(element[0]) * (numelements - currentitem-1));
currentitem = numelements - 1;
memcpy(element+currentitem , &temp, sizeof(hudelement_t));
}
else if (key == 'q')
{
element[currentitem].type--;
@ -1213,13 +1673,13 @@ void UI_KeyPress(int key, int mx, int my)
if (element[currentitem].type >= sizeof(drawelement)/sizeof(drawelement[0]))
element[currentitem].type = 0;
}
else if (key == ',')
else if (key == ',' || key == K_MWHEELUP)
{
element[currentitem].subtype--;
if (element[currentitem].subtype < 0)
element[currentitem].subtype = drawelement[element[currentitem].type].maxsubtype;
}
else if (key == '.')
else if (key == '.' || key == K_MWHEELDOWN)
{
element[currentitem].subtype++;
if (element[currentitem].subtype > drawelement[element[currentitem].type].maxsubtype)
@ -1245,6 +1705,7 @@ void UI_KeyPress(int key, int mx, int my)
{
element[currentitem].scalex=1.0f;
element[currentitem].scaley=1.0f;
element[currentitem].alpha=1.0f;
}
else if (key == '+')
{
@ -1271,14 +1732,16 @@ int Plug_MenuEvent(int *args)
case 0: //draw
// TODO: some sort of element property display
if (mousedown)
if (context)
{
if (mousedown == 2)
}
else if (mousedown)
{
if (mousedown & 2) //2 is 'on the scaler'
{
float w = args[2] - mouseofsx;
float h = args[3] - mouseofsy;
if (shiftdown)
if (shiftdown || (mousedown & 4)) //4 is mouse2
{
w -= (int)w & 7;
h -= (int)h & 7;
@ -1294,7 +1757,7 @@ int Plug_MenuEvent(int *args)
{
element[currentitem].x = args[2] - mouseofsx;
element[currentitem].y = args[3] - mouseofsy;
if (shiftdown)
if (shiftdown || (mousedown & 4)) //4 is mouse2
{
element[currentitem].x -= (int)element[currentitem].x & 7;
element[currentitem].y -= (int)element[currentitem].y & 7;
@ -1315,6 +1778,14 @@ int Plug_MenuEvent(int *args)
UI_StatusBar(altargs); //draw it using the same function (we're lazy)
UI_DrawHandles(altargs, currentitem);
if (context)
{
sbarscalex = vid.width/640.0f;
sbarscaley = vid.height/480.0f;
DrawContextMenu(args[2], args[3]);
}
break;
case 1: //keydown
UI_KeyPress(args[1], args[2], args[3]);
@ -1381,6 +1852,7 @@ int Plug_Init(int *args)
{
if (Plug_Export("Tick", Plug_Tick) &&
Plug_Export("SbarBase", UI_StatusBar) &&
Plug_Export("SbarOverlay", UI_ScoreBoard) &&
Plug_Export("ExecuteCommand", Plug_ExecuteCommand) &&
Plug_Export("MenuEvent", Plug_MenuEvent))
{
@ -1392,7 +1864,12 @@ int Plug_Init(int *args)
K_ESCAPE = Key_GetKeyCode("escape");
K_HOME = Key_GetKeyCode("home");
K_MOUSE1 = Key_GetKeyCode("mouse1");
K_MOUSE2 = Key_GetKeyCode("mouse2");
K_MWHEELDOWN = Key_GetKeyCode("mwheeldown");
K_MWHEELUP = Key_GetKeyCode("mwheelup");
K_SHIFT = Key_GetKeyCode("shift");
K_PAGEUP = Key_GetKeyCode("pgup");
K_PAGEDOWN = Key_GetKeyCode("pgdn");
Cmd_AddCommand("sbar_edit");
if (BUILTINISVALID(FS_Write))