pr_menu.c added

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@526 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-11-23 01:28:55 +00:00
parent da80415f55
commit 4060f391d3
1 changed files with 48 additions and 8 deletions

View File

@ -273,7 +273,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
# ADD CPP /nologo /G6 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "MINIMAL" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
# ADD CPP /nologo /G6 /ML /W3 /WX /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "MINIMAL" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
@ -332,8 +332,7 @@ LINK32=link.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
# SUBTRACT BASE CPP /X
# ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /D "Q3SHADERS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c
# SUBTRACT CPP /X
# ADD CPP /nologo /G5 /ML /W3 /WX /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /D "Q3SHADERS" /FR".\Q3Debug/" /Fp".\Q3Debug/qwcl.pch" /YX /Fo".\Q3Debug/" /Fd".\Q3Debug/" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
@ -344,7 +343,7 @@ BSC32=bscmake.exe
LINK32=link.exe
# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../fteglqw.exe"
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../fteglqw.exe"
# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\Q3Debug/dglqwcl.pdb" /debug /machine:I386 /out:"../../fteglqw.exe"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "ftequake - Win32 Q3Release"
@ -406,6 +405,42 @@ SOURCE=..\server\pr_cmds.c
# End Source File
# Begin Source File
SOURCE=..\client\pr_menu.c
!IF "$(CFG)" == "ftequake - Win32 Release"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
# ADD CPP /WX
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Q3Debug"
!ELSEIF "$(CFG)" == "ftequake - Win32 Q3Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\server\savegame.c
# End Source File
# Begin Source File
@ -4615,10 +4650,6 @@ SOURCE=..\sw\vid_win2.c
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\nqnet\net.h
# End Source File
# Begin Source File
SOURCE=..\nqnet\net_dgrm.c
# End Source File
# Begin Source File
@ -4641,6 +4672,10 @@ SOURCE=..\nqnet\net_win.c
SOURCE=..\nqnet\net_wipx.c
# End Source File
# Begin Source File
SOURCE=..\nqnet\nqnet.h
# End Source File
# End Group
# Begin Group "common"
@ -4744,6 +4779,7 @@ SOURCE=..\QCLIB\pr_edict.c
# Begin Source File
SOURCE=..\QCLIB\Pr_exec.c
# SUBTRACT CPP /WX
# End Source File
# Begin Source File
@ -7553,6 +7589,10 @@ SOURCE=..\gl\gl_model.h
# End Source File
# Begin Source File
SOURCE=..\nqnet\net_dgrm.h
# End Source File
# Begin Source File
SOURCE=..\common\protocol.h
# End Source File
# End Group