Remove shader override for clutter...

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5621 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2020-02-13 01:27:15 +00:00
parent bfa5cef4d3
commit 3e0b1af72b
1 changed files with 3 additions and 2 deletions

View File

@ -98,7 +98,8 @@ static void R_Clutter_Insert_Soup(clutter_build_ctx_t *ctx, shader_t *shader, ve
struct clutter_build_ctx_soup_s *soup = NULL;
size_t i;
shader_t *os = shader;
/* useful for debugging mayhaps --eukara */
/*shader_t *os = shader;
shader = R_RegisterShader(va("clutter#replace=%s", os->name), SUF_NONE,
"{\n"
"program defaultsprite#MASK=0.666\n"
@ -113,7 +114,7 @@ static void R_Clutter_Insert_Soup(clutter_build_ctx_t *ctx, shader_t *shader, ve
"}\n"
"}\n"
);
*shader->defaulttextures = *os->defaulttextures;
*shader->defaulttextures = *os->defaulttextures;*/
for (i = 0, soup = ctx->soups; i < ctx->numsoups; i++, soup++)