MSVC 2010 project files yay, btw what's the difference between npfte and npqtv project files?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3647 fc73d0e0-1445-4013-8a0c-d673dee63da5
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcxproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
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EndProject
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Global
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Debug Dedicated Server|Win32 = Debug Dedicated Server|Win32
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Debug Dedicated Server|x64 = Debug Dedicated Server|x64
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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GLDebug|Win32 = GLDebug|Win32
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GLDebug|x64 = GLDebug|x64
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GLRelease|Win32 = GLRelease|Win32
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GLRelease|x64 = GLRelease|x64
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MDebug|Win32 = MDebug|Win32
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MDebug|x64 = MDebug|x64
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MinGLDebug|Win32 = MinGLDebug|Win32
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MinGLDebug|x64 = MinGLDebug|x64
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MinGLRelease|Win32 = MinGLRelease|Win32
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MinGLRelease|x64 = MinGLRelease|x64
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MRelease|Win32 = MRelease|Win32
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MRelease|x64 = MRelease|x64
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@ -0,0 +1,135 @@
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<Link>
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<OutputFile>..\gas2masm\Debug\gas2masm.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<SubSystem>Console</SubSystem>
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<ClCompile>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<OutputFile>..\gas2masm\Debug\gas2masm.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>..\gas2masm\Debug\gas2masm.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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<TargetMachine>MachineX64</TargetMachine>
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</Link>
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<Bscmake>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<OutputFile>.\Debug/gas2masm.bsc</OutputFile>
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</Bscmake>
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<ItemGroup>
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<ClCompile Include="..\gas2masm\gas2masm.c" />
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<ImportGroup Label="ExtensionTargets">
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||||
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|
@ -0,0 +1,22 @@
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<UniqueIdentifier>{ffe82904-d02f-4974-81d7-f2d0a92b92fd}</UniqueIdentifier>
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<ItemGroup>
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<ClCompile Include="..\gas2masm\gas2masm.c">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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</ItemGroup>
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||||
</Project>
|
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Load Diff
|
@ -0,0 +1,2 @@
|
|||
Converted VS 2005 project file
|
||||
Thursday, 11 November 2010 21:53 PM
|
|
@ -0,0 +1,18 @@
|
|||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by npqtv.rc
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||||
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||||
// Next default values for new objects
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||||
//
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#define _APS_NEXT_RESOURCE_VALUE 103
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||||
#define _APS_NEXT_SYMED_VALUE 103
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||||
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||||
#endif
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||||
|
||||
|
||||
#define IDI_ICON1 101
|
||||
#define IDI_ICON2 102
|
Loading…
Reference in New Issue